Hey all I’m back for this week’s Retro Game Friday with a game I played a couple times at a friends house way back when I was a kid. It’s The Legend of Dragoon!
Plot: The plot is okay, but not that amazing either. It’s got a fairly stereotypical plot, and honestly if I hadn’t come across the name dragoon and had a flash of memory about this game I would probably not remember it at all, let alone set myself a reminder to write about this for a Retro Game Friday post.
Gameplay: What little I remember about this game was that it was mostly Turn Based and had what we now call Quick Time Events in it’s combat. Frankly I’ve always hated QTEs, a sentiment shared by many gamers I know, so the precision required for these particular ones stuck out to me as being particularly frustrating. It’s probably why I didn’t bother playing it more than a couple times at that friend’s house. The fact that the dragon transformation was rather pointless was just further incentive to disregard the game.
Characters: Dart is our lead, and honestly is as stereotypical as you can get, destroyed village, kidnapped friend and overall lack of parental figures all make him one of the more bland characters from what very little I can remember. Honestly if I hadn’t read up on the plot while finding the producer and developer information for this post I probably wouldn’t even remember his name. The rest of the cast is little better.
Art: The art is very polygonal, which means it’s aged incredibly poorly since it was released, and the CGI movies are even worse in that regard.
Overall: A very skippable game and definitely not a must play game.
For those who like: JRPGs, Mediocrity, Stereotypical Stories and Cast of Characters.
This week for Retro Game Friday I’m Covering a really retro game some of us who remember Arcades played. It’s Virtua Cop!
Plot: The plot is non existent, and if you played in an Arcade, you certainly weren’t going to be understanding the story.
Gameplay: That being said it was fairly fun for those played it since it really revolutionized the FPS genre, and was a major influence on games such as Goldeneye. By today’s standards, it’s nothing major at all, but it was quite a leap forward for that time period. It was a rail shooter, so you had no exploration and you were encouraged to act with precision and quickness to earn the highest score possible.
Art: The art is really outdated now, and honestly is ugly as all hell by todays standards, but it was quite amazing back then. Now though it’d be just a laughing stock.
Music: I don’t remember any of the music, mostly because it was in an Arcade. Maybe it was okay, but I couldn’t tell you.
Overall: A fun game, but quickly becomes repetitive if you could memorize the enemies positions.
For those who like: Arcade Games, Old School Rail Shooters.
Not for those who don’t like: Either of the above, or terrible graphics by today’s standards.
This week for Retro Game Friday I’m back with a game that was hugely popular back in it’s day. It’s Front Mission!
Plot: I forgot how sad this story is, honestly after looking up the story for a refresher I was tempted to not bother covering this game due to how freaking depressing the story is. The story is good, but damn is it dark and depressing.
Gameplay: This was a pure tactical RPG and boy did it do it well for it’s time and helped paved the way for games like Final Fantasy Tactics and Advance Wars in the future. You could customize the Wanzers to a pretty deep degree given the tech limitations and the standard of quality at the time. That being said it’s a nearly a pure single player game and while you could play with another it’s hard to do that when you shared a screen.
Art: The art was pretty great for it’s time, and it’s aged fairly well. It’s not the best of it’s era, but it holds up pretty well.
Music: I don’t remember it much at all, sorry.
Overall: A great game, but if you don’t like bawling your eyes out you might want to skip it due to the dark nature of the story.
For those who like: Mechas, Tactical RPGs, Drama, Good Story, Great Gameplay.
This week for Retro Game Friday I’m back with another Castlevania entry! It’s Castlevania: Order of Ecclesia!
Plot: The plot is okay, it’s not the best of the series by a longshot, but it’s a hell of a lot better than the later 3D reboot that graced the last gen of consoles. It’s also nice that Shanoa is a completely standalone character and in no way connected to the Belmont line of the series.
Gameplay: The gameplay is a bit like Symphony of the Night and the more classic Castlevania games. It uses the heart system which was absent from the more recent prior entries to fuel certain attacks which was absent in both Dawn of Sorrow and Portrait of Ruin. I enjoyed the gameplay, and if Dawn of Sorrow had forgone the touch screen completely I wouldn’t be torn between Ecclesia and that for my top Castlevania games after Symphony of the Night.
Characters: Shanoa is our main character and she’s quite a bad ass. That being said this isn’t the best entry in terms of characters as it really revolves only around a few, namely Shanoa and Albus her enemy and once compatriot.
Art: The art is okay, and sticks to the Symphony of the Night style that was the peak of the series in my opinion. It could be a remastered with today’s standards, but it holds up fairly well regardless.
Music: I don’t remember much of it and since it was a handheld I didn’t listen to much to begin with.
Overall: A good entry, but not the best in a long running series.
For those who like: Metroidvania games, Action, Exploration, Drama, Badass Female Leads.
This week for Retro Game Friday I’m back with the sequel to Gex. It’s Gex Enter the Gecko!
Plot: The plot is just as nonsensical as the first one, with Gex being tasked once more to save the world. It’s not an amazing story, but it was fun as a kid and it’s not the worst plot in a platformer I’ve ever played.
Gameplay: This was the first entry in the Gex series that was in 3D and it did pretty well in making the transition. It kept the feel of the original game fairly well, but was different enough to draw in newcomers. That being said both the GameBoy Color and Nintendo 64 versions were much worse versions, so play the PC or PlayStation versions if you’ve never played this before. The constant pop culture references were great and pretty funny.
Art: Sadly this portion of the game has aged incredibly poorly, but back in the day it was pretty awesome.
Music: The music was okay from what I can remember, but I don’t remember much of it.
Overall: Give this a spin if you love Platformers, as it was a fun game for the younger crowd.
This week for Retro Game Friday I’m back with another classic. It’s R-Type!
Gameplay: This is one of those games that is infamous for it’s incredible difficulty, but it’s also one of the first side scrolling Shoot Em Up bullet-hells that was wildly successful. The gameplay was simple at first look, but had some depth with the ability to change the “Force” item from being attached to your ship for added firepower to being detached and floating to fire secondary weapons and act as a shield. In addition you could charge shots, something that was pretty innovative for the day, and the fact that you had to learn by failing repeatedly is something that is pretty foreign by today’s game design standards.
Art: The art is okay, not super amazing, but given that it’s over 30 years old that shouldn’t be a surprise. Thankfully being pretty much fully 2D it has aged really well.
Overall: A fun game, if highly difficult. If you enjoy hard games and have never played R-Type, you ought to give a try.
For those who like: Shoot Em Ups, Bullet Hells, Sci-Fi, Difficult Gameplay.
This week for Retro Game Friday I’m back with a game that is quite unremembered. It’s TimeSplitters!
Plot: The game really didn’t have any plot, other than “Stop the TimeSplitters!”. Granted that when you get down to pretty much any story it boils down to something along those lines, but still the fact that that was pretty much the entirety of the plot wasn’t great.
Gameplay: Thankfully this was a really fun game, which considering it was made by people from Rare, who made GoldenEye and Perfect Dark, that shouldn’t be a surprise. Multiplayer was the big draw of the game, and since this was made in the heyday of local multiplayer you had to be careful of the other players screen watching you, and trying to do the same to them without them knowing.
Art: The art has aged poorly, but in the day it was pretty impressive, and considering it was a PlayStation 2 launch title you can bet it’s graphics were really hyped up.
Music: I don’t remember it, as I was dealing with trash talking to my friends and them doing the same to me.
Overall: A great game if you played with others for multiplayer, but otherwise a lackluster single player game.
For those who like: Multiplayer, FPS.
Not for those who don’t like: Either of the above.