This week for Video Game Tuesday I cover my 7th day in Destiny. It’s Video Game Tuesday: Destiny Daily Log Day 7!
Daily Goal: Complete a Strike, and hit level 23.
Strike: I took part in another Strike, the same one I did the previous day on Mars, and was able to not die at all during that Strike although the rest of my team did. I’ve gotten used to using my Super correctly as a Bladedancer Hunter and I really enjoy it over Gunslinger, although I still wish Throwing Knife was a part of the Bladedancer sub-class instead of Blink Strike. I did hit level 23, although I seem to be a bit stuck at that level currently. Maybe I should try doing more level 22 Strikes now.
Patrol: I went out on Patrol on the Moon to complete my daily bounties, which didn’t take too long, and was even surprised to find a Pike (a Fallen vehicle) out and about that I could ride. It made completing the Patrol missions super easy, although it did hamper my ability to use my Fusion Rifle for the Bounty. That has to be the most annoying Bounty to complete, as I suck at lining up enemies for it to kill two at once. I ended up having to go to Old Russia to complete that Bounty. While I was in Old Russia I found a Public Event near the plane graveyard, and it was one of the ones that I hadn’t seen before. It requires you to kill a heavily armored target (usually a Fallen Captain or equivalent enemy) before it reaches a certain area, and even though the Target was 20 levels below me I still couldn’t kill it on my own. That was very frustrating, as I ended up wasting my Super on it and all of my Heavy Machine Gun ammo on it and still didn’t kill it. As a side note after writing this they hotfixed the Public Events to occur more often, although they could nerf the armor on these Target ones, it’s harder to kill than the Devil Walker you can go and kill in Patrol mode by yourself.
Raids: The first Raid unlocks tomorrow, a week after release, and while Bungie says it was the toughest thing they’ve ever made, I’m curious how long it will take the hardcore players to complete. Update: After writing this it took the first group 10 and a half hours to complete the raid, and the second group 12 and a half hours to complete. Both were from the same Clan/Guild. Congrats to them!
Overall: I’ve been very happy with my first week of Destiny and while this have taken over two months to complete for you, I ended up writing this within the first week of Release. Who knows what Level I’ll be by the time you see this? Hopefully I’ll have gotten a couple of Exotic pieces of gear by than. Update: Yes, yes I have, I’ll talk about them next week on the final part of this series of posts.
This week for Video Game Tuesday, I continue in my journey to gear up my Hunter in Destiny for the 6th day of my Destiny log.
Goal for the week: Gear up my Hunter and get a better hand cannon to use.
Dust Palace: The Dust Palace strike is a PlayStation exclusive strike mission for a year, and it’s pretty good. It’s not as frustratingly hard as the Summoning Pits Strike on the Moon, but is still difficult enough to prove tough for those who are just goofing around. I actually really enjoy this Strike as it’s pretty quick, and while the last “Boss” Fight is difficult it’s pretty easy to handle once you learn to watch both sides of the area you fight in for adds. The bosses themselves tend to stay away from you and take potshots at you and your fireteam, which leaves you plenty of room to take care of the adds that can decimate you if you don’t clear them out quickly. I finally beat it today and got myself a nice rare quality hand cannon. It might have helped that my fireteam and myself were slightly over the suggested level of 20 for the Strike Wolf playlist.
Patrol: I continued in my exploration of Old Russia and went to all those places that were blocked by high level enemies in the Beta and Alpha. Turns out they still are blocked, though you can find a couple of shortcuts to other areas of the map through some of them and some random chests and a couple dead ghosts in the others. One place in particular is very useful if you need to complete the kill 10 Hive Major or Ultra bounty, 3 Major enemies spawn in a tunnel just to the left of where you spawn when you first enter Old Russia during Exploration mode. You’ll see a small building with some stairs, go down them and enter a hallway until your ghost turns on your flashlight and than look for the enemies that should appear on your radar. You’ll find two Acolytes and a Knight that are level 18 and they all are majors.
