Video Game Tuesday: Thoughts on Blue Mages in FFXIV

This week for Video Game Tuesday I’m back with my thoughts on a big announcement that happened a few weeks ago. It’s my Thoughts on Blue Mages in FFXIV!

Blue Mage?: So announced at the Las Vegas Fan Fest was not only the upcoming Shadowbringers expansion but also the announcement that Blue Mages would be coming in Patch 4.5. This has been met with some major ripples in the community and it’s pretty torn up about it.

What do we know?: That it’s going to be the first “Limited Job”. It’ll start at Level 1 and will be capped at Level 50 for a while before the cap will be raised in the future. In addition it’ll be barred from doing anything with Matchmaking, from PvP to the Random Dungeon Roulettes and the current 24 man raids if it ever reaches the current level cap. What it won’t be barred from is premade groups which means you can tackle any older content and theoretically any newish content that’s still level relevant as a Blue Mage in a group. We know we’ll be learning various abilities from monsters, including bosses like Shiva, and that the powers are going to be pretty freaking broken (as in really imbalanced in the favor of the player) with a total of 24 usable at any one time but with 49 in total that we’ll have to pick and choose from. To learn the abilities we need to merely see it in action and we may learn it. It’s not a guaranteed thing, so there is an RNG element added into it. We know that they’ll gain XP much faster than any other job in the game, so it shouldn’t be a burden to level them up just by killing mobs out in the world or doing level relevant FATEs. We know that the weapon will be a cane and the aesthetic will be the more classic take on the class rather than the more Middle Eastern versions from the Tactics sub-series. Finally it’ll have a special Blue Mage specific solo instance or challenge area called the Masked Carnival and that it’ll take players using their various abilities with high amounts of skill to perform well.

How do you feel?: Pretty excited, because Blue Mages have always been more than a bit overpowered if they had the right skills in the right situations and could pretty much kill anything with ease when those conditions were met. That doesn’t seem to be changing with it’s implementation into FFXIV. If anything this will make playing as a Solo player really fun, and those who use the class skillfully will be able to solo stuff much easier and be able to do older content without having to worry about sharing loot with other players. That isn’t to say that they can’t and won’t do content with others, if anything people will be running old group content with a mix of higher leveled classes and Blue Mages to learn certain abilities from specific bosses.

However I’m not a huge fan of the class aesthetic, and would’ve preferred the Tactics version’s. Especially since they had a perfect region in game that would make a lot of sense to have Blue Mages hail from if they went that route.

BUT WHAT ABOUT ME MAINING BLU?!?!: Look, it was never going to happen while feeling like playing a real Blue Mage. Having only limited monster abilities is just taking the class and making it another Black Mage/Warrior/Scholar depending on the role it would’ve been limited to. And before you bring up Red Mage being in a similar situation, it never was at all. They did an amazing job bringing the class to FFXIV and making it work in the classic holy class trinity without being either too overpowered or a completely underpowered class. Blue Mage could never fit in any of those roles without pissing off the other 2 roles and the developers know that. So they did something completely out of the box and made it the class to play as a solo player. Red Mage was going to either be a DPS or a Healer, and honestly they don’t need another Healer class, as they’ve got the entire spectrum of healing covered from HoT healing to Shields. So they took the White Magic spells and mixed them with the Black Magic and made it a Spell DPS class that mixes them together to make Red Magic, which was always the core concept behind the class. It makes sense, and while they have a heal that’ll help in a pinch they shouldn’t be using it unless they’re in an emergency.

That’s my thoughts on the situation and I’m looking forward to playing Blue Mage as it sounds like it’ll let me solo some old content without other people which suits my generally lone wolf nature perfectly.

Video Game Tuesday: The Best and Worst of 2015


Hi all this week for Video Game Tuesday I’m going to be looking back at the last year. It’s The Best and Worst of 2015!

