Video Game Tuesday: Destiny 2’s Seasons Aren’t Enough

This week for Video Game Tuesday I’m talking about why Bungie’s plans for the futures aren’t what players are looking for. It’s why Destiny 2’s Seasons Aren’t Enough!

Seasons?: If you hadn’t heard, Destiny 2 will have “Seasons” which at the beginning of a new will reset many things like Clan Progress, Reputation Rewards, and Vendor Stocks. Frankly while this is a step in the right direction, it’s not nearly enough. I have absolutely no faith that Bungie will be able to keep up with a real full expansion’s worth of content every 3 months, which is the suggested time frame of each Destiny 2 Season. They are supposed to be bringing in outside help, but even with that I have no trust that they’ll be able to bring something like The Taken King every 3 months. However that’s the sort of thing they promised prior to launch.

As things stand now, we probably won’t be getting a new raid in The Curse of Osiris expansion that will launch on December 5th. That single thing being absent is already a failure in many gamer’s eyes as the only real challenging content was the raids, not that the Leviathan Raid is all that hard compared to some actual MMO hardcore encounters. Many of my friends who were excited about Destiny 2, have already stopped playing simply because there’s no point in doing things like Prestige Raids or Nightfalls, the gear rewards in such things is pitifully lacking. The fact that it’s mere vanity isn’t worth the effort in getting all of us together to do the raid. They might be adding things like Prestige Lost Sectors (How?), or Flashpoints. However these sort of stopgap measures are just that, stopgaps. It won’t be enough to keep the player base interested in the game and they’ll move onto other games and forget all about Destiny 2.

So what can they do?: I don’t know, but Seasons aren’t enough at all. Maybe we could actually get to use our ships in real gameplay like a dogfight instead of having them just be loading screen vanity.  Maybe they can add Sparrow Racing as a weekly event like Trials. But with just Seasons it’s painfully obvious that they’re not looking out for the players best interests.

That’s it for this week’s Video Game Tuesday. What do you want to see Bungie add every three months to the game? Leave your answers in the comments below!

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Video Game Tuesday: Why Ultimate Coil Should Be The Gold Standard

This week for Video Game Tuesday I’m talking about the success of Final Fantasy XIV’s latest hardcore encounter. It’s Why Ultimate Coil Should Be The Gold Standard!

Ultimate Coil?: The Unending Coil of Bahamut (Ultimate) is the latest hardcore fight in Final Fantasy XIV. To even enter Ultimate Coil it requires the player to clear the Savage version of Omega Deltascape V4 (The Exdeath Fight). Plenty of players have yet to even clear that fight, and as of the time writing this post (9 days after the release of the encounter) there still hasn’t been a clear of Ultimate Coil. That being said there are no new mechanics to the encounter which features Twintania the boss of Turn 5, Nael the boss of Turn 9 and Bahamut the boss of Turn 13. It’s merely just incredibly unforgiving and hard. If you make a single mistake it almost assuredly will lead to a wipe. This is the type of content that should be present in every MMO out there, the type that is so hard to complete it takes people weeks or months to complete.

The actual fight is said to last for about 20 minutes in total, not terribly long compared to past Square Enix bosses like the 18 hour boss fight of XI’s Pandemonium Warden. People have yet to complete this fight and I find that fact incredibly amazing. There are no bullshit glitches (Crota I’m looking at you, you teleporting bastard), no unknown mechanics, just pure difficulty. The first group to clear this encounter will probably go down in gaming history as some of the best gamers in gaming history. They’ll be up there with the likes of Mionee, a World of Warcraft player who has been soloing the hardest encounters in the game by herself for years.

So Gold Standard?: Yea, if other developers can adopt this sort of fight to their own games it would mean a lot for the hardcore players. Imagine doing a boss fight in Destiny where you not only took on Oryx, but had to deal with Atheon and Crota with all their mechanics at the same time. It’d be insane, heartpounding and a ridiculous bragging point if you and your friends could actually complete such an encounter. Ultimate Coil has a gear reward that matches the same you’d get from V4 Savage, with just an extra materia slot, so for the most part it’s only there for bragging rights, but that isn’t a small thing.

