Video Game Tuesday: Eventide Journal Entry 02

Hey all I’m back with my tale of revenge on that damn island in Breath of the Wild for this week’s Video Game Tuesday. It’s my Eventide Journal Entry 02!

What did you come up with?:  I had done a Divine Beast after I failed so spectacularly and found that I might want to get all the Champion’s blessings. So I waited until I had really gotten myself buffed up with a ton of hearts and stamina as well as upgrading my various runes and unlocked all the Champions Blessings. In fact I was going to wait as long as possible before re attempting the stupid thing. I was still pretty upset about failing so close to the end the first time I attempted it. So I came back right before I went against the final boss, with 16 hearts, 2 stamina orbs and 14 weapons slots unlocked and 8 Bow Slots. I also had found a reliable source of incredibly powerful weapons that respawned every Blood Moon on top of one of the Sheikah Towers.

So I stocked up on a bunch of those and some powerful bows and shields and headed to the peninsula I had first attempted to glide from. Before jumping off though I made sure to deplete my Master Sword’s energy in an attempt to see if I could game the system and let it reappear after it restored it’s energy. I also figured I could try dropping my weapons and shields on the ground of an island right off Eventide to see if I could retrieve it after formally entering the trial and being stripped of all my gear. I made sure I wasn’t going to get hit by a Thunderstorm so I didn’t get blown off course again and proceeded to glide to the island. I attempted to land on the Sheikah platform off the coast of Eventide to see if I could drop those weapons and attempt the trial.

That didn’t work, because as soon as I landed on that platform the trial started. Luckily I had saved just before taking off so I reloaded the game from that point and tried again. Figuring I could try with some rocks poking out of the water right next to that platform I glided to those, and landed on them without triggering the trial. So I dropped all my prepared gear and walked on to the island to start it up, after I got stripped of everything I tried to go back to those rocks to get my gear. I wasn’t able to get to those rocks without leaving the trial which beat the entire purpose of me dropping them in the first place. So I reloaded for a third attempt, with my plan to get into the shallow water right at the edge of the island since I hadn’t triggered the trial until I actually got out of it and onto the island itself. This time my plan worked, thankfully , and I proceeded to quickly clear the enemies out near the first orb and put it on the platform in the ocean I had just attempted to land on a few minutes before. Figuring I should try to avoid making the same mistake as last time I decided to do the orb I had done third the last time I was here in order to avoid getting blindsided with a blood moon again. I quickly made my way up the hill and found that another thunderstorm was going to occur. Fortunately some of the enemies had dropped wooden bows so I wasn’t going to attract lightning, but I still had to scramble around to avoid getting my ass handed to me by the enemies with much nastier weapons than my tree branches I had picked up as I was clearing the forest for some easy food. Thankfully I was able to take advantage of the storm and it dealt with the nastiest enemy which was a Moblin. I took down the rest, occasionally using a metallic weapon I had brought with me for a few seconds before re-equipping a tree branch before I was hit by a lightning strike. I then put the orb in the nearby platform and decided to tackle the Hinox, this time I was able to get onto it’s chest and steal the final orb with ease. I did however wake it up as I was running away with the orb.

Thinking quickly I used my improved Stasis Rune to freeze it for a few seconds before I fled around the hill and got out of it’s line of sight before it unfroze while carrying the orb. I cleared out the final set of enemies in my way and was about to put in the orb before I remembered I probably should un-equip my smuggled gearand drop them before clearing the trial or I’d probably lose them for good knowing my luck. Then I put in the orb and got all my stuff back minus the gear I had dropped just a moment ago. I picked that up and decided to thoroughly destroy the damn Hinox as a form of petty revenge while I made my way to the Shrine that had just appeared on the Island. I got my revenge and got the spirit orb from the shrine, which thankfully didn’t have any puzzles since the entire trial to get to it in the first place would count as such.

That’s it for my time with Eventide Island, and it was memorable enough. I enjoyed going back and thoroughly taking advantage of breaking the system.

That’s it for this week’s Video Game Tuesday!

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Video Game Tuesday: Eventide Journal Entry 01

This week for Video Game Tuesday I’m doing something a little different. I’m chronicling my first attempt at what I’ve found to be the toughest “puzzle” in Breath of the Wild yet. It’s my Eventide Journal Entry 01!

Eventide?: There’s an island way off the eastern coast in Breath of the Wild and me being the curious type I decided to try getting there and seeing what it held, it’s called Eventide Island. I failed miserably trying to glide there and died to drowning in the ocean, but that was more due to a thunderstorm occuring and blowing me off course than it was due to me not trying hard enough or packing enough food to sustain my stamina gauge. I did forget to heal up though, so when I drowned it was game over for me.