The Worst:

Destiny: Taken King might have revitalized the game, but after months of PUDs prior to and then further PUDs after it’s release Bungie has shown time and again over the past year and 3 months that they can’t be trusted with anything. They consistently backpedal on issues like Patch Note inconsistencies and mess with unnecessary things while refusing to budge on their own stupid quest to achieve “Balance” while fucking up the game for the majority of the players. I’m sick of this shit, and so is most of the Destiny community. This coupled with the fact that real bugs that affect gameplay, hello “random death to landing funny” bug, take months or at this point over a year for the one I just mentioned, to get even acknowledged is pathetic and shows serious lack of staffing that Bungie shouldn’t have. Destiny has destroyed the company that brought us games like Marathon, Oni and Halo. It’s pathetic and shows lack of foresight by the leaders.

Launching Broken Games: Wow, I thought 2014 was bad for this with the release of the Master Chief Collection, Assassin’s Creed: Unity, and Destiny. But the crap that’s occurred with Batman Arkham Knight topped it all. The PC release was launched bugged and still has issues to this day, half a year later. Can’t we agree to stop launching shit that’s broken and take our time with making games and do it right the first time?

Konami: Boy did Konami shit all over the community with their near slavish work conditions and their handling of Hideo Kojima. I’m seriously disappointed in the company, nearly as much as I am with Bungie. Removing his name from the series he made and barring him with legal bullshit from accepting an award he earned for it is unacceptable and I refuse to buy a Konami game from now on.

The Best:

Final Fantasy XIV: I started playing this early this year after being fed up with Destiny and I’ve never regretted that decision. It’s got a real storyline with excellent plot, characters and enough stuff to do to last me a lifetime! Heavensward has only raised the bar of expectation for me and many others, with it’s storyline being some of the best we’ve ever seen from Square Enix, or Squaresoft for that matter. The gameplay is also pretty good, even on a PS4 using a controller.

Rocket League: This game came out of nowhere and has pretty much shown what a small team can make with a simple idea, some good programming, and artists. It’s probably the best small Indie game I’ve ever played and is the only PS+ free game that has stayed on my hard drive through the year since it was released via the service. It’s fun, simple and competitive. Gaming at it’s best.

Tales of Zestiria: I’ve gone on and on about how much I love this game, but despite it having a significantly smaller development team than any recent Final Fantasy game, it’s the best JRPG I’ve ever played. Also Rose is freaking awesome and I love her character. Naysayers can go twiddle their thumbs.

That’s it for this year’s Video Game Tuesday! I’ll see you all in 2016!

Video Game Tuesday: Player Generated Content



This week on Video Game Tuesday I’m taking a look at one of my favorite things in video games. It’s Player Generated Content!

What is Player Generated Content?: It’s stuff made by players using tools provided to them by the developers of the game. This can range from custom maps in a game like Halo to full blown custom mods with custom models and rules like DotA in Warcraft 3!

Why is it so cool: It can add hours of fun game time to the game, in fact some of my favorite times playing Warcraft 3 and Starcraft were playing custom maps like Angel Arena or Fastest Map Ever respectively. Grifball was another favorite game mode of mine, which was a custom mode in Halo 3, before becoming a full on game mode by developers in later games.

Why it can be bad: Sometimes the tools the developers give us aren’t enough to make decent game modes by ourselves. Other times they think they can pad gameplay hours with the expected player generated content. I don’t mind them giving us the tools to make cool things, but I don’t want them to advertise that as a feature that will add hours of game time.

Player Run Events: This isn’t Player Generated Content as much as it is a communal event planned by a person or group to take place in an online game. I took part in one just the other day on Final Fantasy 14 which was quite fun. It was a hide and seek game in one of the capital cities that offered pretty amazing prizes, from vanity items like swimsuits, to some of the best crafted gear in the game or even a run through some of the hardest content in game by one of the servers best raid teams.

That’s it for this week’s Video Game Tuesday!

For those interested in what Player Run Events are like check out this blog!