Video Game Tuesday: An Open Letter to Capcom

mega_man_original_box_art

This week for Video Game Tuesday I’ve got an few things to say to the people behind an abomination. It’s An Open Letter to Capcom!

To those involved in the latest Mega Man cartoon,

Please cease desecrating an IP that is already dead, this latest attempt to bring it back is only a slap in the face of those fans who still enjoy the series. Seriously, I don’t want to see this happen to another series I loved back when I was a kid. Sonic’s latest redesign was a horrific mistake, and despite the flack Sega got, they still decided to do it and wasted potential money that would be better used on a game using the older design instead of their supposedly newer and better design. Mega Man has always had a special place in my heart, and some of my favorite handheld games were Mega Man games. Despite the fact that you sacked Keiji Inafune, buried the series and let other people do better than you with your own IP, I still hope that someday I’ll finally get to see another proper Mega Man game instead of rehashes of past glories that don’t work in today’s market. So cease working on this latest abomination of a cartoon series and focus your money on a game that actually does the IP justice.

Sincerely,

Michael Blaker

P.S. I’m still waiting for a continuation of the ZX series.

Retro Game Friday: Mega Man Zero

mega_man_zero

This week for Retro Game Friday I’m covering a favorite GBA game of mine. It’s Mega Man Zero!

Plot Synopsis: The storyline takes place about a century after the events of the Mega Man X saga of games. This earlier series entails a world inhabited by intelligent, self-aware androids called “Reploids” and their struggle to coexist with their human creators. After stopping the efforts of the evil “Maverick” leader Sigma from wiping out humanity, the heroic Maverick Hunters Mega Man X and Zero have long since vanished. The story of Mega Man Zero begins with a human scientist named Ciel and her Reploid companions being chased through an underground lab. Their relentless pursuers are mass-produced androids called Pantheons, among other terrible machines. After heavy losses, Ciel and the remaining resistance troops arrive at a sealed chamber containing Zero, who has been powered down for 100 years. Zero is awakened from his century-long slumber to a world where Reploids are constantly accused of being Mavericks and systematically “retired”, apparently under the direction of the once-famed Hunter X.

Plot: The plot is fairly standard for Mega Man Games, although the twists in this game are enough to make it worth playing through for the story alone.

Gameplay: The gameplay is a lot like Mega Man X, but a bit more faster paced, and a little less difficult. Also it introduces concepts that aren’t standard to Mega Man games, like the Cyber Elf system.

Art: The art for this game is pretty standard Mega Man Fare, but it was updated just a bit to reflect the changes in the plotline.

Music: It was pretty good, although I didn’t listen to much of it due to it being a portable game and me only really playing them on my various traveling trips.

Overall: If you have a GBA or a Nintendo DS hanging around you should give this game a try. (The DS has a collection of all 4 Mega Man Zero games that is worth playing)

For those who like: Difficult Games, Mega Man games, Excellent Sidescrollers, Decent Plots.

Not for those who don’t like: Any of the above.