So what next?: Well I decided that there was no way in hell I was going to wait out the storm and because the rain douses any fires you try to set to use the resting system to skip time, that option was out as well. Than I remembered I had a handy and reusable tool to freeze water into pillars, so I started skipping across the ocean from another island closer to the mainland. Well not really skipping, more like gliding for a few feet and grabbing hold of the pillar that was far away as possible to lengthen the space between each use of the Cryonis rune. Then I got attacked by some Lizalfos sporting of all things, lightning attributed weapons. That almost killed me, due to me losing my weapons from being shocked and standing on a bunch of water. Thankfully I quickly equipped a couple tree branches that I keep in case I need to throw something fragile to beat annoying enemies, and proceeded to do just that in order to buy me time to get out a wooden bow and equip some lightning attuned arrows of my own. Payback is a bitch, but it was pretty funny to watch them getting fried.

I finally reached the island and got onto it. Then I was really thrown for a loop when some text appeared from a shrine saying that I was relying on my equipment to do stuff and that I wasn’t resourceful enough. Next thing I know I’m completely naked with only my Sheikah Slate on an island full of really nasty enemies. The goal was to pick up three orbs and put them into three different platforms. So I quickly started to sneak around and proceed to grab an oar as a temporary weapon, along with a half dozen tree branches courtesy of me bombing the hell out of the beach’s treeline. I found one orb and tried getting it to the small island it was on just off the shore of Eventide. I had a bit of trouble until I remembered to use Cryonis to freeze the water under it to throw it onto the island.

Things were going pretty well, until I ran into one of the world bosses called Hinox that had an orb around it’s neck. I tried to sneak up and get onto it’s chest to grab the orb, but only woke it up. After dodging it swinging around a good dozen trees for about 10 minutes and me tossing bombs at it, I finally got the orb knocked off it somehow. So I dashed in, grabbed it and booked it for a part of the island I had cleared. I proceed to put the orb in another platform and start looking for the last one, coming across a hill with a ton of enemies on it. I clear it off and proceed to cook up some food for the last hill which I had guessed might have a ton of enemies on it.

Turns out I was completely correct and this had the worst pack of enemies yet, even the Hinox didn’t cause me too much problems as long as I kept away from it, it being fairly slow. Remember that storm that occurred and blew me off course? Well it hit again and this time I was in the middle of fighting a ton of nasty enemies with metal weapons that made my tree branches look pathetic in comparison. Thankfully the storm actually helped me out this time and struck a majority of them to death with a lightning bolt. I was pretty ecstatic and was glad to be almost done, right up until the sky started glowing red just as I had picked up the last orb.

Sky glowing red?: Yeah, for those unaware when the moon is full it glows a really nasty shade of crimson and it causes every single monster to respawn. EVERY MONSTER. The island that I had nearly cleared out? Not so clear anymore… I grabbed the orb and was trying to dislodge the stone covering it so I could place the stone in when they all respawned. Queue pandemonium and me running around throwing bombs again, and trying to live. The only problem was that the orb I had placed to keep safe ended up getting knocked down a hill by an enemy I had blown back. I caught up to it just as it was going over the edge into the ocean, and fumbled the controls. So I jumped down to get it out of the ocean like I had the first orb, 15 minutes later I was finally on land again with the orb. Except that I couldn’t get up the hill with the orb. I had absolutely no way up with it. After trying to wall run my way up the side of the hill, I ended up sliding down and dropping it onto the Hinox causing it wake up and grab the nearest tree. I had just started running away when it killed me.  Next thing I know I’m once again completely naked with no items at the same spot I started this stupid trial. That details my first time trying to clear it. I’ll write up my second attempt next week, hopefully it’s the last attempt. I’ve got some ideas to break the system in my favor to allow me to easily deal with this.

That’s it for this week’s Video Game Tuesday? Do you like me writing this kind of post? Please comment below with your thoughts.

Video Game Tuesday: Breath of the Wild’s Puzzles Are Refreshing

This week for Video Game Tuesday I’m continuing my little mini-series of my thoughts on the latest Zelda game. It’s how Breath of the Wild’s Puzzles Are Refreshing!

Puzzles?: Yea, as any self respecting gamer will know, Zelda games have some pretty intense puzzles that require you to really think out of the box sometimes. However Breath of the Wild’s physics system really allows the player to truly dismantle puzzles in bizarre ways occasionally in particular. I haven’t had this much fun figuring out how to break puzzles since Portal 2.

