Retro Game Friday: Castlevania Order of Ecclesia

This week for Retro Game Friday I’m back with another Castlevania entry! It’s Castlevania: Order of Ecclesia!

Plot: The plot is okay, it’s not the best of the series by a longshot, but it’s a hell of a lot better than the later 3D reboot that graced the last gen of consoles. It’s also nice that Shanoa is a completely standalone character and in no way connected to the Belmont line of the series.

Gameplay: The gameplay is a bit like Symphony of the Night and the more classic Castlevania games. It uses the heart system which was absent from the more recent prior entries to fuel certain attacks which was absent in both Dawn of Sorrow and Portrait of Ruin. I enjoyed the gameplay, and if Dawn of Sorrow had forgone the touch screen completely I wouldn’t be torn between Ecclesia and that for my top Castlevania games after Symphony of the Night.

Characters: Shanoa is our main character and she’s quite a bad ass. That being said this isn’t the best entry in terms of characters as it really revolves only around a few, namely Shanoa and Albus her enemy and once compatriot.

Art: The art is okay, and sticks to the Symphony of the Night style that was the peak of the series in my opinion. It could be a remastered with today’s standards, but it holds up fairly well regardless.

Music: I don’t remember much of it and since it was a handheld I didn’t listen to much to begin with.

Overall: A good entry, but not the best in a long running series.

For those who like: Metroidvania games, Action, Exploration, Drama, Badass Female Leads.

Not for those who don’t like: Any of the above.

Retro Game Friday: Castlevania Circle of the Moon

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This week for Retro Game Friday I’m covering the first Castlevania game to be released on the GameBoy Advance. It’s Castlevania Circle of the Moon!

Plot Synopsis: At an old castle, Camilla, a minion of Dracula, revives him, only to be interrupted by the arrival of three vampire hunters Morris, Nathan, and Hugh. Before they are able to banish him again, Dracula destroys the floor under Nathan and Hugh, causing them to plummet down a long tunnel. Surviving the fall and wishing to find his father, Hugh leaves Nathan behind. Nathan proceeds to search the castle for his mentor Morris…

Plot: The plot is okay, nothing spectacular however. Not quite as good as Symphony of the Night or even the Sorrow games.

Gameplay: It was the first GBA Castlevania so it paved the way for later entries in the series. It wasn’t as good as those games, but it was still fun nonetheless. The Dual Set-Up System was fun, but it could be a bit clunky as well. Still if you’ve never played this it’s worth playing!

Art: It has aged pretty well, although the backgrounds are a bit worse off than the character sprites. Still this is a great example of why 2D is more timeless, even more than almost a decade and half later.

Music: Don’t remember a whit, sorry.

Overall: Give this a shot if you’ve never played it before and have the chance, but it’s not a must play game.

For those who like: Castlevania Games, Platformers, Action, Adventure, Good Plots, Decent Cast of Characters, Excellent Art.

Not for those who don’t like: Any of the above.

Retro Game Friday: My Favorite Imbalanced Items

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This week for Retro Game Friday I’m doing another list! It’s My Favorite Imbalanced Items!

The Pistol from Halo: This baby was given to you in the very first level, and if you ever dropped it in favor of something else without picking it back up after emptying the ammo of whatever you picked up, you were playing the game wrong. This thing had ammo almost everywhere, and except for the most annoying level The Library, could be used to devastating effect from the first level to the final level. It had a zoom function, could kill most enemies in a few shots (including the Hunter enemies) and in multiplayer had no trail like a Sniper Rifle had. This thing was stupidly overpowered and was nerfed in later entries, although Halo: Reach and ODST did bring it back to a somewhat decent level of power.

The Fierce Diety Mask from The Legend of Zelda Majora’s Mask: The only thing preventing this monster from completely breaking the game was the fact that it was only usable in Boss Fights, but with it makes the final boss completely powerless to stop you. The way to get this item was to get every mask in the game and present them to the Skeleton Kid in the final dungeon, so it’s really only useable in the final fight if you don’t plan on playing the game after beating the final boss.

Farsight from Perfect Dark: This gun let you see through walls and then shoot through walls to kill your enemies. Oh and it automatically aims at your enemies. Need I say more?

The Unrelenting Force Shout from Skyrim: Given how many mountains this game has, or cliffs, or something to push someone off of, this shout becomes completely unbalanced in any situation when you are at a location with a decent height and place to push things off of. Pretty funny to use on the Bandit’s near Whiterun on the bridge.

Knights of the Round from Final Fantasy VII: While it really required a clever mixture of materia to cast endlessly to be put to best use, it still was the main force behind the complete imbalance it brought to the game. Thankfully it was hidden towards the end of the game, and if you were focused purely on the story it wouldn’t even be possible to get it, but if you did and used the mimic materia on the next party member they’d cast it too, and so on.

