This week for Video Game Tuesday I’m covering one of the better things that Bungie can do, other than screwing up gameplay constantly for fans consistently. It’s all about how Bungie Can Do One Thing Right.
Huh?: So Bungie has always been known for their rather well done ARGs, or Alternate Reality Games. Now while this particular one was done mainly with Vicarious Visions, I have no doubt that Bungie had a hand in it. Stuff like I Love Bees. Now while these are all outsourced, they definitely were helped out by Bungie and they often get the credit for it.
But this one?: So players were given a puzzle in the latest Destiny 2 DLC which lead to a rather massive cipher and it lead to a message from an in game lore character from the first game. It also included a GPS location where there was two containers. One contained a replica of the Valkyrie weapon you get to use in the game temporarily and was given to the first person who found it. There was a second container holding commemorative gold coins for each person to visit the location. I have no doubt they are all gone and probably up on eBay already after the weekend that this was found, which was the week of the DLC launch. Honestly this kind of thing is really cool, though I’ll never get to take part in one really as code breaking isn’t my thing, too much numbers for me.
So give Bungie and their outsourced help credit for doing at least one thing right, their ARGs. If only they could make their actual games halfway as decently as these ARGs. That’s it for this week’s Video Game Tuesday!
This week for Video Game Tuesday I’m covering what we know about Destiny 2’s latest expansion. It’s all about Warmind!
Warmind?: Yeah that’s the title of the next expansion, and frankly the only sure thing we know about this. However there are reports and possible leaks by retailers like GameStop that gives us a look at what it’ll actually contain.
New Enemies: Yay? Frankly I could give less of a shit at this point about new enemies in Destiny 2. They weren’t significantly different from Destiny 1 with only a few additions to the already limited types of enemies. Supposedly the new enemies are called Crypt Exos, which may mean we face things that are roughly “Guardian” shaped and sized and have to fight more traditional humanoid enemies. Again this isn’t really a big change and if anything only more boring.
New Area?: We’re headed back to Mars, whether it’ll include areas from the first game is unknown but highly likely given what we know about the backstory of this expansion which is supposed to deal with the Clovis Bray facilities we last raided during the Dust Palace strike in Vanilla Destiny (If you played on the PlayStation at least). Again I don’t particularly care at this point, but even if just is the same map, which wouldn’t surprise me and I wouldn’t put past Bungie to just copy paste into Destiny 2. Frankly while Mars was an interesting location, like all of Destiny’s various locales it was fairly with sparse enemies. At least if they copy paste the map from Destiny into Destiny 2 we should be able to use our damn Sparrows.
Raid?: Nope, we are supposedly getting another “Raid Lair” activity. This is highly disappointing. At least the Dark Below gave us the Crota raid even if it was ,and still is to the best of my knowledge, a buggy mess.
Horde Mode?: Another thing we are supposed to be getting, and frankly again really disappointing. Firefight hasn’t changed all that much since the Halo ODST days and Prison of Elders wasn’t all that different from that mode Bungie first made in 2009. I’m expecting nothing more, and just more disappointing stuff.
Story?: Supposedly we’ll be getting a story, but again I find that I just don’t give a fuck anymore. None of my friends regularly plays Destiny 2 anymore and I’m not suprised in the least, because it’s a freaking terrible game.
This week for Retro Game Friday I’m covering a game I had a real hard time remembering the name of. It’s Vigilante 8!
Plot Synopsis: The game is set in an alternate 1975, where a global oil crisis occurs and the United States is on the verge of an economic breakdown. A rampant crime wave in the cities prompts the deployment of more security forces, leaving the hinterlands with little or no law and order. A multinational oil consortium, the Oil Monopoly Alliance Regime (OMAR), is determined to control the global petroleum market and wants the destruction of the US to ensure the success of their plan. The Vigilantes, a group of residents from various southwestern US states band together to preserve law and order in light of the chaos gripping the country.