Overall: I’ve been building up my Grimoire score and finding out more about the lore of Destiny, and while there are crazy rumors going around about what the plot is actually about, it’s all very interesting. I really love how you have to search for the plot instead of having it handed to you through cutscenes or whatnot.
This week for Video Game Tuesday I’m continuing my log of my first week in Destiny with Destiny Daily Log Day 5.
Goal of the Day: Try to get the Weekly Heroic Strike done.
Weekly Heroic Strike: You want to be at least level 22, increased level of two Light Levels at the experience cap. This ensures you do the normal amount of damage against enemies and they do the normal amount of damage against you instead of 30% decrease and increase respectively. I found this out the hard way when me and Mike Sacco (of WoW Insider fame) attempted to do this with another friend of his. We got our butts kicked by the first wave of enemies in The Devil’s Lair in the wave portion of the Strike.
Strike Playlist: Luckily we decided to tackle the level 20 Strike playlist instead and I got to take part against the Cabal on Mars in the area I was trying to find on Day 3. I quickly got the last golden chest for Mars, which sadly only gave me a level 16 Heavy Machine Gun. I’ve put it in my vault for a later character, probably my Warlock.
Gear: I’ve decided to use Hand Cannons as they give me the precision and damage that I want while requiring me to pull the trigger less due to their high Impact values. It really helps and hopefully I won’t wear out my DualShock 4 as quickly. I continued to improve my gear until I got to Light Level 22, and I think I’ve got a good stat priority for Bladedancer Hunters.
Light>Intellect>Discipline>Strength. Light is an obvious one, the more you have the better damage you do, it’s a straight up DPS (Damage Per Second) increase. Intellect allows you to use your Arc Blade more often which is great for when you need some burst damage and Discipline allows you to use your grenade more. I unlocked the last grenade for the Bladedancer sub-class and I really like it. It does a quick 360 degree scan in a medium sized area around where it lands and anything it scans gets hit by Arc Damage lightning for a high amount of damage. It’s perfect for clearing out clumps of enemies when your Arc Blade is down and you can’t use it along with the Showstopper perk to decimate them. Strength is last because of Blink Strike’s situational use, if you can get behind enemies prior to using it, it can cause a great amount of damage with the Backstabber perk. But with no sure fire way of gaining a bosses attention by any class it’s hard to get that damage boost. I’m personally waiting to unlock the perk that lowers Blink Strike’s cooldown and will probably use that. [Update: With that perk, Strength becomes almost useless for PvE as it lowers the cooldown to 5 seconds with no strength at all, having 70% strength only lowers it to 3 seconds.]
Overall: Pleased with what I accomplished in a couple of hours of playtime. Not as much time as I’d have liked in playing, and I didn’t get the chance to take any good screenshots for today’s post.
This week for Video Game Tuesday I continue with the 4th day of my daily log of Destiny play.
Goal of the Day: Try a few end game PvE missions. I did and was pleased and disappointed for different reasons with certain things.
Heroic Weekly Strike: I really disliked the fact that it doesn’t give you matchmaking to help with this. I can understand why they wouldn’t do it, but it’s frustrating for someone who doesn’t make friends easily. I tried it and realized I was by myself when I got to the first instanced area of the mission. I quickly quit.
Daily Heroic Story Mission: This wasn’t too bad, as it was the 5th story mission for today. However later missions could prove troublesome, as it feels like they tuned it for multiple people, and not meant to be soloed. I was able to solo this one, but later ones will probably give me grief. It did however give me a few pieces of gear that increased my Light Level to 21. This brought me closer to being able to participate in a Raid, which requires at least 26 preferably more from what I understand.
Patrol Missions: I explored a bit more of Mars and the Moon doing some Patrol missions, and came to hate the area around the Off World Transit center on Mars, too many armored Vex enemies. One or two is okay, having four with rapid fire capability is annoying at best, frustratingly deadly at worst. I did end up getting to Rank 1 of the Vanguard faction, only two more ranks before getting a rare quality Sparrow with lateral movement capabilities.