How so?: For me certain puzzles are always difficult, especially when you include motion controls. My hands are always shaking almost imperceptibly and this causes me to deal with certain game mechanics with increased difficulty. For instance in Breath of the Wild you are required to tilt your controller in order to move around a ball in a maze. The first time I encountered this mechanic in the game I spent 20 minutes trying to get it to work correctly. This was mostly because the maze’s walls had holes for the ball to drop into an abyss.

I was getting increasingly frustrated until I realized something had been happening, but I hadn’t been paying close enough attention. Exiting the control panel that allowed access to the puzzle kept the puzzle in the position you had it in at the time of exiting, even if the position was titled straight up so the ball would just bounce into the abyss constantly. So I quickly used this to flip the maze over completely and use the bottom of the platform as a simple slope to drop the ball into where I needed it to go. Instead of properly doing the puzzle the game allowed me to completely break it in a way the game makers probably weren’t expecting.

What else?: Well I used the wood you can carry around in the game to solve a puzzle that required torches to be lit up. Instead of moving around a cube to light up certain torches and avoiding both the pool of water it was hanging over and the water spout, I just set a fire to the pile of wood I had dropped and used it to light an arrow on fire to light the torches instead. Another time had me trying to bridge circuits to allow electricity to get to certain switches, and instead of using the intended metallic boxes lying around I just dropped a few of metallic weapons in the correct spots allowing me to completely bypass the entire puzzle with ease.

So what’s special?: Well not many games allow you such freedom in breaking their puzzles or tricky situations. Often times you just have to go in guns blazing instead of using your brain. The best games I found that allow such freedom are those games that have been in development for ages. Metal Gear Solid V is another example.

That’s it for this week’s Video Game Tuesday.

Video Game Tuesday: Patch Notes

This week for Video Game Tuesday I’m back with a topic many gamers should read a heck of a lot more often. It’s all about Patch Notes!

Patch Notes?: Patch Notes are notes of any and all changes that occur when a game is updated. These are most of the time fairly boring reads, especially in the bug sections, but nevertheless such things are really worth reading. Especially the bug portions, because it might just help you avoid getting a game breaking bug, or getting corrupted save files and losing all your progress in a game.

All of your progress, really?: Yeah, really. In MMOs it’s especially worth reading any and all Known Bug sections of Patch Notes before playing. The ideal time to do so? While your game is updating. In fact it’s also worth having your phone or tablet’s web browser open to any community sites, be that a fan site like Blizzard Watch for Blizzard games or a really active subreddit like the Final Fantasy XIV subreddit. This should be done during any major patch, and especially during Expansion launches. They’ll put up things like PSA’s about what not to do. For instance in FFXIV’s latest expansion Stormblood, there was a particularly nasty bug with the first Primal fight players experience in the expansion at level 63.

If you entered the instance and were sitting or doing any emote at all prior to entering you would be kicked from your character and be unable to log in to that character at all once you finished the instance. This was particularly bad, and was just one of the many issues that were occuring during Stormblood’s launch. There were also congestion issues and server issues that were occurring due to DDoS attacks on the FFXIV servers, and later on to the actual ISPs themselves.

Okay so back to Patch Notes, they are not all boring. Some games actually have a ton of fun with their patch notes, and it’s just a fun thing to be reading when you are bored. Crusader Kings II is one game whose Patch Notes are genuinely hilarious almost all the time. Like this little jewel “-No longer possible for AI to plot to assassinate self (unless they are a lunatic).” Brilliant, and it’s actually relevant!

That’s it for this week’s Video Game Tuesday. Are the any particular Patch Notes that you remember just being absolutely hilarious? Feel free to share them below!

Video Game Tuesday: What No Man’s Sky Isn’t

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Hey all I’m back with another “controversial” topic for this week’s Video Game Tuesday! It’s all about What No Man’s Sky Isn’t!

What isn’t it?: Multiplayer, An Amazing Space Combat Simulator, or Perfect. These are all things that No Man’s Sky is not.