That’s it for this week’s Video Game Tuesday! Do you want to have the hardcore boss fights in your games be like Ultimate Coil, where you just have to be nearly perfect in execution to succeed? Leave your answers in the comments below!

Edited on 11/4: The Unending Coil of Bahamut (Ultimate) was beaten 12 days and 2 hours after release on 11/4/2017.

Video Game Tuesday: Changes Necessary in Destiny 2

This week for Video Game Tuesday I’m talking about some things that need to happen in Bungie’s Sci-Fi Shooter. It’s Changes Necessary in Destiny 2!

Storage Space: Why they felt the need to limit themselves to only allowing you to get 100k Glimmer, 50 Modifications and 50 Shaders is beyond me. You’d have thought they would have learned their lesson from the first game with having limited space in the Vault. Hell even the 200 spaces in the Vault aren’t going to be nearly enough for the entirety of the game if it has even just one Taken King Equivalent, let alone a Rise of Iron. As it is you don’t have enough space to have a copy of every type of Modification. Why? That’s a stupid design choice.

Transmat Effects: I like that they allow you to change the transmat effect, one of my Raiding buddies has the Cabal drop pod effect, which always causes me to jump when Isee it because I’ve died way too often to them landing on me. However the fact that they are one time use only is beyond stupid. Frankly some of the effects are really cool and I don’t want to have to not use a new ship I get if I don’t have a copy of the effect I want.

Hell even the one time use on Shaders is stupid in my opinion I don’t particularly want to run the raid every time I want to use the Raid Shader on a new gun. . I also miss my Double Banshee Shader from Destiny 1 and my Outrageous Fortune and Agonarch Karve ships.

There are other things like the various reputation vendors should only pulse on the map when you have sufficient tokens to get the next package, but the above two (three if you count Shaders) things are my biggest pet peeves.

That’s it for this week’s Video Game Tuesday. Any changes you want to see made in the next few weeks to make Destiny 2 better? Leave your answers in the comments below.

Video Game Tuesday: Destiny 2 PC Beta Impressions

This week for Video Game Tuesday I’m talking about the recent PC Beta for a game that releases on consoles tomorrow. It’s my Destiny 2 PC Beta Impressions!

What changed from Console to PC?: Nothing really except for supers charging slightly faster it still felt like a stripped down and crappy version of the original Destiny a game I already despised after all the gunplay changes were made after the original launch. Not only that but on my not even a half year old computer the game wasn’t able to run on the preset Medium settings without significant slowdowns. I met all the specs so I’m not really impressed with Bungie on the PC Port. Sure those who have $2000+ sunk into their computer can run the game just fine, but those of us on a budget will do a hell of a lot better just getting the console versions. It could even be cheaper to just buy a standard PS4 and Destiny 2 to play the game and not experience all the hang ups I experienced on my PC. Even with messing with all the various settings to try and get the game to look as nice as possible and not have any issues I still had noticeable slowdown during intense firefights, which is something no one really wants to happen.

As for Gameplay changes, well I mentioned the supers charged faster, but many other things like the Hunter’s dodge, grenades, and melee abilities are all still on a way too long of a cooldown. Before I hear any whining about “There is gear for that” let me say that I am aware. However the gear we are wearing in the Beta should be that kind of gear, plus we start off at level 20 in the beta. Whether that is actually what we’ll start with at launch is a matter we’ll be seeing tomorrow.

Frankly I’m disgusted with Bungie, and if I hear that it’s another “Months” old build I’m going to call bullshit. Beta’s are meant to test the latest build, so I didn’t even buy that excuse during the Console beta. Gunplay changes that were supposed to occur in the PC port, like no recoil weren’t present in the Beta (Not that it’s really needed with a KB&M). It also felt really awkward to try and dodge enemies with a keyboard and mouse. Sure there is the precision in shooting you get from using a mouse, but Destiny has never really been about precision shots. They help, but it’s always been about dodging mechanics and frankly it’s a pain to do with a keyboard. I ended up having to hook up my PS4 controller just to get past the initial level.

The combination of slowdown due to whatever issue is on Bungie’s end and the imprecision of movement and ability usage with a keyboard just kept killing me. As a side note it was amusing to see that I wasn’t the only one to die repeatedly. Zavala died as well during his portion of the mission and his ghost respawned him shortly after mine did for me each time we died.

