Retro Game Friday: Tenchu

This week for Retro Game Friday I’m covering a game that I didn’t get to play quite a lot. It’s Tenchu: Stealth Assassins!

Plot Synopsis: In feudal Japan, a pair of ninja: Rikimaru (力丸) and Ayame (彩女), are members of the Azuma Ninja Clan since childhood. The two ninja serve the heroic Lord Gohda, and work for him as his secret spies to root out corruption and gather intelligence in his province. However, the evil demonic sorcerer Lord Mei-Oh seeks to destroy Lord Gohda, and using his demon warrior Onikage who wreaks havoc throughout Lord Gohda’s province.

Plot: The plot was okay from what I remember. Honestly I didn’t get a whole bunch of time to play this game as my cousin only rented it once or maybe twice. That and I didn’t get to play much as I was rather young at the time and my parents didn’t want me to play it.

Gameplay: The game was really unusual for the Action/Adventure games of the time in that it included a sense of verticality that wasn’t present in many of it’s counterparts. This was done through the grappling hook that the player could use. In addition it had two playable characters who were quite different. Rikimaru who is slower, but more powerful and Ayame who is faster but less powerful. My favorite to play was Ayame, as I’ve always preferred the speed archetype and the fact that she had more combos was awesome.

Art: Sadly the game is very aged, and the artwork is very polygonal.

Music: I don’t remember it at all, sorry.

Overall: This was a fun game at the time, but I’m unsure if it’d be satisfying to players now.

For those who like: Action, Adventure, Stealth, Ninjas.

Not for those who don’t like: Any of the above.

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Video Game Tuesday: Forsaken Thoughts

This week for Video Game Tuesday I’m talking about my thoughts on Destiny’s upcoming content. It’s my Destiny 2: Forsaken Thoughts!

Forsaken?: The next “Expansion” which should be on the level of Taken King in terms of content. Whether it lives up to that particular benchmark, as low as it is notwithstanding, remains to be seen.

What’s in it?: A new story, new Patrol Zone, Bow as a new weapon, Completely Reworked Weapon System, Random Rolls for Weapons (I’m not so psyched about this), New Raid, New Mode of Gameplay, and New Supers and abilities.

Bow?: Yep, honestly this might actually be really cool, especially given the…

Weapon System Rework?: Yea, changing one of the worst decisions Bungie made in regards to trying to balance PvP was to make secondary weapons into Power weapons along with the Heavy Weapons. This was a really unnecessary change that only highlighted one of the bigger issues I’ve had with Bungie which is having PvP balancing influence PvE play. I’ve made comments about that in the past though. Now in Forsaken, you’ll be able to equip weapons to any slot, if you want 3 rocket launchers you can do that. Go crazy.

Random Rolls?: Uh huh, each weapon will have random rolls once more, I personally find this to be a horrible change. It adds replayability, but of the worst sort in that it’s completely random and absolutely bullshit for some people. Others will disagree, but I see this one coming to bite Bungie in the ass given the Weapon system rework. PvP is going to be a nightmare to balance, and I’m already laughing at the amount of crap Bungie will get for this change. God tier rolls will be a thing again, and I personally hate this. I don’t want to run stuff over and over again just because it won’t drop a good roll for me.

New Mode?: It’s called Gambit, and it will be a mix of both PvE and PvP. It features two teams going through a set of rooms with various enemies. The first to reach the end wins, at least that’s what I can understand from the various sources I’ve read from. The PvP part comes into play when you finish certain rooms and cause a mini boss to spawn for the other team that they have to kill before moving on and/or one of your team members gets to go over to the team’s side and take them out. I’m hesitant about this, it sounds interesting, but it’s just another mode where you queue up, which is not what made Destiny fun. It was meeting the random people during Patrol and having them help you out and vice versa. Gambit lacks the spontaneity that marked the best of Destiny 1.

Finally they didn’t announce they’re making Patrol modes doable with a full fireteam of 6 people, which is a huge oversight. If they don’t add that, I’m going to be highly disappointed.