Multiplayer?: Like most players I really was looking forward to the multiplayer aspect of the game, and while I don’t really mind not being able to interact with other players all that much now that I’ve gotten to play the game, I do wish we knew why it isn’t part of the game anymore. It was a confirmed feature for years, and suddenly it wasn’t in the game. It’s not been confirmed that it’s been cut permanently, but it’s fairly obvious that Multiplayer isn’t a part of the game any more. You can visit other player’s discovered places, but you can’t see them. In fact you can’t even see yourself, which is a huge point in it not being part of the game. There is no player model, which is kind of a bummer. I’m not too upset, but I do wish Sean Murray would just say “we didn’t have the time or it wasn’t working well enough.” Was it a lie? Not really, it could still be an upcoming feature, but we just don’t know at this point.

Space Combat?: It’s fairly boring, and there are no space battles you can really just jump into, you don’t see huge spaceships fighting against each other, it’s just fighter sized ships versus carrier sized ones. It definitely has a lack of depth, but again I’m not too upset. Could it be improved? Hell yes it could, lots of things can be, but that’s getting ahead of myself…

Perfect?: Almost no game is released in a perfect state, very few don’t launch with at least one game breaking bug or something that could be improved upon later. I can only think of one game that was perfect at time of launch in terms of gameplay and that is Ocarina of Time. There have been improvements in later Zelda games, but at time of launch Ocarina of Time was a perfect game. No Man’s Sky was developed with an incredibly small team, and while there are many things that can be improved, we got a pretty amazing game anyways. I’d love to be able to fly without feeling like I’m flying through pudding around space stations or various things on planets, but we can’t get everything. Maybe some parts of the game will be improved later. I don’t know.

That’s it for this week’s Video Game Tuesday!

Retro Game Friday: The Legend of Zelda Four Swords

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This week for Retro Game Friday I’m covering a rather obscure entry in the Zelda series. It’s The Legend of Zelda: Four Swords!

Plot Synopsis: The prologue shows Link and Zelda approaching a sword in a pedestal, called the Four Sword. After Zelda explains its history and the creature sealed within it, the creature named Vaati breaks free, capturing Zelda to marry her. Link is encountered by three fairies who instruct Link to pull the Four Sword out. Link then pulls the Four Sword out, inadvertently creating three copies of himself that fight alongside him.

Plot: So not super original, but not the main draw of the game!

Gameplay: This was the first Multiplayer Zelda game and it was great fun as players were not only co-operating, but competing to get first place in terms of Rupees collected. You could also mess around with your friend and that was amusing as well. Otherwise this played like any of the other 2D Zelda games and was pretty freaking great.

Art: The art was some of the best 2D art ever on the GameBoy Advance. But as it was a Zelda game I’m not surprised.

Music: Pure classic Zelda, which is to say great.

Overall: If you’ve never played this, and find a couple copies of the Link to the Past and Four Swords cartridge and some used Gameboy Advances, you and a friend really need to play this.

For those who like: Zelda, Competition, Co-operative Games, Multiplayer, Action, Adventure, Puzzles, Great Gameplay, Fantastic Art, Excellent Musical Score.

Not for those who don’t like: Any of the above, but how can you hate all of that?!

Retro Game Friday: Mega Man Legends

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This week for Retro Game Friday I’m covering a game I loved as a kid. It’s Mega Man Legends!

Plot Synopsis: The Legends series takes place on a flooded Earth. Because of the flooding, only a few sparse islands exist and energy sources are rare. In order to satisfy this increasing demand for energy to power up machinery, quantum refractors found in ancient ruins are used. These refractors are valuable; they serve as an energy source, and their shards are used as currency. However, the main goal of every person is to find the Mother Lode, an item of supposed infinite power that can fill the need for the energy in one swoop. Those who try to excavate these ruins are called “Diggers” (“Digouters” in the Japanese version). The protagonist of the game is Mega Man Volnutt, a Digger living in a ship called Flutter. He lives there alongside Roll Caskett, his Spotter who is searching for her missing father; Roll’s grandfather, and Data, a mysterious monkey that talks in gibberish only Mega Man himself can understand.

Plot: The plot isn’t super serious, but it’s not bad either. I enjoyed it immensely as a kid. The gameplay though was what made the game.

Gameplay: This was the series first venture in 3D and it did an amazing job, and played a lot like a Zelda game. The game was fun, and even let you do random things like kicking cans into trash cans.

Art: The art hasn’t aged well, but it doesn’t really matter as the gameplay is still incredibly solid!

Music: The music was fun, but I don’t remember anything more than that.

Overall: This is a great game and since it’s being released in four days for the PS Vita and PS3 for only $10 you should go buy it if you are interested.

For those who like: Mega Man, Action, Adventure, Solid Gameplay, Decent Art, Good Music, Great Plot.

Not for those who don’t like: Any of the above.