Video Game Tuesday: Pixel Art is Timeless


This week for Video Game Tuesday I’m covering a topic that I mention quite a bit. It’s all about why Pixel Art is Timeless!

Pixel Art?: Yes pixel art, the most basic form of computer artwork is the best form of artwork a video game can have if it wants to be a timeless masterpiece. No matter how many years pass, it’ll always look the same, no matter the resolution of the screen you are using. Sure you can smooth it out, but frankly most games with great pixel artwork don’t need such things.

Why not 3D?: Because 3D artwork is always progressing, a new type of shader or lighting technique is always being shown off, and when you take all those improvements over the course of a few years, you’ll expect the same sort of artwork from everything. That’s not very fair to the developers of smaller games, but that’s how it is. People will complain over FPS, or the smoothness of a game’s animations, and it won’t look quite as good as it did when it first released. I love Final Fantasy XV’s artwork, but I expect that in the next few years we’ll be getting games with better artwork all the time.

What are some of your favorite 2D games that use pixel art? Personally I’m a fan of the Mega Man and Castlevania series. Leave a comment below!

That’s it for this week’s Video Game Tuesday.

Retro Game Friday: My Favorite Imbalanced Items


This week for Retro Game Friday I’m doing another list! It’s My Favorite Imbalanced Items!

The Pistol from Halo: This baby was given to you in the very first level, and if you ever dropped it in favor of something else without picking it back up after emptying the ammo of whatever you picked up, you were playing the game wrong. This thing had ammo almost everywhere, and except for the most annoying level The Library, could be used to devastating effect from the first level to the final level. It had a zoom function, could kill most enemies in a few shots (including the Hunter enemies) and in multiplayer had no trail like a Sniper Rifle had. This thing was stupidly overpowered and was nerfed in later entries, although Halo: Reach and ODST did bring it back to a somewhat decent level of power.

The Fierce Diety Mask from The Legend of Zelda Majora’s Mask: The only thing preventing this monster from completely breaking the game was the fact that it was only usable in Boss Fights, but with it makes the final boss completely powerless to stop you. The way to get this item was to get every mask in the game and present them to the Skeleton Kid in the final dungeon, so it’s really only useable in the final fight if you don’t plan on playing the game after beating the final boss.

Farsight from Perfect Dark: This gun let you see through walls and then shoot through walls to kill your enemies. Oh and it automatically aims at your enemies. Need I say more?

The Unrelenting Force Shout from Skyrim: Given how many mountains this game has, or cliffs, or something to push someone off of, this shout becomes completely unbalanced in any situation when you are at a location with a decent height and place to push things off of. Pretty funny to use on the Bandit’s near Whiterun on the bridge.

Knights of the Round from Final Fantasy VII: While it really required a clever mixture of materia to cast endlessly to be put to best use, it still was the main force behind the complete imbalance it brought to the game. Thankfully it was hidden towards the end of the game, and if you were focused purely on the story it wouldn’t even be possible to get it, but if you did and used the mimic materia on the next party member they’d cast it too, and so on.

Mehrune’s Razor from Skyrim: I’m not done with you yet Skyrim, this Daedric artifact had an incredibly overpowered proc ability that would instantly kill a target, which while having a low rate of success was increased if you delayed getting the artifact until you well above the minimum level of 16 to start the quest to get it. To make things even worse, it was a dagger, one of the fastest hitting weapons in the game. Needless to say, having this allowed thief build characters in Skyrim to absolutely destroy people, especially once they gained the ability to enter stealth in combat by crouching.

Crissaegrim from Castlevania Symphony of the Night: This is probably my favorite item in the Castlevania series, more because of the mythology behind the weapon, than the fact that it completely broke the game, and dear god if you had two of them it was devastating. Crissaegrim had no animation lock when using it, which means that you could use it while moving, and it would swing as fast as you could hit the button. The fact that a single press of the button would have the weapon hit 2-3 times in a split second wasn’t even fair at all. The only thing making this even slightly balanced, and it isn’t really at all, was the drop rate. However clever people would go to a certain room to farm the enemy that dropped the item over and over again, until it dropped. Even more clever people would then repeat the process once more with it in hand to get a second one, because it’s possible to dual wield the monster.

That’s it for this week’s Retro Game Friday, are there some favorite Imbalanced Items of yours that I left out? Leave a comment below with your favorites.

Retro Game Friday: Castlevania Symphony of the Night


Merry Christmas everyone! This week for Retro Game Friday I’m covering a true classic. It’s time to conquer the dark Castlevania Symphony of the Night!

Plot Synopsis: Castlevania: Symphony of the Night begins during the ending of the previous game in the series, Castlevania: Rondo of Blood, where Richter Belmont confronts and defeats Count Dracula. Four years later, Alucard arrives at the castle. Inside, he meets Dracula’s servant Death who warns him to stop his quest to destroy the castle and strips him of his equipment.

Plot: The plot isn’t the best, but it’s pretty good.

Gameplay: This game changed the entire Castlevania series and led to the term Metroidvania. That being said I personally loved the gameplay, although there is a certain item that completely breaks the game. It’s Crissaegrim and is one of the most broken items in Video Game History. It allowed Alucard to wield with one hand a weapon that could strike 20 times in a second and had no delay between attack inputs. Not only this, but you could move while using Crissaegrim to attack something not possible for most weapons in the game. You could also equip two of them, although that’s purely overkill as everything in the game will die pretty quickly to Crissaegrim.

Art: Pretty classic pixel art, it still looks pretty good even today. There were a few FMV sequences which are very dated however.

Music: Probably the best in the series, it’s got an awesome musical score.

Overall: If you’ve never played it, you need to.

For those who like: Metroidvania Games, Action, Drama, Fantasy, Good Plot, Excellent Gameplay.

Not for those who don’t like: Any of the above.