That’s it for this week’s Video Game Tuesday.

Video Game Tuesday: Bungie Can Do One Thing Right

This week for Video Game Tuesday I’m covering one of the better things that Bungie can do, other than screwing up gameplay constantly for fans consistently. It’s all about how Bungie Can Do One Thing Right.

Huh?: So Bungie has always been known for their rather well done ARGs, or Alternate Reality Games. Now while this particular one was done mainly with Vicarious Visions, I have no doubt that Bungie had a hand in it. Stuff like I Love Bees. Now while these are all outsourced, they definitely were helped out by Bungie and they often get the credit for it.

But this one?: So players were given a puzzle in the latest Destiny 2 DLC which lead to a rather massive cipher and it lead to a message from an in game lore character from the first game. It also included a GPS location where there was two containers. One contained a replica of the Valkyrie weapon you get to use in the game temporarily and was given to the first person who found it. There was a second container holding commemorative gold coins for each person to visit the location. I have no doubt they are all gone and probably up on eBay already after the weekend that this was found, which was the week of the DLC launch. Honestly this kind of thing is really cool, though I’ll never get to take part in one really as code breaking isn’t my thing, too much numbers for me.

So give Bungie and their outsourced help credit for doing at least one thing right, their ARGs. If only they could make their actual games halfway as decently as these ARGs. That’s it for this week’s Video Game Tuesday!

Video Game Tuesday: Warmind

This week for Video Game Tuesday I’m covering what we know about Destiny 2’s latest expansion. It’s all about Warmind!

Warmind?: Yeah that’s the title of the next expansion, and frankly the only sure thing we know about this. However there are reports and possible leaks by retailers like GameStop that gives us a look at what it’ll actually contain.

New Enemies: Yay? Frankly I could give less of a shit at this point about new enemies in Destiny 2. They weren’t significantly different from Destiny 1 with only a few additions to the already limited types of enemies. Supposedly the new enemies are called Crypt Exos, which may mean we face things that are roughly “Guardian” shaped and sized and have to fight more traditional humanoid enemies. Again this isn’t really a big change and if anything only more boring.

New Area?: We’re headed back to Mars, whether it’ll include areas from the first game is unknown but highly likely given what we know about the backstory of this expansion which is supposed to deal with the Clovis Bray facilities we last raided during the Dust Palace strike in Vanilla Destiny (If you played on the PlayStation at least). Again I don’t particularly care at this point, but even if just is the same map, which wouldn’t surprise me and I wouldn’t put past Bungie to just copy paste into Destiny 2. Frankly while Mars was an interesting location, like all of Destiny’s various locales it was fairly with sparse enemies. At least if they copy paste the map from Destiny into Destiny 2 we should be able to use our damn Sparrows.

Raid?: Nope, we are supposedly getting another “Raid Lair” activity. This is highly disappointing. At least the Dark Below gave us the Crota raid even if it was ,and still is to the best of my knowledge, a buggy mess.

Horde Mode?: Another thing we are supposed to be getting, and frankly again really disappointing. Firefight hasn’t changed all that much since the Halo ODST days and Prison of Elders wasn’t all that different from that mode Bungie first made in 2009. I’m expecting nothing more, and just more disappointing stuff.

Story?: Supposedly we’ll be getting a story, but again I find that I just don’t give a fuck anymore. None of my friends regularly plays Destiny 2 anymore and I’m not suprised in the least, because it’s a freaking terrible game.

That’s it for this week’s Video Game Tuesday.

Retro Game Friday: Vigilante 8

This week for Retro Game Friday I’m covering a game I had a real hard time remembering the name of. It’s Vigilante 8!

Plot Synopsis: The game is set in an alternate 1975, where a global oil crisis occurs and the United States is on the verge of an economic breakdown. A rampant crime wave in the cities prompts the deployment of more security forces, leaving the hinterlands with little or no law and order. A multinational oil consortium, the Oil Monopoly Alliance Regime (OMAR), is determined to control the global petroleum market and wants the destruction of the US to ensure the success of their plan. The Vigilantes, a group of residents from various southwestern US states band together to preserve law and order in light of the chaos gripping the country.

