Retro Game Friday: F-Zero GX

This week for Retro Game Friday I’m back with the last entry in a series that is long overdue for another game. It’s F-Zero GX!

Plot: This had a story mode, but I honestly don’t remember it at all, which isn’t a good sign.

Gameplay: The gameplay of GX is okay, but it honestly felt more like Wipeout than F-Zero did with it’s past entry F-Zero X, which is a pity as that game was all about tight curves and high speed. This game felt more linear, and the times it wasn’t were awkward or downright frustrating for anyone with less than stellar reflexes. That said it was still a fun game, but if you didn’t have those reflexes playing this game is more an exercise in frustration than anything else.

Art: The art is okay, but it’s aged poorly, not as bad as an N64 game, but still poorly.

Music: I don’t remember a whit of it, sorry.

Overall: An okay sequel, but not a perfect sequel.

Retro Game Friday: F-Zero X

This week for Retro Game Friday I’m back with a game that is often overlooked. It’s F-Zero X!

Plot Synopsis: This didn’t have a plot.

Gameplay: This is a high speed racing game ala Wipeout, but with a hell of a lot less forgiveness. You could and were able to destroy your competitors on the race track by bashing them off it to their doom, and that was actually a whole game mode in and of itself. Honestly I had a lot of fun with it, as I’ve always been a bit of a speed freak, it being my go to mode of combat, or in this case racing, in pretty much any game.

Art: The art has aged really poorly, but that’s to be expected with a Nintendo 64 game.

Music: I don’t remember much of it, but it was intense that much I do remember.

Overall: A great game and loads of fun, if you had the reflexes to play it at least.

For those who like: High Speed Games, Racing, Unforgiving Gameplay.

Not for those who don’t like: Any of the above.