Video Game Tuesday: Destiny Daily Log Day 5

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This week for Video Game Tuesday I’m continuing my log of my first week in Destiny with Destiny Daily Log Day 5.

Goal of the Day: Try to get the Weekly Heroic Strike done.

Weekly Heroic Strike: You want to be at least level 22, increased level of two Light Levels at the experience cap. This ensures you do the normal amount of damage against enemies and they do the normal amount of damage against you instead of 30% decrease and increase respectively. I found this out the hard way when me and Mike Sacco (of WoW Insider fame) attempted to do this with another friend of his. We got our butts kicked by the first wave of enemies in The Devil’s Lair in the wave portion of the Strike.

Strike Playlist: Luckily we decided to tackle the level 20 Strike playlist instead and I got to take part against the Cabal on Mars in the area I was trying to find on Day 3. I quickly got the last golden chest for Mars, which sadly only gave me a level 16 Heavy Machine Gun. I’ve put it in my vault for a later character, probably my Warlock.

Gear: I’ve decided to use Hand Cannons as they give me the precision and damage that I want while requiring me to pull the trigger less due to their high Impact values. It really helps and hopefully I won’t wear out my DualShock 4 as quickly. I continued to improve my gear until I got to Light Level 22, and I think I’ve got a good stat priority for Bladedancer Hunters.

Light>Intellect>Discipline>Strength. Light is an obvious one, the more you have the better damage you do, it’s a straight up DPS (Damage Per Second) increase. Intellect allows you to use your Arc Blade more often which is great for when you need some burst damage and Discipline allows you to use your grenade more. I unlocked the last grenade for the Bladedancer sub-class and I really like it. It does a quick 360 degree scan in a medium sized area around where it lands and anything it scans gets hit by Arc Damage lightning for a high amount of damage. It’s perfect for clearing out clumps of enemies when your Arc Blade is down and you can’t use it along with the Showstopper perk to decimate them. Strength is last because of Blink Strike’s situational use, if you can get behind enemies prior to using it, it can cause a great amount of damage with the Backstabber perk. But with no sure fire way of gaining a bosses attention by any class it’s hard to get that damage boost. I’m personally waiting to unlock the perk that lowers Blink Strike’s cooldown and will probably use that. [Update: With that perk, Strength becomes almost useless for PvE as it lowers the cooldown to 5 seconds with no strength at all, having 70% strength only lowers it to 3 seconds.]

Overall: Pleased with what I accomplished in a couple of hours of playtime.  Not as much time as I’d have liked in playing, and I didn’t get the chance to take any good screenshots for today’s post.

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Video Game Tuesday: Destiny Daily Log Day 4

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This week for Video Game Tuesday I continue with the 4th day of my daily log of Destiny play.

Goal of the Day: Try a few end game PvE missions. I did and was pleased and disappointed for different reasons with certain things.

Heroic Weekly Strike: I really disliked the fact that it doesn’t give you matchmaking to help with this. I can understand why they wouldn’t do it, but it’s frustrating for someone who doesn’t make friends easily. I tried it and realized I was by myself when I got to the first instanced area of the mission. I quickly quit.

Daily Heroic Story Mission: This wasn’t too bad, as it was the 5th story mission for today. However later missions could prove troublesome, as it feels like they tuned it for multiple people, and not meant to be soloed. I was able to solo this one, but later ones will probably give me grief. It did however give me a few pieces of gear that increased my Light Level to 21.  This brought me closer to being able to participate in a Raid, which requires at least 26 preferably more from what I understand.

 

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Patrol Missions: I explored a bit more of Mars and the Moon doing some Patrol missions, and came to hate the area around the Off World Transit center on Mars, too many armored Vex enemies. One or two is okay, having four with rapid fire capability is annoying at best, frustratingly deadly at worst.  I did end up getting to Rank 1 of the Vanguard faction, only two more ranks before getting a rare quality Sparrow with lateral movement capabilities.

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I did end up replacing my Controller prior to playing today, but didn’t get as much time as I wanted with Destiny. Hopefully more tomorrow.

 

Video Game Tuesday: Destiny Daily Log Day 3

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This week on Video Game Tuesday, I continue my daily log of my time in Destiny.

Goal for the Day: Hit level 20, which I did. It wasn’t hard, after all it only took me 3 days. I’m glad for that, because it means getting to End Game Content isn’t difficult, and should only take about a week of playing for a couple hours a day to hit level 20. Gaining better gear allows you to improve your Light Level, which is necessary to complete things like harder Story Missions or Strikes and to even participate in things like Raids, of which the first The Vault of Glass opened on the 16th of September (as of writing this it’s not yet released).

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Shaders: The ability to color your armor in whatever color you want with Shaders is pretty cool, although I hope that in the future we can buy a custom shader for a large amount of Glimmer that will let us customize the color palette to our liking multiple times.

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Golden Chests: I grabbed 4 of the 5 chests on Mars today, and while I looked for the last one, I couldn’t find the location. Mars is really confusing, I’ll need to do the missions over to get a better layout of the entire map, as I can’t find certain areas on the map.

 

That’s it for this week’s log, because my brother screwed up my controller and I have to replace it before attempting anything more substantial like heroic strikes.

