This week for Video Game Tuesday I’m back with a topic I promised I’d cover in my review of Final Fantasy XIV’s latest expansion. It’s all about Shadowbringers’ Lack of Healer!
Lack of Healer?: Yes, Shadowbringers is the second expansion in a row that Final Fantasy XIV has not had a new healer job added to the game. Many people are upset that Dancer wasn’t a healer and were very quick to blame the development team for this. It’s certainly their fault, but not at all for the reasons most people assume.
So why is it their fault?: Well first off there are two archetypes of healer that work in Final Fantasy XIV’s combat system. Adding any more to that would either dilute the given identity of the already available Jobs. This is completely on the developers for getting themselves stuck with those two archetypes as the only viable options. But to be fair the last avaliable archetype isn’t really possible in any MMO if you hope to have balance.
Archetypes?: The two healer archetypes present in Final Fantasy are the Heal over Time and Shield to Prevent Damage types. These are best showcased with White Mage being the Heal over Time type and Scholar being the Shielding type. Astrologian, is both of the two with the addition of RNG cards in the mix. However Astrologian cannot switch between the two types in combat, and lacks the fairy of the Scholar to add consistent healing. In Shadowbringers Astrologian’s utility was changed quite a bit, with every card being a damage increase to two roles, like Tank and Melee Damage Dealer. However if you were when it comes down to the basic archetype it’s nothing either of the other two jobs don’t already do. No other archetype works with the combat system of XIV, everyone already does damage, so the last archetype that hasn’t been used, the damage to perform healing archetype, is completely impossible to pull off with any reasonable balance.
So what?: Well if they were to add any other shield or heal over time jobs they’d be hard pressed to come up with an option that feels different to the current three and is still able to be balanced with every other job currently in the game. It’s just not possible unless they completely redo the combat system, and while that would be something they could theoretically do, they just can’t do it reasonably with the funding they are receiving at the moment. The higher ups at Square Enix won’t really want to fund the massive undertaking that would be needed to completely revamp the combat system, and all that entails, which includes remaking every single fight in the game.
So no more healers?: I’d say most likely not, they might add one more in the future, but honestly with Astrologian already having identity issues it’s just not an option at the moment and I don’t see how they’d pull off adding another.
Happy New Year everyone! I hope all is going well and you’re enjoying the first day of this New Year as much as I will be, hopefully. I’m back with a couple topics that could really use some attention for this week’s Video Game Tuesday.
Transparency: Lots of games failed to do this and made the players do this on their own. When games start treating players like tools and walking cash cows, they need to be stopped. Destiny 2 has had repeated failures on this part, and frankly it’s insulting at this point. Having your game limit you and tell you it’s doing otherwise when it comes to something as basic as earning experience points is unacceptable. It’s exploitation of gamers and everyone knows it. Doesn’t matter how many PR sprinkles you put on it, it’s still a pile of horse shit.
Communication: If you are running a game that is getting content updates, regularly or not (I’m looking at you Destiny and Bungie), there needs to be a lot more discussion into future plans so people can A. Look forward to it and B. Know that the developers aren’t just taking their money and running off. Final Fantasy XIV and it’s Dev Team headed by Naoki Yoshida is an often used example of mine of how to do this right. So again please take some freaking notes!
Loot Boxes: Let’s all agree that these need to follow some simple guidelines in the future. First way of doing this is that all things in Loot Boxes are cosmetic in nature. Nothing earned from a Loot Box affects gameplay at all, in any way, shape, or form. The second way of doing this is the Fate Grand Order example, where it can affect gameplay, but you just have to re-roll for a decent 5 star servant that you want. However the kicker is that you can’t have any form of competitive modes AT ALL. Finally and this applies to both ways of doing this, it has to be potentially attainable through purely gameplay means, which means that if you grind or wait it out long enough you could potentially get what you want from these loot boxes.
NetNeutrality: I’m trying to make this horse into so fine a paste that it could be sipped in through a fancy twisty straw like those you see used by kids who just had dental surgery. This shit matters, please don’t let it die. And hey I’m not saying riots in the street are necessary, it might be justified but it’s not necessary. Check both of of my two links in the this paragraph to see some simple things you could do.
That’s it for this week’s Video Game Tuesday. Happy New Year!
This week for Video Game Tuesday I’m covering my picks for my favorites of this year. It’s My Games of the Year 2017 Edition!
Best Gameplay: Tales of Berseria is by far my favorite JRPG of all time, it’s got an amazing combat system and an equally amazing story with a really kickass female lead who has tons of character depth. Berseria allowed even people with minor physical disabilities like myself to enjoy the hell out of the combat system while still feeling like you were growing in skill along with the characters growth in the game. By the time I was done playing this game I was at the hardest difficulty setting in the Post Game Dungeon beating the hell out of enemies with Mystic Artes Chains while doing tons of damage. Not many games allow for people to really grow into the combat system and still feel like it’s got depth enough to be interesting endlessly. Berseria captured that quality easily, and that’s why it’s getting my Best Gameplay award.
Best Story: This was a close one for me between Final Fantasy XIV: Stormblood and Tales of Berseria. However as Berseria is it’s own complete game and FFXIV is somewhat episodic given it’s nature, I had to give the award to Berseria. It was really close though.
Best Artwork: I might hate everything else about the game, but Destiny 2 was pretty freaking beautiful to look at. However that’s about the only good thing it had going for it. However tying this was Stormblood, it’s got a less realistic art style, but it’s no less beautiful and it had a hell of a lot more locations to explore.