Plot: The plot was pretty dang good, it’s not super amazing and the liberties taken as “artistic liscense” are more hilarious than serious. However it was a good time, frankly I’ve been trying to remember this game’s name for almost as long as I’ve been writing this blog. Give that a thought.
Gameplay: The gameplay has aged poorly, vehicle handling is iffy at best, with the various characters and their different vehicles handling incredibly differently from each other. That said at the time I had a blast playing the game, even with the quirks.
Art: The art also has aged incredibly poorly. But given that it is a game from 1999, that shouldn’t be a surprise.
Music: I don’t remember it, sorry.
Overall: Probably worth skipping, but I do think I remember there was a sequel.
For those who like: Vehicular Combat, Comedy, Drama, Action, Adventure, Alternative Histories, Cars.
This week for Retro Game Friday I’m covering a real oldie. It’s MechWarrior, the original 1989 game!
Plot Synopsis: The story follows a mechwarrior by the name of Gideon Braver Vandenburg. His family has been murdered and the chalice that proves he is heir to the throne of his planet, Ander’s Moon, has been stolen. Without the chalice he is exiled. Gideon must develop a force of mechwarriors and battlemechs, find those who committed the acts against his family, and take his revenge within five years or all is lost…
Plot: The plot is okay, but not super amazing either. That being said that wasn’t really the point of the game.
Gameplay: Honestly it played a bit like Battlezone, just a bit more complicated with various classes of mechs ranging from quick types to hard hitting types with tons of weaponry . There was also a sim portion to it that revolved around purchasing and repairing your Mechs as well as negotiating contracts with various factions. It was pretty fun, but it was heavily limited by the hardware.
Art: It’s aged really poorly, but that’s to be expected from a game made in 1989.
Music: I don’t remember any of it, if it even had music.
Overall: A fun game, but later entries in the series would probably be more appealing to more modern gamers.
For those who like: Sci-Fi, Military Games, Mecha, Action, Drama.
This week for Video Game Tuesday I’m back with a warning against holding high expectations for a company that doesn’t deserve your patronage. Bungie’s at it Again, and this crap is getting old.
Again? Really?!?: We’ve been here before, many, many times. I’m almost considering making an entirely separate category on my Blog for Tuesday posts that deal with me bashing Bungie. I’d name it Bungie Bashing Tuesdays, or something like that. The fact that I’m even jokingly considering this is mind blowing. I won’t because I’m much too lazy and unwilling to give Bungie the even minimal respect that such a column would give them, even if it’s disrespectful on the most part. So when they made an announcement this last week with their plans for 2018 I’m not going to give them the time of day anymore. I don’t care that they are trying to make up for their mistakes. The fact is really simple, we’ve done this crap before every freaking year since Vanilla Destiny has launched.
We’ve been locked out of content before, with the Dark Below “expansion”. We’ve had massive changes occur for gear before, with House of Wolves and than the Spring Updates (seriously every freaking year). We’ve had all our gear become essentially useless with The Taken King, and the following Spring Update. They’ve promised to listen to their fans, they’ve promised to be more transparent, they’ve promised to not make really freaking stupid mistakes like Legendary Engrams not dropping Legendary Gear, Pushing Atheon of the edge, or their Public Events being worthwhile #TwoTokensAndABlue. We’ve had this told to us so many times that even Kotaku, whose writers are pretty forgiving compared to me, is getting tired of their bullshit.
So please, don’t spend that Holiday gift money, on Destiny 2. Stop buying or pre-ordering their content. They don’t have a reliable track record anymore when it comes to actually delivering a lasting solution to problems their games have. The fact people have started making shirts clearly ridiculing them is not a good sign for the games they make. But hey, at least I have content to bash every year around this time.
This week for Video Game Tuesday I wish I wasn’t writing this post. Swatting is Stupid, among many other things.