But all (insert other news site or streamer) said the game runs amazingly!: Yeah they did and they all got to experience it on the same systems. They got to experience it with a very, very high end computer build that was built by Bungie to specifically show off the game. That or they got to experience the game during this beta with their own very powerful computers. This PC Beta is the first time people with varying computer builds have actually touched the game. So while those people got to experience it on a system that can go over 100 frames per second consistently, the rest of us probably won’t unless we sink a ton of money into our computers.

Also remember that they and we weren’t allowed to touch any of the harder content, the stuff where you get dozens of enemies firing at you at the same time. So while the game might be easier to aim with on a computer, like I said Destiny has never really been about precision and has always been more about being able to kill enemies while being extremely mobile.

So again I’m really not impressed with the game, considering that I have a computer that is easily comparable to a PS4, I expect to be able to run the game on a similar level of graphics quality and expect the same smoothness I got during the console beta.

Overall: Unless you have a computer with thousands of dollars sunk into it, don’t bother with this crappy port. Even with such a computer though you’ll probably want to hook up a controller just so you can successfully dodge  enemy fire (which you will be doing a lot of in Destiny 2) if you are coming from consoles. Everything else I’ve already said about Destiny 2 still holds true, and with the game launching on consoles in a little over a week I’m not holding my breath expecting Bungie to actually pull off a decent enough comeback to warrant the year delay that got us Rise of Iron.

Video Game Tuesday: Patch Notes

This week for Video Game Tuesday I’m back with a topic many gamers should read a heck of a lot more often. It’s all about Patch Notes!

Patch Notes?: Patch Notes are notes of any and all changes that occur when a game is updated. These are most of the time fairly boring reads, especially in the bug sections, but nevertheless such things are really worth reading. Especially the bug portions, because it might just help you avoid getting a game breaking bug, or getting corrupted save files and losing all your progress in a game.

All of your progress, really?: Yeah, really. In MMOs it’s especially worth reading any and all Known Bug sections of Patch Notes before playing. The ideal time to do so? While your game is updating. In fact it’s also worth having your phone or tablet’s web browser open to any community sites, be that a fan site like Blizzard Watch for Blizzard games or a really active subreddit like the Final Fantasy XIV subreddit. This should be done during any major patch, and especially during Expansion launches. They’ll put up things like PSA’s about what not to do. For instance in FFXIV’s latest expansion Stormblood, there was a particularly nasty bug with the first Primal fight players experience in the expansion at level 63.

If you entered the instance and were sitting or doing any emote at all prior to entering you would be kicked from your character and be unable to log in to that character at all once you finished the instance. This was particularly bad, and was just one of the many issues that were occuring during Stormblood’s launch. There were also congestion issues and server issues that were occurring due to DDoS attacks on the FFXIV servers, and later on to the actual ISPs themselves.

Okay so back to Patch Notes, they are not all boring. Some games actually have a ton of fun with their patch notes, and it’s just a fun thing to be reading when you are bored. Crusader Kings II is one game whose Patch Notes are genuinely hilarious almost all the time. Like this little jewel “-No longer possible for AI to plot to assassinate self (unless they are a lunatic).” Brilliant, and it’s actually relevant!

That’s it for this week’s Video Game Tuesday. Are the any particular Patch Notes that you remember just being absolutely hilarious? Feel free to share them below!

Video Game Tuesday: Playing to Win isn’t Always Fun

This week for Video Game Tuesday I’m back with a topic that is about how being super serious isn’t always entertaining. It’s about how Playing to Win isn’t Always Fun!

What do you mean “Playing to Win”: Well I mean that pretty literally, sometimes it’s just more fun to just goof off in games, and in fact some games don’t have set objectives and are made purely for goofing off in.

Like what?: Well Minecraft for one is a perfect example of a game that’s made purely to goof off in, you can create amazing things in the game including working calculators, but it’s really mostly used to just goof off and make stuff. There’s a reason why Rooster Teeth has a weekly episode of their Let’s Play crew just playing Minecraft. It’s got pretty much endless potential to just mess around with friends.

