Video Game Tuesday: Thoughts on the Bungie/Activision Split

Hey all I’m back with some thoughts on a subject that was often a topic I was asked about while I was taking a break for this week’s Video Game Tuesday. It’s my Thoughts on the Bungie/Activision Split!

So did you see this coming?: Yes and no, honestly if I was some of the investors at Activision I’d have been pissed at Bungie for the absolute pathetic showing they gave us with the original Destiny. The Taken King was a big step in the right direction, but after that came the filler that was Rise of Iron and the absolutely atrocious Destiny 2. Forsaken was actually quite fun, but that was only for a few months and still was highly exploitative of Bungie when you consider how underwhelming Black Armory was. So while I was a bit shocked at the turn of events a few months back I wasn’t surprised that Activision wanted to wash their hands of the clusterf*ck that is the Destiny IP.

But it’s a good thing right?: Yeah I’m going to say it’s got the potential to be a good thing, but until Bungie steps up and makes a game that actually can take advantage of all that Destiny could be I’ll be only disappointed with them. The fact that the game still lacks good space flight gameplay after all this time and so many various ship models made by the artists is nothing short of a travesty. I’d like to go around the solar system using my Thousand Wings and go back to various places like the Cosmodrome from the original Destiny. The fact that they bothered to tease it and didn’t let us go back to old locations is a travesty, and insulting to many players.

Honestly the whole losing all your progress from Destiny 1 to Destiny 2 was just as insulting, and while some say making a clean break is only a good thing I would beg to differ. If they were forced to make guns that outdid older ones like Midnight Coup or the IKELOS shotgun just to give the gameplay variations it’d only better the game in the long run. The fact that they continually add old guns like Thorn or Thunderlord to the game was just as much an insult as not letting us keep them.

I’ll be honest, I don’t see Bungie recovering from this in any conceivable measure in the next year and possibly never. They just lost all their Marketing and additional studio support that they had received in the past and used in “expansions” like Curse of Osiris or Warmind. They’ll need to work five times as hard with just the people they have on hand, and that will take away from the development time that could make Destiny 3, or whatever the next installment will be, better.

When Bungie split off from Microsoft, in a move really similar to what happened with Activision, right down to the people in Bungie HQ cheering, they pretty much fell off the map and weren’t seen for years until Destiny was announced, and even then the game we got years after that announcement was so far from expectations that it was a huge let down. I’m expecting the exact same thing to happen again, and while I can hope I’m wrong it’s not a large hope.

That’s it for this week’s Video Game Tuesday.

 

 

Video Game Tuesday: Black Armory’s Launch was a Failure

I’m back with a familiar topic for this week’s Video Game Tuesday. It’s all about why Black Armory’s Launch was a Failure!

Black Armory?: Black Armory was the first DLC drop after Forsaken launched for Destiny 2, and it was a massive middle finger to the player base once again. There were many things I had faintly hoped Bungie had learned from in the past, but apparently five years into this series they still make really stupid mistakes.

Like what?: They decided to make the first new activity of the new DLC an activity that even people who had the very best gear the day before the DLC released couldn’t complete without being highly skilled premade group despite flaunting the ability to match make the activity and locked it behind a tedious grind. Black Armory wasn’t like past DLC that included Story Missions, Strikes, New Vendor Gear, New Exotic Armor, or Crucible Maps, instead it included none of those things, and just added a new activity and a raid that was locked for a few days after it’s launch that started off at a new gear level that was vastly over the previous cap. They included no ability to catch up for those who hadn’t reached that previous cap, so those who were just hitting 500 power level were still unable to even contemplate doing these activities until a month or more had passed depending on their luck. This has been lessened with a recent hotfixed change that made Prime Engrams drop more often up to the 600 power level cap, but that’s a really shitty bandaid that doesn’t fix the issue with RNG deciding to give you the bird and still requires players to grind constantly.

