Video Game Tuesday: Is Cayde-6 Really Dead for Good?

This week for Video Game Tuesday I’m back with my answer to a question I’ve been asked by a few friends. It’s all about Is Cayde-6 Really Dead for Good?

Huh?: So in the upcoming Forsaken “Expansion” for Destiny 2 beloved character Cayde-6 is going to be killed, supposedly permanently. Many people, including his own voice actor Nathan Fillion, don’t buy that.

So what about you?: I don’t buy it for a second. There are multiple reasons, from gameplay to lore.

Gameplay: If they really kill Cayde for good, that will cause problems with people playing in the Tower. For those who haven’t done the expansion, Cayde will be showing up to do his usual giving out of activities and the like. But what happens when you have people who have done the expansion and haven’t done it in the same fireteam load into the Tower? If they really mean to kill him off they’ll remove him from the tower, which would require a completely separate instance of the Tower which would cause issues with players in fireteams. Otherwise the impact of Cayde’s loss will be meaningless if we can just waltz up to him and grab a treasure map from him like usual every week after he supposedly dies.

Storytelling: Cayde is a wiseass, and that’s a good thing because honestly Destiny needs someone to lighten stuff up. Cayde has always been the one to do that, and if you kill off that character you lose a huge part to the story. Things will get incredibly dark, and even some darker series like Game of Thrones need some lighter moments and characters interspersed to balance the story out.

Lore: First off, it’s supposed to be really freaking hard to kill a Guardian, which Cayde is. Even more is the fact that he’s an Exo, which means every time he dies he loses a few memories and gains a new number. Cayde’s died 5 times before, but Banshee the gunsmith has died 43 times. Finally, Time Travel has always been a thing in Destiny lore. It’s central to the plot, as both the Exo Stranger AND the Vex travel through time. We even get Cayde out of Vex time warp shenanigans in Destiny 2, and that isn’t even touching upon the whole Osiris expansion, which heavily touches upon the time travel aspect of the Vex in great detail. If Cayde were to die for good, we could just hijack a vex machine to prevent it. Boom done deal, Cayde doesn’t die. It wouldn’t be the first time we messed with the timeline in Destiny to our advantage, that’s the whole point of us going into the Vault of Glass back in Vanilla Destiny in the first place. So I’m not buying into the whole Cayde is really dead for good thing Bungie is spouting. Because from gameplay, storytelling, and lore standpoints, it’s total bullshit. Now Bungie could really kill off Cayde, but it’d be a huge mistake on their part. We’ll see how they decide to play their cards, but I would expect Cayde to be sticking around.

That’s it for this week’s Video Game Tuesday.

Video Game Tuesday: Forsaken Thoughts

This week for Video Game Tuesday I’m talking about my thoughts on Destiny’s upcoming content. It’s my Destiny 2: Forsaken Thoughts!

Forsaken?: The next “Expansion” which should be on the level of Taken King in terms of content. Whether it lives up to that particular benchmark, as low as it is notwithstanding, remains to be seen.

What’s in it?: A new story, new Patrol Zone, Bow as a new weapon, Completely Reworked Weapon System, Random Rolls for Weapons (I’m not so psyched about this), New Raid, New Mode of Gameplay, and New Supers and abilities.

Bow?: Yep, honestly this might actually be really cool, especially given the…

Weapon System Rework?: Yea, changing one of the worst decisions Bungie made in regards to trying to balance PvP was to make secondary weapons into Power weapons along with the Heavy Weapons. This was a really unnecessary change that only highlighted one of the bigger issues I’ve had with Bungie which is having PvP balancing influence PvE play. I’ve made comments about that in the past though. Now in Forsaken, you’ll be able to equip weapons to any slot, if you want 3 rocket launchers you can do that. Go crazy.

Random Rolls?: Uh huh, each weapon will have random rolls once more, I personally find this to be a horrible change. It adds replayability, but of the worst sort in that it’s completely random and absolutely bullshit for some people. Others will disagree, but I see this one coming to bite Bungie in the ass given the Weapon system rework. PvP is going to be a nightmare to balance, and I’m already laughing at the amount of crap Bungie will get for this change. God tier rolls will be a thing again, and I personally hate this. I don’t want to run stuff over and over again just because it won’t drop a good roll for me.

New Mode?: It’s called Gambit, and it will be a mix of both PvE and PvP. It features two teams going through a set of rooms with various enemies. The first to reach the end wins, at least that’s what I can understand from the various sources I’ve read from. The PvP part comes into play when you finish certain rooms and cause a mini boss to spawn for the other team that they have to kill before moving on and/or one of your team members gets to go over to the team’s side and take them out. I’m hesitant about this, it sounds interesting, but it’s just another mode where you queue up, which is not what made Destiny fun. It was meeting the random people during Patrol and having them help you out and vice versa. Gambit lacks the spontaneity that marked the best of Destiny 1.

Finally they didn’t announce they’re making Patrol modes doable with a full fireteam of 6 people, which is a huge oversight. If they don’t add that, I’m going to be highly disappointed.

That’s it for this week’s Video Game Tuesday.