Plot: The plot was pretty dang good, it’s not super amazing and the liberties taken as “artistic liscense” are more hilarious than serious. However it was a good time, frankly I’ve been trying to remember this game’s name for almost as long as I’ve been writing this blog. Give that a thought.

Gameplay: The gameplay has aged poorly, vehicle handling is iffy at best, with the various characters and their different vehicles handling incredibly differently from each other. That said at the time I had a blast playing the game, even with the quirks.

Art: The art also has aged incredibly poorly. But given that it is a game from 1999, that shouldn’t be a surprise.

Music: I don’t remember it, sorry.

Overall: Probably worth skipping, but I do think I remember there was a sequel.

For those who like: Vehicular Combat, Comedy, Drama, Action, Adventure, Alternative Histories, Cars.

Not for those who don’t like: Any of the above.

Retro Game Friday: MechWarrior

This week for Retro Game Friday I’m covering a real oldie. It’s MechWarrior, the original 1989 game!

Plot Synopsis: The story follows a mechwarrior by the name of Gideon Braver Vandenburg. His family has been murdered and the chalice that proves he is heir to the throne of his planet, Ander’s Moon, has been stolen. Without the chalice he is exiled. Gideon must develop a force of mechwarriors and battlemechs, find those who committed the acts against his family, and take his revenge within five years or all is lost…

Plot: The plot is okay, but not super amazing either. That being said that wasn’t really the point of the game.

Gameplay: Honestly it played a bit like Battlezone, just a bit more complicated with various classes of mechs ranging from quick types to hard hitting types with tons of weaponry . There was also a sim portion to it that revolved around purchasing and repairing your Mechs as well as negotiating contracts with various factions. It was pretty fun, but it was heavily limited by the hardware.

Art: It’s aged really poorly, but that’s to be expected from a game made in 1989.

Music: I don’t remember any of it, if it even had music.

Overall: A fun game, but later entries in the series would probably be more appealing to more modern gamers.

For those who like: Sci-Fi, Military Games, Mecha, Action, Drama.

Not for those who don’t like: Any of the above.

Video Game Tuesday: Bungie’s at it Again

This week for Video Game Tuesday I’m back with a warning against holding high expectations for a company that doesn’t deserve your patronage. Bungie’s at it Again, and this crap is getting old.

Again? Really?!?: We’ve been here before, many, many times. I’m almost considering making an entirely separate category on my Blog for Tuesday posts that deal with me bashing Bungie. I’d name it Bungie Bashing Tuesdays, or something like that. The fact that I’m even jokingly considering this is mind blowing. I won’t because I’m much too lazy and unwilling to give Bungie the even minimal respect that such a column would give them, even if it’s disrespectful on the most part. So when they made an announcement this last week with their plans for 2018 I’m not going to give them the time of day anymore. I don’t care that they are trying to make up for their mistakes. The fact is really simple, we’ve done this crap before every freaking year since Vanilla Destiny has launched.

We’ve been locked out of content before, with the Dark Below “expansion”. We’ve had massive changes occur for gear before, with House of Wolves and than the Spring Updates (seriously every freaking year). We’ve had all our gear become essentially useless with The Taken King, and the following Spring Update. They’ve promised to listen to their fans, they’ve promised to be more transparent, they’ve promised to not make really freaking stupid mistakes like Legendary Engrams not dropping Legendary Gear, Pushing Atheon of the edge, or their Public Events being worthwhile #TwoTokensAndABlue. We’ve had this told to us so many times that even Kotaku, whose writers are pretty forgiving compared to me, is getting tired of their bullshit.

So please, don’t spend that Holiday gift money, on Destiny 2. Stop buying or pre-ordering their content. They don’t have a reliable track record anymore when it comes to actually delivering a lasting solution to problems their games have. The fact people have started making shirts clearly ridiculing them is not a good sign for the games they make. But hey, at least I have content to bash every year around this time.

That’s it for this week’s Video Game Tuesday.