Wait what?: So a little less than two weeks ago there was an incident in Wichita, Kansas (which is part of the US if you are unaware) where some asshole swatted a completely unrelated man who was fatally shot. Andrew Finch was the victim, and in respect to him and his family I won’t be naming the bastard who did the actual call. I’ll just be referring to him as the “Asshole” from now on in this post.
What is Swatting?: Well I’m not talking about a playful slap or trying to squash a bug. I’m referring to the practice that has become a trend in recent years that has people falsely calling in highly dangerous situations into law enforcement agencies to interrupt other people. Whether they be streamers who regularly broadcast on Twitch to some poor sap who just handed someone else their ass, all these people are victims of an incredibly stupid stunt. I’m not going to call it a prank, because pranks don’t get people killed. It was really just a matter of time until this occurred, but the fact that it happened at all is incredibly telling of how toxic the online world can get.
Andrew Finch was a father and husband who didn’t even play online. So when Asshole lost in a game of Call of Duty he proceeded to Swat someone else thinking it was the person who had just beat him. It wasn’t, and it’s a very sad situation that occurred. Law Enforcement teams that are often termed as SWAT are frequently some of the mostly highly trained people in their respective forces, but even they make mistakes which can lead to tragic consequences. In addition to actually taking care of situations where innocent lives can be lost because they didn’t act on a subtle cue on a regular basis, these teams are often among the first responders to arrive at a mass shooting situation. So they are under huge amounts of stress. While a portion of the blame goes towards the Law Enforcement teams of Wichita, it wouldn’t have even occurred if Asshole wasn’t being such a childish prick.
Asshole is now in custody and awaiting extradition to Kansas where he’ll be tried on multiple felony charges.
Wait you can get arrested for this?: Of course you’ll get arrested for pulling shit like Swatting. Making a false emergency call is a misdemeanor in the US according to a quick Google search while writing this post, but it can become a felony in certain situations. Such situations include calling in false threats, which is the main way Swatting occurs. For those unaware what the difference is, the general rule of thumb is that a misdemeanor is a crime in which you will go to jail, but not prison. Felonies on the other hand are crimes in which if you are found guilty of said crime you’ll go to a prison. There are differences, jails are short term while prisons are long term. So the general rule of thumb is that you go to jail for less than a year with a misdemeanor and you’ll be enjoying prison food for over a year if you commit a felony.
So moral of the story is really simple. DON’T SWAT. It’s stupid, dangerous and highly illegal.
That’s it for this week’s Video Game Tuesday. I’ll hopefully be back to a more regular post next week.
This week for Video Game Tuesday I’m talking about some things that need to happen in Bungie’s Sci-Fi Shooter. It’s Changes Necessary in Destiny 2!
Storage Space: Why they felt the need to limit themselves to only allowing you to get 100k Glimmer, 50 Modifications and 50 Shaders is beyond me. You’d have thought they would have learned their lesson from the first game with having limited space in the Vault. Hell even the 200 spaces in the Vault aren’t going to be nearly enough for the entirety of the game if it has even just one Taken King Equivalent, let alone a Rise of Iron. As it is you don’t have enough space to have a copy of every type of Modification. Why? That’s a stupid design choice.
Transmat Effects: I like that they allow you to change the transmat effect, one of my Raiding buddies has the Cabal drop pod effect, which always causes me to jump when Isee it because I’ve died way too often to them landing on me. However the fact that they are one time use only is beyond stupid. Frankly some of the effects are really cool and I don’t want to have to not use a new ship I get if I don’t have a copy of the effect I want.
Hell even the one time use on Shaders is stupid in my opinion I don’t particularly want to run the raid every time I want to use the Raid Shader on a new gun. . I also miss my Double Banshee Shader from Destiny 1 and my Outrageous Fortune and Agonarch Karve ships.
There are other things like the various reputation vendors should only pulse on the map when you have sufficient tokens to get the next package, but the above two (three if you count Shaders) things are my biggest pet peeves.
That’s it for this week’s Video Game Tuesday. Any changes you want to see made in the next few weeks to make Destiny 2 better? Leave your answers in the comments below.