Video Game Tuesday: Strategy Games

This week for Video Game Tuesday I’m back with a look at some different types of games and the bigger differences between them and the common features. It’s all about Strategy Games!

Strategy Games?: There are two main types of games that come to mind when you talk strategy games at least to me. There is the RTS, or Real Time Strategy, and TBS, or Turn-Based Strategy. They are very different in how you play them, and while there are some common strategies between the two, how you go about them is completely different.

RTS?: So RTS games are games like Starcraft or Command and Conquer. These take place in real time with you giving orders and building armies and bases to destroy your opponents. Often the biggest skill that professionals in this kind of game look for is APM, or Actions Per Minute. Getting 100+ APM consistently is generally a good thing and means you may be cut out to try becoming a pro if you so desire. If you can’t do that you’re unlikely to be able to ever compete at a professional level. I think I remember getting 100+ apm for brief spurts of time in some games of Starcraft 2, but I never considered myself ever cut out for the pro scene. One because I dislike competing immensely, and two because even getting 100+ for those brief times is already rather incredible with my physical disability.

TBS?: Games like the Civilization series are a good example, these aren’t always as action or war oriented, and sometimes you can even play a game and win without ever getting into conflict once, at least with AI opponents.  I tend to prefer these sorts of games, although I’ve not played too many strategy games in general with more in the RTS category, although those are mainly for the custom game maps and types that you could create in games like Warcraft 3. Angel Arena is still one of my favorite custom game types, beating over any DotA clone easily.

So what are some similarities between the two?: Well in both games the key to success, at least to me, is to always increase your production capabilities. This means increasing the number of your base or cities as the game progresses to constantly produce units that you may need to fight off an opponent quickly. In RTS games this means quickly building your worker units and getting a steady supply of resources as your first steps. Once that happens you can start building up your fighting force while constructing your base. In TBS games this is still the case, but it’s more about buildings and land improvements at least in the Civ series.

In addition always upgrading your units with tech upgrades as much as possible is always a key to winning, if your units can launch more powerful attacks than your opponent, battles will quickly turn your way even if you have the same amount of troops in a battle.

What’s different?: Well in RTS games speed is always going to be a priority, can you attack your enemy before they get a defense going? If so you have a quick victory in sights and can probably clinch a fast win. In TBS games, it’s more about location and choke points. If you can block your enemy from getting resources or funnel them into one area you can easily defend your bases and prevent them from overwhelming you.

That’s it for this week’s Video Game Tuesday. What are some of your favorite strategy games? What type are they? Leave a comment below!

 

Retro Game Friday: Oblivion

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This week for Retro Game Friday I’m covering an entry in a series I love. It’s The Elder Scrolls IV: Oblivion!

Plot Synopsis:  The story begins with the player imprisoned in a cell for an unknown crime. Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as “the Blades”, arrive in the prison, fleeing from assassins who have murdered the emperor’s three sons and are now targeting him. The emperor and the Blades reveal that the player’s jail cell contains a secret entrance to a part of the city’s sewer that functions as an escape route. Pardoned by the emperor, the player follows the group into the sewer, where they come under attack by assassins. All but one of the Blades are cut down in the fighting that ensues. Knowing he is destined to die by the hands of the assassins, Uriel Septim entrusts the player with the Amulet of Kings, worn by the Septim emperors of Tamriel, and orders the player to take it to a man named Jauffre, the grand master of the Blades, at Weynon Priory. Immediately afterward, one of the assassins kills the emperor. The player escapes the sewer and heads out into the open world of Cyrodiil.

Plot: The plot of the game is pretty decent, but it’s also not anything super great either. There are some really interesting sidequests, particularly the Sheogorath DLC, but the main story falls short in my opinion.

Characters: There are plenty of interesting NPCs, M’aiq the Liar for instance, but again most of them aren’t super impressive. To be honest I’ve never felt the same level of affection for the NPCs in Oblivion or Skyrim quite like I did in Morrowind. Granted that in Morrowind you could kill any and all NPCs if you so chose, other than the always present guards, but even then it was a choice….

Gameplay: However that choice was removed starting in Oblivion, which is a real shame, because I actually enjoyed the heck out of learning who I can dispatch and who I couldn’t. It also removed the ability to use the levitate spell from the repertoire of available spells, which again was a massive let down.

Art: The art is very badly aged, and the faces in the game look horrible. Especially the eyes.

Music: Decent, but not as catchy as Morrowind or Skyrim’s music.

Overall: An easily skippable entry in the series, it removed most of what I loved about Morrowind and added DLC Horse Armor instead.