What do you like?: I personally keep Grand Theft Auto V always installed on my PS4 just to load up on days where I’m stressed to just goof off online. I go around creating havoc and just having a blast destroying other players. Sure it’s not always a nice thing to do, and I tend to do it to people who aren’t doing special activities like the Motorcycle Club stuff, but just going around and goofing off is pretty fun.

So what about playing to win?: Well I tend to avoid the PvP aspects of games because I personally don’t find them much fun as people take it way too seriously sometimes. League of Legends is a pretty great example of people getting way too invested in pick up games. Now I’d understand if they were playing in ranked mode, but if they are just playing casually I’m not expecting someone to be perfect. PvE activities for me tend to be more fun as it involves either the plot, or just good old team work oriented gameplay with other players.

That’s it for this week’s Video Game Tuesday. What are some of your favorite games to just mess around in? Leave your answers in the comments below!

Video Game Tuesday: Destiny 2 Beta Concerns

Hey all I’m back with a look at Destiny’s latest Beta. It’s my Destiny 2 Beta Concerns.

My concerns: We don’t have confirmation that the three subclasses added in The Taken King are going to be coming to Destiny 2. We have others like the Voidwalker, Gunslinger and Striker that were in the vanilla game, and the “new” subclasses. However they aren’t really new, because they are almost exactly the same as the ones that are being replaced with the exception of their Supers. I can understand that the Defender Titan and especially Sunsinger Warlock supers were overpowered, and lead to things like people soloing Raid Bosses. I can get why they were removed, it’s a balancing nightmare and frankly overpowered in the case of Sunsinger. In addition I was hoping to see Bungie embrace the fact that PvP (Crucible) is a vastly different experience from the main game. But instead of fixing the issue for just PvP, it seems they’ve also screwed over every PvE player as well. Bladedancer’s removal is odd.

They have completely changed the Primary, Secondary, and Heavy Weapon systems. They are now Kinetic, which is just standard guns and contains the primary weapons from Destiny 1 plus a couple others like the sidearm pistols and the new SMGs. The Energy weapons replace the Secondary, and are exactly the same as the Kinetic, except that they deal elemental damage as well. Finally the Power category which contains every Secondary, minus the sidearms, and the Heavy Weapons. No longer is it possible to equip both a Sniper Rifle and Rocket launcher. I understand why this would have been an excellent change for PvP, and in fact is quite brilliant and would solve a lot of the balance issues faced in the first game. However the gameplay in the first strike showed me that while the weapon systems have changed for PvE players, the enemies behavior and mass numbers haven’t. A lot of strategies in Destiny 1 revolved around taking out enemies from as far away as possible with a sniper rifle and rocket launcher any that got too close in groups.  The enemies haven’t changed since Destiny 1, and you certainly aren’t getting your new class abilities recharged very quickly or your super abilities either. However what you are able to now use highly limits strategies. Harder difficulties are going to be nightmares and will result in a lot of people getting upset.

There are of course ways around that, and it would make tons of sense for the new class abilities to allow you to make up for having to get closer. Except they don’t. The new Titan barriers aren’t a full sphere, and they don’t allow your bullets or abilities to go through.  I can get why having just one or the other occurring making sense from a balancing point of view, but both? No having both occur is just nightmarish. So not only can you kill yourself by shooting a rocket, and having a barrier get set up right in front of you as you fire killing you instantly, but you still aren’t fully protected from enemies that will surround and swarm you in higher difficulties. The Warlock pools of healing and power are better, and might make a lot of difference, but the cooldown on them is going to require you to rotate multiple warlocks using them one after another to protect your team, that sounds like a balancing nightmare for Developers and making a lot players play Warlocks if they want to experience Raids or the like. Finally Hunter’s dodge ability has a much too long cooldown for such small window of invulnerability. I ‘d rather see them removing the invulnerability from it and giving the dodge ability a cooldown of 3 seconds, instead of the 30+ I experienced in the Beta. Will any of these issues be fixed prior to the full release of the game? I doubt it, given Bungie’s lack of forethought and planning in terms of fight mechanics in the past, I’m probably going to be severely disappointed by Destiny 2.

 

That’s it for this week’s Video Game Tuesday!