This week for Video Game Tuesday I’m looking at one of the more bizarre quirks of the Civilization series. It’s all about Gandhi in the Civ Series!
Huh?: So for those unaware, Gandhi in the Civilization games has always been a bit of an asshole. In the first game this occurred due to a mistake in the coding, but it was so hilarious that it’s stuck in all future games.
Wait what? So Gandhi in reality was one of the most peaceful and influential movers towards keeping peace between various nations. This isn’t the case in the Civilization series, oh sure he’s still one who prefers peaceful leaders and dislikes those who keep going to war, but if pushed the wrong way you’ll see him start dropping nukes on his enemies in a complete opposite of what you might expect.
How did this happen?: Well like in all games, it comes down to the coding, in the first game he was given the value of 1 for aggressiveness, but if the player chose democracy as their government type they’d get an automatic -2 to all other leaders for that stat. So it would go from 1 to -1 and the code being as it was it’d become 255, which is stupid high in terms of aggressiveness. So he’d start dropping nukes on everyone and everything. This has lead to him being a rather vindictive leader in later games, including the latest Civilization VI.
So the next time you see someone drop a ton of nukes on their enemy after declaring war in a game of Civ, it’s probably due to Gandhi being an ass. That’s it for this week’s Video Game Tuesday!
This week for Video Game Tuesday I’m back with a look at some different types of games and the bigger differences between them and the common features. It’s all about Strategy Games!
Strategy Games?: There are two main types of games that come to mind when you talk strategy games at least to me. There is the RTS, or Real Time Strategy, and TBS, or Turn-Based Strategy. They are very different in how you play them, and while there are some common strategies between the two, how you go about them is completely different.
RTS?: So RTS games are games like Starcraft or Command and Conquer. These take place in real time with you giving orders and building armies and bases to destroy your opponents. Often the biggest skill that professionals in this kind of game look for is APM, or Actions Per Minute. Getting 100+ APM consistently is generally a good thing and means you may be cut out to try becoming a pro if you so desire. If you can’t do that you’re unlikely to be able to ever compete at a professional level. I think I remember getting 100+ apm for brief spurts of time in some games of Starcraft 2, but I never considered myself ever cut out for the pro scene. One because I dislike competing immensely, and two because even getting 100+ for those brief times is already rather incredible with my physical disability.
TBS?: Games like the Civilization series are a good example, these aren’t always as action or war oriented, and sometimes you can even play a game and win without ever getting into conflict once, at least with AI opponents. I tend to prefer these sorts of games, although I’ve not played too many strategy games in general with more in the RTS category, although those are mainly for the custom game maps and types that you could create in games like Warcraft 3. Angel Arena is still one of my favorite custom game types, beating over any DotA clone easily.
So what are some similarities between the two?: Well in both games the key to success, at least to me, is to always increase your production capabilities. This means increasing the number of your base or cities as the game progresses to constantly produce units that you may need to fight off an opponent quickly. In RTS games this means quickly building your worker units and getting a steady supply of resources as your first steps. Once that happens you can start building up your fighting force while constructing your base. In TBS games this is still the case, but it’s more about buildings and land improvements at least in the Civ series.
In addition always upgrading your units with tech upgrades as much as possible is always a key to winning, if your units can launch more powerful attacks than your opponent, battles will quickly turn your way even if you have the same amount of troops in a battle.
What’s different?: Well in RTS games speed is always going to be a priority, can you attack your enemy before they get a defense going? If so you have a quick victory in sights and can probably clinch a fast win. In TBS games, it’s more about location and choke points. If you can block your enemy from getting resources or funnel them into one area you can easily defend your bases and prevent them from overwhelming you.
That’s it for this week’s Video Game Tuesday. What are some of your favorite strategy games? What type are they? Leave a comment below!