The fact that the very first activity was geared for people at 630 power level was a big fat screw you to the player base considering the cap was 600, and getting 1 or 2 increase in power level is a serious grind for everyone at the level.  People who had stocked up multiple bounties with Powerful Rewards and keys from the Raid could easily skip most of the grind and get a character past this with ease, but most people weren’t expecting to have to continue doing the same old content just to even think about doing the new stuff and still most likely fail.

This was a serious mistake on Bungie’s part, and instead of really creating a solution they hotfixed it the next day to give the activity a 5 power level decrease in total, meaning people had to spend only a day or two less in a very lucky week to get to that level. I’ve long held that Bungie has no clue how to properly communicate with their consumers, and this is another mark in the long list of proof I’ve been keeping of this fact. I had been playing Destiny 2 nearly daily since Forsaken up to the release of Black Armory, a thing that hasn’t happened since the Dark Below way back in 2014. That quickly changed when I was told to continue the grind just to do a new activity that wasn’t really all that fun in comparison to the work required to do it. I’ll be deleting Destiny 2 off my PlayStation’s hard drive once again and I’ll hope Bungie gets a clue in the future on how to treat their player base, but it’s a tiny hope now and I expect only more screw ups from them.

That’s it for this week’s Video Game Tuesday. Have a Merry Christmas everyone!

Video Game Tuesday: Setting Expectations

This week for Video Game Tuesday I’m talking about the importance of a very key factor when discussing future games or plans for content. It’s all about Setting Expectations!

Expectations?: So recently we’ve had two really good examples of how NOT to set fan expectations both prior to announcing something and afterwards. The Diablo Immortal Issue, and Final Fantasy XV’s cancellation of almost every future DLC and PC support.

Diablo Immortal: Let’s get this one out of the way first. Blizzard royally screwed up with the announcement of Diablo Immortal at the recent Blizzcon. I don’t think I remember them screwing up so bad, ever. There was the Real ID fiasco that occurred years ago, but that wasn’t as bad I think. They could and had plans to announce not only Diablo Immortal, but also Diablo 4 as well at the end of that announcement. Instead they just announced Immortal, which was a huge freaking mistake. First hardcore gamers in general, and PC gamers in particular, all hate the idea of Mobile games, add in the fact that Blizzard was teaming up with NetEase to make Diablo Immortal and the whole situation looked like a huge betrayal of the Diablo fanbase. One of the developers incredibly poor response during a particularly pointed question during a Q&A session later only exacerbated the issue. They should have gone with their first plan, as it was would have been much better. People would’ve been upset, and arguably rightly so in some views. Having multiple teams working on separate projects for Diablo could be seen as overly ambitious, and division of potential labor towards the quicker goal of completing Diablo 4, as well as the blatant cash grab that was the initial response to Diablo Immortal. I don’t agree with the direction of making a Diablo game for mobile, first it seems like it could easily be a poor clone, and while the demo available was apparently okay, that was a controlled demo that was made to showcase the best of the game. The rest of the game could easily be a huge disappointment, and the response from the people who played the demo doesn’t rule out that possibility. The Blizzard seal of quality has meaning, and if they handle this poorly they could end up repeating Bungie’s mistakes that cost them pretty much every shred of credibility with the gaming community.

Final Fantasy XV: The loss of Director Hajime Tabata seems to be the root issue of this issue, and frankly it’s a huge disappointment. I was really looking forward to playing the second wave of DLC, and because it was announced I hadn’t touched the first wave of DLC. Now I’m not sure I will for a good while. I’ll probably have fun with the Final Fantasy XIV crossover stuff, but I’m highly saddened that Square Enix is cutting back on the entire DLC plan they had for 2019 and beyond. Unlike many, I was looking forward to seeing a different ending that would’ve been included in the Noctis DLC, as while I really enjoyed most of the game and the story, the later portions of the story were incredibly depressing. Knowing that we lost this DLC is highly discouraging and a huge black mark on Square Enix’s record of making Final Fantasy games for me.

How can Developers handle expectation better?: Honestly, knowing their consumers better would prevent many of these issues in my opinion. Nintendo lost many hardcore gamers with their decision to cater to the casual market with the Wii, and they are still feeling the repercussions of that decision still. Granted that the Switch is a huge success, but they lost a lot of trust with the decision to pursue gimmicky controls with the DS and Wii. Others should take note of their mistakes and keep them in mind when they are planning announcements.