Video Game Tuesday: Destiny Daily Log Day 2

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This week for Video Game Tuesday I’m posting my Destiny Log Day 2’s entry, and the fun I had that day.

Goal for the Day, unlock more of the Bladedancer sub-class so I could use both the Super ability, Arc Blade and the Melee ability, Blink Strike; and to find all the golden chests on the Moon and Venus. I accomplished both, although I found that my previous days assumption of doing a Strike I’d already completed to get more experience for my sub-class was totally wrong and I had to do Bounties for Patrol missions on the Moon and Venus instead.

Bladedancer sub class: I really enjoy playing as a Bladedancer, even though Blink Strike isn’t what I expected it to be, it has a very short range compared to the Gunslinger’s Throwing Knife ability. That said it’s impossible to use accidentally like Throwing Knife can. Arc Blade on the other hand was more fun to use than I thought it would be. Although it’s usefulness against bosses leaves something to be desired, as it doesn’t cause them to stagger enough for you not to be pummeled into the ground if you don’t get immediately out of their way after it runs out. I’ve found that it’s more useful dealing with adds during boss encounters, especially in Strikes. Whenever an add spawns, and if you have your super charged, you should be clearing them out with Arc Blade quickly and spawning lots of Orbs of Light for your teammates to pick up so they can do more damage to the boss.

 

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Loot from the Golden Chests: I did find all of the Golden Chests on Venus and the Moon rather easily thanks to Datto’s videos, and came away with some great gear that increased my Intellect stat, which increases the rate at which your Super ability automatically recharges, and got an even longer cloak for my Hunter. I was surprised at how easy it was to charge the Super Ability once I had some Intellect gear.

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The cloak looked amazing, and while it’s not as flashy as the one I had in the Beta from the Iron Banner event, it’s immensely easier to get and it even has a scale pattern on it, although it’s hard to see.

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Death of my controller: Sadly after I let my brother use my PlayStation 4 to try the Titan class I found that my DualShock 4’s R2 button was jammed. It’s not the first time this has happened and I’m fairly certain it was his fault, however on the off chance it wasn’t his fault, it was because of me using the Scout Rifle while tapping the button in rapid fire mode. If Bungie had consulted with Sony to help make the DualShock 4 better, and it’s much better than the DualShock 3, I can’t imagine they’d have missed this. A trigger button is meant to be pulled rapidly in shooters. Guess the long story short is make sure you have your controller’s insured at whatever place you got them, because you may go through them fairly fast while playing Destiny.

 

Overall: While I was disappointed at the range of Blink Strike, I was happy with the rest of the day in terms of Destiny. Except for finding my controller’s R2 button jammed.

 

Video Game Tuesday: Battlefield 3 [Console Edition Review]

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This week on Video Game Tuesday I’m covering the second most recent entry of a favorite series since the first one back on the PC, it’s Battlefield 3.

Plot Synopsis:  Battlefield 3‘s Campaign story is set in 2014, and covers events that occur over the span of nine months. Most of the story takes place in the Iraq/Iran region. Other locations include the Azerbaijani border; Paris, France; andNew York City, New York. Most missions occur as flashbacks on part of the interrogation of Staff Sergeant Henry Blackburn, and do not occur in order of events.

The Campaign puts the player in control of four different player characters. For most of the story, the player controls SSgt. Henry “Black” Blackburn (portrayed by Gideon Emery), a member of the U.S. Marine Corps 1st Recon Battalion and main protagonist. The player also controls Sgt. Jonathan “Jono” Miller, a M1 Abrams tank operator deployed in Tehran; Lt. Jennifer “Wedge” Colby Hawkins, an F/A-18F Super Hornet Weapon Systems Officer; and Dimitri “Dima” Mayakovsky, a Russian GRU operative. The main antagonist, Solomon, is an overseas asset for the Central Intelligence Agency. Non-player characters include: Misfit 1, Blackburn’s squad (including David Montes, Steve Campo, Christian Matkovic, and Cpt. Quinton Cole); Dima’s GRU squadmates Vladimir and Kiril; and CIA Agents G. and W., who interrogate Blackburn for much of the Campaign.

Plot: I made to the first flight mission in the campaign and than had to stop playing because the control scheme for consoles, and to be honest for PC’s as well, is convoluted as hell without a flight joystick which won’t work for anyone not playing the PC version.

Gameplay: It features the classic King of the Hill Game type where you try to dwindle the enemies store of reinforcements, read respawns, by capturing certain locations on a map and hold the majority of them while killing the other team. I really enjoy this type of gameplay and except for the flight controls, which suck like I stated above, I enjoy hopping into vehicles and using them to destroy the other team. I really wish the flight controls would have taken a hint from the Star Wars Battlefront series, or I might have actually played this game for more than 3 days. When it comes to graphics and some gameplay decisions it’s great to be life-like.Except when certain gameplay designs make it hard for a beginner player to have fun then it ruins the rest of the game.

Music: It was decent, but got old really quickly.

Art: It’s a first person shooter, you are looking at a gun most often and they looked okay, but it wasn’t anything spectacular.

Overall: A disappointing game, that should only be played by those with a masochistic streak who enjoy beating their heads against a wall when using a controller to fly planes.

For those who like: The Battlefield Series, Vehicles in their FPS games.

Not for those who don’t like: Any of the above, or shitty controls that get in the way of fun.