I did end up replacing my Controller prior to playing today, but didn’t get as much time as I wanted with Destiny. Hopefully more tomorrow.
This week on Video Game Tuesday, I continue my daily log of my time in Destiny.
Goal for the Day: Hit level 20, which I did. It wasn’t hard, after all it only took me 3 days. I’m glad for that, because it means getting to End Game Content isn’t difficult, and should only take about a week of playing for a couple hours a day to hit level 20. Gaining better gear allows you to improve your Light Level, which is necessary to complete things like harder Story Missions or Strikes and to even participate in things like Raids, of which the first The Vault of Glass opened on the 16th of September (as of writing this it’s not yet released).
Shaders: The ability to color your armor in whatever color you want with Shaders is pretty cool, although I hope that in the future we can buy a custom shader for a large amount of Glimmer that will let us customize the color palette to our liking multiple times.
Golden Chests: I grabbed 4 of the 5 chests on Mars today, and while I looked for the last one, I couldn’t find the location. Mars is really confusing, I’ll need to do the missions over to get a better layout of the entire map, as I can’t find certain areas on the map.
That’s it for this week’s log, because my brother screwed up my controller and I have to replace it before attempting anything more substantial like heroic strikes.
This week for Video Game Tuesday I’m posting my Destiny Log Day 2’s entry, and the fun I had that day.
Goal for the Day, unlock more of the Bladedancer sub-class so I could use both the Super ability, Arc Blade and the Melee ability, Blink Strike; and to find all the golden chests on the Moon and Venus. I accomplished both, although I found that my previous days assumption of doing a Strike I’d already completed to get more experience for my sub-class was totally wrong and I had to do Bounties for Patrol missions on the Moon and Venus instead.
Bladedancer sub class: I really enjoy playing as a Bladedancer, even though Blink Strike isn’t what I expected it to be, it has a very short range compared to the Gunslinger’s Throwing Knife ability. That said it’s impossible to use accidentally like Throwing Knife can. Arc Blade on the other hand was more fun to use than I thought it would be. Although it’s usefulness against bosses leaves something to be desired, as it doesn’t cause them to stagger enough for you not to be pummeled into the ground if you don’t get immediately out of their way after it runs out. I’ve found that it’s more useful dealing with adds during boss encounters, especially in Strikes. Whenever an add spawns, and if you have your super charged, you should be clearing them out with Arc Blade quickly and spawning lots of Orbs of Light for your teammates to pick up so they can do more damage to the boss.
Loot from the Golden Chests: I did find all of the Golden Chests on Venus and the Moon rather easily thanks to Datto’s videos, and came away with some great gear that increased my Intellect stat, which increases the rate at which your Super ability automatically recharges, and got an even longer cloak for my Hunter. I was surprised at how easy it was to charge the Super Ability once I had some Intellect gear.
The cloak looked amazing, and while it’s not as flashy as the one I had in the Beta from the Iron Banner event, it’s immensely easier to get and it even has a scale pattern on it, although it’s hard to see.
Death of my controller: Sadly after I let my brother use my PlayStation 4 to try the Titan class I found that my DualShock 4’s R2 button was jammed. It’s not the first time this has happened and I’m fairly certain it was his fault, however on the off chance it wasn’t his fault, it was because of me using the Scout Rifle while tapping the button in rapid fire mode. If Bungie had consulted with Sony to help make the DualShock 4 better, and it’s much better than the DualShock 3, I can’t imagine they’d have missed this. A trigger button is meant to be pulled rapidly in shooters. Guess the long story short is make sure you have your controller’s insured at whatever place you got them, because you may go through them fairly fast while playing Destiny.
Overall: While I was disappointed at the range of Blink Strike, I was happy with the rest of the day in terms of Destiny. Except for finding my controller’s R2 button jammed.