Retro Game Friday: Favorite Robots


This week for Retro Game Friday I’m doing something a little different. I’m taking a look at some of my Favorite Robots!

Wheatly from Portal 2: Wheatly is a character you get introduced to at pretty much the beginning of the game, and while he goes through a few changes over the course of it, he was still pretty funny, but not the funniest or best on this list by far.

Zero from Mega Man Zero (and other series): Zero is a pretty bad ass guy, and while he’s an ancient war hero reborn in a new era he still handles himself pretty well. He’s a pretty awesome for a lead character in a series that hasn’t always been known for it’s kickass leads.

EDI from the Mass Effect series: EDI is an awesome character and I love her constant snark. Getting to have her as a teammate to help you out in ME3 was pretty fun as well, though I preferred to have Liara and Garrus in my team.

GLaDOS from the Portal Series: GLaDOS is an amazing character and anyone who has yet to play the original Portal game yet, should immediately remedy that problem. GLaDOS is the sole character who you interact with throughout the game and her remarks can leave you rolling around with laughter. Definitely one of the funniest on this list.

Dog from Half-Life 2: Dog is a pretty awesome character, although I honestly wish he was around more during gameplay. This keeps him from making the top of the list for me.

HK-47 from Star Wars Knights of the Old Republic Series: My favorite Robot of all time has to be HK-47, hands down. His constant snarky remarks and his blatant disregard for human life left me hoarse from laughing too much. He also was an amazing team mate to have around to watch your back in a fight. Bow down before his greatness, meatbag.

That’s it for this week’s Video Game Tueday! Do you have some other robots that you find to be favorite characters? Leave a comment below.

Retro Game Friday: Mega Man ZX


This week on Retro Game Friday I’m covering the sequel series to Mega Man Zero! It’s Mega Man ZX!

Plot Synopsis: Mega Man ZX takes place 200 years after the end of the Mega Man Zero series, in the year 25XX. in which humans and Reploids now coexist peacefully. After some time of peace and prosperity; humans, reploids, and the Humanoids (cyborgs in the Mega Man ZX universe) of Earth manage to revive some of the former Nations. After which, several incidents of mechanical lifeforms becoming Mavericks. The Mavericks made several areas dangerous. Trading between nations became obstructed, which caused the nations to become divided into utopia-like cities such as “Innerpeace.” These cities became safe havens for peaceful reploids, humans and humanoids. The dangerous Mavericks known as Mechaniloids began to appear in the outlands and threatened the peace. The utopia-like cities and the outlands were divided into separate Areas and remarkable developments were made due to the efforts of the corporation Slither Inc. Slither Inc. possessed technology unearthed from ruins in the Outlands. Peaceful life in Innerpeace is maintained by using the technology offered by Slither Inc. Still, Maverick attacks occur in the frontier regions, which are more exposed to the enemy. To repel the attacks, the humanoids in these areas developed an organization devoted to the defending their region. This organization is known as the Guardians. The Guardians defend the Outlands and investigate the cause of the Maverick attacks. The original leader of the Guardians disappears during the investigation of an Outlands area.

Ten years prior to the beginning of the story, the protagonists, Vent (ヴァン Van) and Aile (エール Ēru) lose their mother to a Maverick raid in the amusement park and become orphans. They were taken in by Girouette (ジルウェ Jiruwe) or Giro, the owner of Giro Express, which is a delivery service delivering all kinds of items. Giro is contacted by an unknown person to deliver an important package to a rendezvous point in the Area A forest.

Plot: The plot is actually pretty decent, nothing spectacular however. I enjoyed the fact that it introduced new characters that wasn’t X or Zero, although they do make small cameos sort of.

Characters: I played as Aile first and then played as Vent, there were very few differences between the characters except for some lines of dialogue. Giro was easily my favorite character in the game.

Gameplay: It plays quite a bit like Mega Man Zero, although the ability to switch between different models in combat to fit the situtation was quite nice.My favorite was Model HX although Model ZX is quite fun.

Art: It looks and feels a lot like Mega Man Zero and that’s not a bad thing.

Music: I actually listened to the music for this game! It was amazing.

Overall: If you haven’t played this yet, you ought to as it’s just good fun.

For those who like: Mega Man, Mega Man Zero, Sidescrollers, Gameplay that is actually Difficult.

Not for those who don’t like: Any of the above.

Retro Game Friday: Mega Man Zero


This week for Retro Game Friday I’m covering a favorite GBA game of mine. It’s Mega Man Zero!

Plot Synopsis: The storyline takes place about a century after the events of the Mega Man X saga of games. This earlier series entails a world inhabited by intelligent, self-aware androids called “Reploids” and their struggle to coexist with their human creators. After stopping the efforts of the evil “Maverick” leader Sigma from wiping out humanity, the heroic Maverick Hunters Mega Man X and Zero have long since vanished. The story of Mega Man Zero begins with a human scientist named Ciel and her Reploid companions being chased through an underground lab. Their relentless pursuers are mass-produced androids called Pantheons, among other terrible machines. After heavy losses, Ciel and the remaining resistance troops arrive at a sealed chamber containing Zero, who has been powered down for 100 years. Zero is awakened from his century-long slumber to a world where Reploids are constantly accused of being Mavericks and systematically “retired”, apparently under the direction of the once-famed Hunter X.

Plot: The plot is fairly standard for Mega Man Games, although the twists in this game are enough to make it worth playing through for the story alone.

Gameplay: The gameplay is a lot like Mega Man X, but a bit more faster paced, and a little less difficult. Also it introduces concepts that aren’t standard to Mega Man games, like the Cyber Elf system.

Art: The art for this game is pretty standard Mega Man Fare, but it was updated just a bit to reflect the changes in the plotline.

Music: It was pretty good, although I didn’t listen to much of it due to it being a portable game and me only really playing them on my various traveling trips.

Overall: If you have a GBA or a Nintendo DS hanging around you should give this game a try. (The DS has a collection of all 4 Mega Man Zero games that is worth playing)

For those who like: Difficult Games, Mega Man games, Excellent Sidescrollers, Decent Plots.

Not for those who don’t like: Any of the above.