Video Game Tuesday: Stadia 4 Months Later

This week for Video Game Tuesday I’m looking at Google’s new console now that is has been out on the market since November. It’s Stadia 4 Months Later!

Stadia? what’s that?: Exactly, Stadia was being hyped up to be the big console killer, to replace all consoles and allow anyone to enjoy a game in super high definition without having a super gaming PC. 4 Months later and it’s still pretty much an unknown and has a grand total of 29 games available to play. That’s a terrible lineup, but that’s not all! Nope it’s had mutiple technical issues, from streaming lag impacting gameplay to not actually meeting resolutions as “promised”. That last is in quotes because pretty much every single line on the Stadia webpage has an asterisk on it with at least a quarter of it being footnotes for gods sake. So while it sounds like a great idea, it just won’t be until the US has a standard internet connection that isn’t utter crap.

So it’s like I said prior to this being released and when it was being hyped up months ago. Stadia is a great dream, but that’s all it will ever be until the US gets better internet for everyone.

 

Video Game Tuesday: Thoughts on the Epic Games Store

Hey all I’m back with a topic that you’ll either not give a crap about, or hate me for talking about it for this week’s Video Game Tuesday. It’s my Thoughts on the Epic Games Store!

Epic Games Store?: So for those unaware Epic Games, the publisher behind games such as Unreal and Fortnite, launched a Digital store to compete with Steam this past Decemeber. It was to drastically cut down on the profit gained from Epic Games for games they did not publish sold on the store compared to Steam. Steam has a 30% cut of the profits earned from each game sale, where as the Epic Games Store would only take 12% of that, and it would forgo the 5% profit if it was made using the Unreal Engine which is one of the most popular game engines available today.

So what’s the problem?: Well there were a few games that were announced incredibly late, just weeks before release, that would become Epic Games Store exclusives, games that had already had Pre-Orders on Steam for months at that point. So the Internet went up in arms and people started Review Bombing games on Steam. Frankly for those cases I can understand the upset about it. The fact that they’d either be forced to download a seperate program to play the game, or risk losing out on the game they spent money on already. However later whenever a game was announced to be an Epic Games Store exclusive, or even just a Timed-Exclusive, there would be significant backlash against it. Frankly I don’t sympathize with those upset at Developers and Publishers wanting to make more money by using the Epic Games Store. Even a single percent, let alone up to 18%, in profits could mean potentially millions of dollars in revenue that could be used by the makers of games to make more games, or make them better. So I get why I they would do that. More money is always appreciated and frankly I get that desire. Maybe Steam needs to change their policies if they wish to be competitive, but either way this isn’t a situation that is going to go away so long as that profit margin is different.

That’s it for this week’s Video Game Tuesday.