Mehrune’s Razor from Skyrim: I’m not done with you yet Skyrim, this Daedric artifact had an incredibly overpowered proc ability that would instantly kill a target, which while having a low rate of success was increased if you delayed getting the artifact until you well above the minimum level of 16 to start the quest to get it. To make things even worse, it was a dagger, one of the fastest hitting weapons in the game. Needless to say, having this allowed thief build characters in Skyrim to absolutely destroy people, especially once they gained the ability to enter stealth in combat by crouching.

Crissaegrim from Castlevania Symphony of the Night: This is probably my favorite item in the Castlevania series, more because of the mythology behind the weapon, than the fact that it completely broke the game, and dear god if you had two of them it was devastating. Crissaegrim had no animation lock when using it, which means that you could use it while moving, and it would swing as fast as you could hit the button. The fact that a single press of the button would have the weapon hit 2-3 times in a split second wasn’t even fair at all. The only thing making this even slightly balanced, and it isn’t really at all, was the drop rate. However clever people would go to a certain room to farm the enemy that dropped the item over and over again, until it dropped. Even more clever people would then repeat the process once more with it in hand to get a second one, because it’s possible to dual wield the monster.

That’s it for this week’s Retro Game Friday, are there some favorite Imbalanced Items of yours that I left out? Leave a comment below with your favorites.

Retro Game Friday: Castlevania Lords of Shadow

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This week for Retro Game Friday I’m covering a game I despise. It’s Castlevania Lords of Shadow!

Plot Synopsis: Gabriel Belmont is sent by the Brotherhood of Light to the Lake of Oblivion, where his deceased wife, Marie, tells him that Spirits who founded the Brotherhood said that the Lords of Shadow’s power will save the world. Gabriel meets a man from the Brotherhood called Zobek, who states that a prophecy has been kept a secret by a select few, which tells of a pure-hearted warrior who will claim the Lords of Shadow’s power to overcome evil.

Plot: This game took the great plotlines of the past Castlevania games and ditched them to remake the series. As much respect as I have for Hideo Kojima, the fact that Koji Igarashi wasn’t a part of this game infuriates me to no end. Igarashi was a part of the series since Symphony of the Night, arguably one of the best games of all time, and defiling his legacy by making this piece of crap was terrible.

Gameplay: It played like God of War, which is to say too many Quicktime Events to be anything but annoying as all hell. That isn’t to say it’s terrible, the gameplay was solid enough, but it’s not Castlevania and branding it as such is a huge disservice to the series.

Art: Okay, good at the time, but now it’s just aged and worn.

Music: Probably the only good thing in the game was the music, but even that wasn’t super memorable like previous entries in the series.

Overall: Steer clear of this one, it ruins the name Castlevania.

For those who like: Quicktime Events, God of War, Action Games.

Not for those who don’t like: Any of the above, or games that claim to be a part of a once beloved brand.

Retro Game Friday: Castlevania Aria of Sorrow

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This week for Retro Game Friday I’m covering one of my favorite Metroidvania games. It’s Castlevania: Aria of Sorrow!

Plot Synopsis: Aria of Sorrow takes place in the fictional universe of the Castlevania series. The series’ premise is the conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. Thirty-six years before the start ofAria of Sorrow, Dracula was defeated once and for all by the Belmont clan, and his powers sealed into a solar eclipse. Shortly after Dracula’s death, a prophecy was made that Dracula’s reincarnation would come to his castle in 2035 and inherit all of Dracula’s powers.

Plot: The plot is pretty great, and it features one of my favorite protagonist’s of the entire series, Soma Cruz. It also takes place in the near future, which is very nice after the medieval style of previous games. That isn’t to say that some of them were bad, but I’m a believer in the saying that “Variety is the spice of Life”. I won’t go into the specifics of the plot very much, but needless to say it’s one of the better entries in the series. Especially compared to the crap that is the Lord of Shadows reboot.

Gameplay: It played quite a bit like Symphony of the Night, although the game-breaking sword Crissaegrim didn’t return in it’s full glory.

Characters: Soma is a wonderful lead character, and the rest of the cast is amazing as well. Mina is probably my favorite of the supporting cast after Arikado, who takes the cake for being a great mysterious government figure.

Art: This was the last entry in the series to feature the art style of Symphony of the Night which was great, although AoS’s sequel wasn’t bad either.

Music: The music is classic Castlevania and is wonderful.

Overall: This was an excellent entry in the series and well worth playing even now.

For those who like: Castlevania, Metroidvania Games, Action, Adventure, Stupendous Gameplay, Excellent Plot, Fantastic Cast of Characters, Great Art, Amazing Music.

Not for those who don’t like: Any of the above, but how can you hate all of that?