Best Musical Score: Final Fantasy XIV has always impressed me with it’s amazing musical score done by the incredibly talented Masayoshi Soken. The only gripe I have is that the Stormblood OST hasn’t been released yet! I want to listen to the sounds of the Azim Steppes while I’m writing or enjoying the thrilling pace of Stormblood’s exquisite Primal fight themes while on a walk to the store. Needless to say that Stormblood impressed the hell out of me, and while the currently released music of Stormblood hasn’t exceeded the awesomeness that is the Sophia boss theme it’s equaled it many, many times.
Best Mobile Game: Fate/Grand Order wins this one. Sure it’s got some serious grinding going on, Christmas Stocking farming sucked, but the story and lack of any competitive mode made it the top Mobile Game for me. I don’t like PvP modes all that much, so the fact that F/GO doesn’t have one isn’t a bad thing.
Overall: This was a really close one for me, but Berseria beat out Stormblood based purely off the same fact that it’s not an MMO that has content patches. That enclosed experience was amazing, and while Stormblood is without doubt the most fun I’ve had playing a MMO including the days of Tarren Mill versus Southshore on a PvP server, it isn’t a fully enclosed experience. So Berseria wins this one again.
Runner up: Stormblood for reasons stated above.
A Distant Third: Fate/Grand Order, it’s at least upfront about what you’re getting into, unlike a certain space shooter…. even if you have shit luck at anything RNG like me.
Hey all, I’m back with another answer to a question I receive a lot for this week’s Video Game Tuesday! It’s whether To Platinum or Not!
To Platinum?: I mean to complete a game 100% or to unlock all the achievements (Trophies for those PlayStation gamers) in a game. This often involves beating the game on the hardest difficulty and/or doing so in a certain way. Whether that is a time limit or a character level limit, or even just a side quest completion rate it doesn’t really matter. The actual question I get asked however often goes like this, “As a Game Reviewer do you complete a game 100% before writing the review?”.
So do you?: As a general rule of thumb, the answer is a big fat NO. I do not achieve a Platinum Trophy in a game before reviewing it, because for most games that would take way too much time to accomplish. I’ll often do the story and if it’s an RPG any sidequests, before giving a review. There have been exceptions like the one time I reviewed Coffin Dodgers, which is my all time record of lowest score ever for a game I reviewed. Now if a game was to be so short and simple to beat that I was easily able to earn a Platinum trophy in a matter of hours instead of days I might end up going for the Platinum. That is if I find the game worth investing that time into. I have a busy schedule, and while I do what I love which is to review stories in all sorts of various formats, doing that takes up a bunch of time for me. So spending hours upon hours to Platinum a game that I find boring or even just mediocre I won’t bother going for a Platinum.
But have you ever fully completed a game you reviewed?: Yes I have, Final Fantasy XV and InFAMOUS Second Son are both games I’ve completed 100%. Earning the Platinum on Second Son was pretty interesting as you ended up hearing Delsin give you a message upon achieving the final Trophy. That was a fun way to reward the player alongside the Platinum Trophy. I’d love it if more games followed that example.
That’s it for this week’s Video Game Tuesday! Do you go for a 100% completion in games you own? Share your thoughts and stories in the comments below!
This week for Video Game Tuesday I’m talking about the success of Final Fantasy XIV’s latest hardcore encounter. It’s Why Ultimate Coil Should Be The Gold Standard!
Ultimate Coil?: The Unending Coil of Bahamut (Ultimate) is the latest hardcore fight in Final Fantasy XIV. To even enter Ultimate Coil it requires the player to clear the Savage version of Omega Deltascape V4 (The Exdeath Fight). Plenty of players have yet to even clear that fight, and as of the time writing this post (9 days after the release of the encounter) there still hasn’t been a clear of Ultimate Coil. That being said there are no new mechanics to the encounter which features Twintania the boss of Turn 5, Nael the boss of Turn 9 and Bahamut the boss of Turn 13. It’s merely just incredibly unforgiving and hard. If you make a single mistake it almost assuredly will lead to a wipe. This is the type of content that should be present in every MMO out there, the type that is so hard to complete it takes people weeks or months to complete.
The actual fight is said to last for about 20 minutes in total, not terribly long compared to past Square Enix bosses like the 18 hour boss fight of XI’s Pandemonium Warden. People have yet to complete this fight and I find that fact incredibly amazing. There are no bullshit glitches (Crota I’m looking at you, you teleporting bastard), no unknown mechanics, just pure difficulty. The first group to clear this encounter will probably go down in gaming history as some of the best gamers in gaming history. They’ll be up there with the likes of Mionee, a World of Warcraft player who has been soloing the hardest encounters in the game by herself for years.
So Gold Standard?: Yea, if other developers can adopt this sort of fight to their own games it would mean a lot for the hardcore players. Imagine doing a boss fight in Destiny where you not only took on Oryx, but had to deal with Atheon and Crota with all their mechanics at the same time. It’d be insane, heartpounding and a ridiculous bragging point if you and your friends could actually complete such an encounter. Ultimate Coil has a gear reward that matches the same you’d get from V4 Savage, with just an extra materia slot, so for the most part it’s only there for bragging rights, but that isn’t a small thing.
That’s it for this week’s Video Game Tuesday! Do you want to have the hardcore boss fights in your games be like Ultimate Coil, where you just have to be nearly perfect in execution to succeed? Leave your answers in the comments below!
Edited on 11/4: The Unending Coil of Bahamut (Ultimate) was beaten 12 days and 2 hours after release on 11/4/2017.