Video Game Tuesday: What We Know About Destiny 2

Hey all I’m back with another post about Destiny 2 since the Gameplay Trailer was released last month. I’m covering What We Know About Destiny 2!

What we don’t know: If we are keeping cosmetic stuff like Ghost Shells, Ships, Emblems, and other Vanity items. Frankly I would want to know if we get to keep this stuff, since it would affect whether I, and I’m going to bet a huge number of other people, will both playing Destiny 1 any more. I haven’t played since a couple days after Rise of Iron was released, because frankly I knew Destiny 2 was going to get rid of all of our stuff for the most part. Why bother playing for gear that won’t even be around for even cosmetic value sake? I wouldn’t have even bothered with Rise of Iron if I wasn’t given the review code and the biggest Destiny “expert” at GiN. Whether all the Subclasses will transfer to Destiny 2 is also unknown at this time. My guess is we’ll be losing Defender Titans, Bladedancer Hunters, and Sunsinger Warlocks. All three had imbalanced Supers, although being able to skip jumping puzzles via blade dancing isn’t really that imbalanced Bungie…

What we do know: We know that you’ll be able to land in multiple spots on each planet and go to a new activity straight from the surface without going to Orbit (thank god), that there are four planets we can visit in Destiny 2, and that we’ll be keeping a couple of older Subclasses in the form of Striker Titans and Gunslinger Hunters. We also know about three new subclasses. The Arcstrider Hunter, which I’ll admit looks awesome with the new Arc Staff Super. The Sentinel Titan, a purple version of Captain America’s Shield being the Super for this subclass, and the Dawnblade Warlock, which has a giant flaming sword that can fire fiery sword beams at enemies from a distance.

The four planets are Earth in the European Dead Zone, Io, Titan and Nessus. We also know there will be lots of cinematics. Whether they’ll be able to give a decent story this time remains to be seen, but I’m not holding much hope at this point. Of final note is the fact that we are losing the ability to hold both a sniper rifle and heavy weapon at the same time. Frankly this seems to be a PvP driven decision, something I’ve always said is a bad idea in a PvE centric game. Frankly Bungie lacks the balls to actually seperate gameplay between PvP and PvE, and this looks like it’ll cause PvE content to become even more of a duck and hide fest. That’s a real shame considering that the gunplay with high movement was what made Destiny so fun.

That’s it for this week’s Video Game Tuesday.

 

Video Game Tuesday: Destiny [Alpha Impressions Final Day and In-Depth Review]

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This week I’m going to talk more about the different aspects of the Hunter, the various focuses and my impressions. This is a fairly large post so continue after the jump to continue reading.

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Video Game Tuesday: Destiny [Alpha Impressions Day 2]

 

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This week I’m going over my 2nd day of the Destiny Alpha!

Gameplay: I continued leveling my Hunter, and found to my disappointment that I hit the cap at level 8. I did continue playing however and was rewarded with plenty of other encounters with other players out in the equivalent of free roam mode, it’s called exploration where you take an area map and scour it clear of enemies, although if you go a certain distance they respawn, while completing missions to gain experience. I found that the missions were a bit too generic go kill 10 boar sorts of things, but that I didn’t really care as I was having a blast playing anyways. I hope that there will be more variety however.

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Other missions are a go to certain place and bring out your ghost companion, also known as Peter Dinklage, and have him scan something.That type of mission is what I was doing when I got my ass kicked by some super high level monsters under that building in that picture. I found one other type of mission and that was to survey a certain area from a certain vantage point, which means going somewhere really high and just standing there for about 10 seconds.

UI: I think the UI is pretty great, my only gripe with it is the lack of a true mini-map although the crude mini-map facsimile they use is easy to adjust to. I’d also love to see number’s counting down on my abilities for their cooldowns.

Artwork: The art in this game is amazing like I said last week and I’m really impressed with all the different types of ships and stuff you can get in the game. I have no clue if they have a gameplay aspect or if it’s just purely for showing off, you can see any teammate’s ships in the loading screens.

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Overall: I’m really impressed and I did end up pre-ordering this game after the second day of the Alpha. I look forward to seeing you all out there!