Retro Game Friday: Star Fox Command

This week for Retro Game Friday I’m covering a game I frequently forget exists. It’s Star Fox Command!

Plot Synopsis: The planet Venom’s forces were all but destroyed, and there is thought to be peace. This is not to be, however, as a race of beings known as the Anglar rise from the acidic oceans of Venom, thought to be unable to support life. The leader of the Anglar plans on destroying the Lylat system, which Fox McCloud and crew set out to save. The Star Fox team has broken up, but re-assembles to fight the threat…

Plot: The plot was not that great, and even more frustrating is that there is no true ending to the plot despite there being nine different endings. Unfortunately for Command the gameplay wasn’t enough to save it.

Gameplay: The gameplay was okay, but what would have been okay with just standard Star Fox gameplay was mired by the fact that you had to plot your flight path using the touchscreen of the DS. This feature was supposed to add strategy, but to me it was all pointless gimmicks made to a perfectly okay game in order to highlight the DS’s touch screen technology.

Characters: What was unusual for this game was the fact that it allowed the player to play as 14 different characters, ranging from Fox to Panther from Star Wolf.

Overall: A less than spectacular game marred by the unnecessary focus on the touch screen.

For those who like: Star Fox, Gimmicks.

Not for those who don’t like: Either of the above.

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Retro Game Friday: Battlefield 1942

This week for Retro Game Friday I’m covering the first entry in a series that is incredibly popular now. It’s Battlefield 1942!

Plot Synopsis: Look up World War II.

Gameplay: This was a pretty revolutionary game at the time, as it had a massive amount of players that could play in a single match at one time. 64 players was pretty amazing. As for the rest of the gameplay it follows the now standard Battlefield formula of capturing locations and holding the majority of them to slowly whittle away the enemies spawn tickets which let an enemy respawn upon death. 1942 also allowed players to pilot various vehicles ranging from Jeeps to bombers. This made the matches get really insane when you had all 64 players playing.

Art: The art has aged poorly, but that’s to be expect of a 3D game.

Music: I don’t remember a whit, I was having too much fun gaming with my friend online.

Overall: It’s might be worth a try if you can get a free copy, but I’m pretty sure the servers for online play are down now so it’s not really worth spending any money on this.

For those who like: FPS, Military Games, World War II, Vehicular Mayhem.

Not for those who don’t like: Any of the above.

Retro Game Friday: Assassin’s Creed Brotherhood

Hey all I’m back to daily posts, and it’s starting back up with Retro Game Friday. It’s all about Assassin’s Creed Brotherhood!

Plot Synopsis: Desmond’s story continues where it left off, in 2012. After escaping the Templars’ attack at the end of Assassin’s Creed II, Desmond Miles, Lucy Stillman, Rebecca Crane, and Shaun Hastings flee to Monteriggioni, establishing a new hideout in the ruins of the Villa Auditore. After restoring the electricity in the old tunnels under the villa, the player once again takes control of Ezio Auditore through Desmond’s genetic memory, using the Animus 2.0 (which is the game’s memory interface). Their mission is to find the Apple of Eden, an important and mysterious artifact that could prevent the impending disaster that is coming in that same year, believed to be perpetrated by the Templars…

Plot: The plot of Brotherhood was pretty amazing, and while it’s the first game which featured the same person as the main character in the past, it wasn’t bad at all. Frankly I really enjoyed the plot of Brotherhood, although it’s not quite as good as ACII, for reasons I won’t name due to spoilers.

Gameplay: This plays quite a bit like ACII, although it included use of horses inside Rome and added the Brotherhood function, which was more than a bit overpowered if you took the time to level the members up as soon as possible. Doing so would allow you to pretty much empty entire missions of guards by whistling for an assassin to take each of them out, which they would do flawlessly after getting to the max rank.

Characters: While many characters re-appear from prior games, I still think that Da Vinci was the best side character in the entire game.

Art: The art has aged, however good news for those who haven’t played Brotherhood is that it along with ACII and Revelations were remastered for HD quite recently for the latest generation of consoles.

Overall: A solid entry in the series, although the Brotherhood functions were more than a bit overpowered.

Retro Game Friday: Black & White 2

This week for Retro Game Friday I’m covering the sequel to one of my favorite games. It’s Black & White 2!