That’s it for this week’s Video Game Tuesday!

Video Game Tuesday: Forsaken Thoughts

This week for Video Game Tuesday I’m talking about my thoughts on Destiny’s upcoming content. It’s my Destiny 2: Forsaken Thoughts!

Forsaken?: The next “Expansion” which should be on the level of Taken King in terms of content. Whether it lives up to that particular benchmark, as low as it is notwithstanding, remains to be seen.

What’s in it?: A new story, new Patrol Zone, Bow as a new weapon, Completely Reworked Weapon System, Random Rolls for Weapons (I’m not so psyched about this), New Raid, New Mode of Gameplay, and New Supers and abilities.

Bow?: Yep, honestly this might actually be really cool, especially given the…

Weapon System Rework?: Yea, changing one of the worst decisions Bungie made in regards to trying to balance PvP was to make secondary weapons into Power weapons along with the Heavy Weapons. This was a really unnecessary change that only highlighted one of the bigger issues I’ve had with Bungie which is having PvP balancing influence PvE play. I’ve made comments about that in the past though. Now in Forsaken, you’ll be able to equip weapons to any slot, if you want 3 rocket launchers you can do that. Go crazy.

Random Rolls?: Uh huh, each weapon will have random rolls once more, I personally find this to be a horrible change. It adds replayability, but of the worst sort in that it’s completely random and absolutely bullshit for some people. Others will disagree, but I see this one coming to bite Bungie in the ass given the Weapon system rework. PvP is going to be a nightmare to balance, and I’m already laughing at the amount of crap Bungie will get for this change. God tier rolls will be a thing again, and I personally hate this. I don’t want to run stuff over and over again just because it won’t drop a good roll for me.

New Mode?: It’s called Gambit, and it will be a mix of both PvE and PvP. It features two teams going through a set of rooms with various enemies. The first to reach the end wins, at least that’s what I can understand from the various sources I’ve read from. The PvP part comes into play when you finish certain rooms and cause a mini boss to spawn for the other team that they have to kill before moving on and/or one of your team members gets to go over to the team’s side and take them out. I’m hesitant about this, it sounds interesting, but it’s just another mode where you queue up, which is not what made Destiny fun. It was meeting the random people during Patrol and having them help you out and vice versa. Gambit lacks the spontaneity that marked the best of Destiny 1.

Finally they didn’t announce they’re making Patrol modes doable with a full fireteam of 6 people, which is a huge oversight. If they don’t add that, I’m going to be highly disappointed.

That’s it for this week’s Video Game Tuesday.

Video Game Tuesday: Bungie Can Do One Thing Right

This week for Video Game Tuesday I’m covering one of the better things that Bungie can do, other than screwing up gameplay constantly for fans consistently. It’s all about how Bungie Can Do One Thing Right.

Huh?: So Bungie has always been known for their rather well done ARGs, or Alternate Reality Games. Now while this particular one was done mainly with Vicarious Visions, I have no doubt that Bungie had a hand in it. Stuff like I Love Bees. Now while these are all outsourced, they definitely were helped out by Bungie and they often get the credit for it.

But this one?: So players were given a puzzle in the latest Destiny 2 DLC which lead to a rather massive cipher and it lead to a message from an in game lore character from the first game. It also included a GPS location where there was two containers. One contained a replica of the Valkyrie weapon you get to use in the game temporarily and was given to the first person who found it. There was a second container holding commemorative gold coins for each person to visit the location. I have no doubt they are all gone and probably up on eBay already after the weekend that this was found, which was the week of the DLC launch. Honestly this kind of thing is really cool, though I’ll never get to take part in one really as code breaking isn’t my thing, too much numbers for me.

So give Bungie and their outsourced help credit for doing at least one thing right, their ARGs. If only they could make their actual games halfway as decently as these ARGs. That’s it for this week’s Video Game Tuesday!