Plot Synopsis: The player is called to the world from a “pure prayer” and thus comes upon a scene of a Greek city being devastated by a huge Aztec army. After the player saves a certain number of people, their people are transported to a new land with a handful of refugee worshipers, the player must re-establish a power base from which to eventually defeat the Aztec empire.

Plot: The plot was okay, but really the meat of the game was always in the gameplay.

Gameplay: Like in the first game you could evil or good, or more neutral. Frankly I enjoyed the more neutral path as I got to make my populace happy, but was an absolute terror to my enemies. One of my favorite tactics was to have my creature toss corpses into enemy areas to cause chaos. Yeah I’m particularly evil in that manner, but frankly it was effective as hell.

Art: The art is much improved from the first, but it still has aged poorly. It’s better, but you can really tell how old the game is (12 years). There are probably mods out there to improve it if you wanted to play the game now.

Music: I honestly don’t remember much of it.

Overall: A great sequel.

Retro Game Friday: Deja Vu II

This week for Retro Game Friday I’m covering the sequel to game I covered a while back. It’s Deja Vu II!

Plot Synopsis:Sometime after the events of Deja Vu I our hard-boiled hero Theodore ‘Ace’ Harding once again regains consciousness, this time in a bathroom at the Las Vegas Lucky Dice Hotel and Casino, with his memory intact. It soon becomes apparent that the Vegas mobster Tony Malone is missing a hundred grand and that Ace has become the scapegoat; he is to return that money within a week or face the classic “or else”; in other words, his death…

Plot: I honestly didn’t remember much of the plot until I read the entry on Wikipedia, but I remember thinking it was pretty well done. Thinking back I had quite a deal of fun, at the time I had been reading the Hardy Boys and Nancy Drew quite a bit so I was on a mystery binge.

Gameplay: The gameplay was pretty hard. In fact I was more into the game for the story. I’m pretty sure I ended up having to look at a strategy guide online or in a magazine at some points. Either way I had a good time.

Music: I don’t remember a whit if I even ever listened to it, as is the case with most games on handhelds I played while I traveled and having the music on was rude to other travelers.

Overall: A good sequel, frankly now that I’m writing about this I kind of want to find my old copy.

Retro Game Friday: Sonic Adventure

This week for Retro Game Friday I’m covering one of the Sega Dreamcasts bigger games. It’s Sonic Adventure!

Plot Synopsis:  Knuckles the Echidna is guarding the Master Emerald on the floating Angel Island.  However Doctor Eggman arrives and shatters the Emerald, freeing a being that was trapped inside.  Angel Island falls into the sea, scattering the Master Emerald’s shards…

Plot: The plot isn’t super amazing, I’ll be the first to admit that. It’s pretty standard, but still the gameplay for the most part made up for it.

Gameplay: The gameplay is all in 3D and at the time was pretty damn advanced. Sure it wasn’t quite as fast as the blistering pace previous games had, but there was always going to be a loss with the transition to 3D. The biggest issue with the game was one of the 6 characters that were playable, namely Big the Cat. Big’s parts were all about fishing and were considerably slow compared to the rest of the game. It was also fairly boring to play.

Art: The art was pretty good, and while not as amazing as the sequel it was pretty amazing nonetheless. It has aged poorly, but it and the sequel both received ports to the Xbox 360 and PS3.

Music: The music was pretty different from previous Sonic games, but it was definitely fun for most of the game. That said some of it was less than spectacular like during Big’s levels.

Overall: This isn’t a must play, but it’s one of the few good 3D Sonic games from the 2000’s.

For those who like: Sonic Games, Platformers, Action.

Not for those who don’t like: Any of the above.

Retro Game Friday: Worms

This week for Retro Game Friday I’m covering a real classic. It’s Worms!

Plot Synopsis: There is no plot.

Gameplay: There was really no plot for the game, it was all about the gameplay. It was turn based and allowed each player to direct their worms to fire in a certain direction. The goal was to be the one with the last worms alive. The multiplayer was quite fun, I remember playing the game with my cousin and having a blast.

Art: The art has aged, and while it’s 2D it doesn’t quite look as amazing as other 2D games of the time. However given how much effort was spent on the gameplay rather than art it’s not too surprising.

Music: I don’t remember the music, sorry.

Overall: If you get the chance to give it a whirl for a few minutes it’s worth it just to enjoy the classic gameplay. Of course you could probably play later games in the series and enjoy it more.

For those who like: Tactical Games, Turn Based, Oddball Games, Multiplayer.

Not for those who don’t like: Any of the above.