Retro Game Friday: Mega Man Battle Network 2


This week for Retro Game Friday I’m covering the sequel to a favorite game of mine. It’s Mega Man Battle Network 2!

Plot Synopsis: Three months following the events of Mega Man Battle Network the story opens with the world in a time of peace following the defeat of the organization known as the WWW. However, NetCrime, as perpetrated by a NetMafia organization known as Gospel, is on the rise.

Plot: The plot isn’t super amazing, but that was never the draw of the games.

Gameplay: This game took what was great about the first game and improved it with the Style system, a system that allowed Mega Man to take on different forms in combat based on your actions in game. Otherwise this was a lot like the first game, which was excellent.

Art: Thankfully this is a 2D game so the art is pretty awesome, even now.

Music: A lot like the first game’s music.

Overall: If you’ve never played it, you really ought to if you get the chance.

For those who like: Mega Man, Battle Network, Action, Adventure, Strategy, Excellent Gameplay, Fun Cast of Characters, Great Artwork.

Not for those who don’t like: Any of the above.

Video Game Tuesday: An Open Letter to Capcom


This week for Video Game Tuesday I’ve got an few things to say to the people behind an abomination. It’s An Open Letter to Capcom!

To those involved in the latest Mega Man cartoon,

Please cease desecrating an IP that is already dead, this latest attempt to bring it back is only a slap in the face of those fans who still enjoy the series. Seriously, I don’t want to see this happen to another series I loved back when I was a kid. Sonic’s latest redesign was a horrific mistake, and despite the flack Sega got, they still decided to do it and wasted potential money that would be better used on a game using the older design instead of their supposedly newer and better design. Mega Man has always had a special place in my heart, and some of my favorite handheld games were Mega Man games. Despite the fact that you sacked Keiji Inafune, buried the series and let other people do better than you with your own IP, I still hope that someday I’ll finally get to see another proper Mega Man game instead of rehashes of past glories that don’t work in today’s market. So cease working on this latest abomination of a cartoon series and focus your money on a game that actually does the IP justice.


Michael Blaker

P.S. I’m still waiting for a continuation of the ZX series.

Retro Game Friday: Mega Man Network Transmission


This week for Retro Game Friday I’m covering a game I enjoyed, although it was definitely way too tough for a kid. It’s Mega Man Network Transmission!

Plot Synopsis: The storyline of Megaman Network Transmission takes place during the first decade of the 21st century (“200X”), one month after the original Megaman Battle Network. Following the defeat of the “Life Virus”, the ultimate weapon of Dr. Wily and the “WWW (World Three)” organization, Lan Hikari and his network navigator (NetNavi) MegaMan.EXE return to a life of ease. However, no sooner does Lan begin to relax when he hears of a mysterious and destructive computer virus called the “Zero Virus” that infects Navis and causes mayhem via his personal information terminal (PET) e-mail. Lan has other qualms to deal with however, receiving an e-mail detailing fellow NetNavi Roll.EXE being trapped in the internet.

Plot: The plot isn’t great, in fact it was bad even for the Battle Network series, but the gameplay was good.

Gameplay: The game played like the old Mega Man games, and it wasn’t just the gameplay itself, it was the difficulty as well. The game was ridiculously hard, getting past a few bosses was incredibly difficult as a kid. I tried a few years later and I honestly don’t remember how that went, but I remember frustration being a key point.

Art: The art was okay, but it’s definitely dated now. That’s the price of 3D artwork, it ages much quicker than good old pixels.

Music: Classic Battle Network music, nothing more needs to be said.

Overall: This is a stupidly hard game, but if you can beat it you’re a damn good gamer.

For those who like: Hard Games, Mega Man, Battle Network, Platformers.

Not for those who don’t like: Any of the above.

Retro Game Friday: Mega Man Star Force 3


This week for Retro Game Friday I’m back with the final game of the Star Force series. It’s Mega Man Star Force 3!

Plot Synopsis: With the onset of Wizards, humans find themselves at a surprising new level of convenience. However, after further research, scientists have made a startling discovery that Wizards are emitting an abnormally large amount of Noise waves that are causing disruption in the wave world. To make matters worse, some Wizards have lost control and gone on rampages due to overexposure to Noise.

A crime syndicate known as Dealer begins manipulating and collecting the Noise for their leader named Mr. King who poses as a charitable businessman for the public eye.

Plot: The plot is pretty intense for a kid game, but than again I was playing this because of the gameplay. The plot was just a bonus to me at the time.

Gameplay: The gameplay is quite similar to the previous entries in the series, with the addition of some improvements, like the Noise Forms. My particular favorite was the Rogue Noise Form, which improved your sword cards immensely, and I always loved using the sword cards. The multiplayer was pretty fun as well, though after getting an amazing deck of sword cards and the Rogue Noise form I rarely lost, which can become boring.

Art: Pretty good, but again like the last entry in the series, it’s aged.

Music: Good from what little I remember.

Overall: This is probably the final entry in the series, which is a real shame I’d love to see more in the future, but Capcom is hellbent on killing Mega Man.

Retro Game Friday: Mega Man Star Force 2


This week for Retro Game Friday I’m covering the second entry in the Star Force series. It’s Mega Man Star Force 2!

Plot Synopsis: The game stars a fifth-grade student named Geo Stelar, and his FM-ian partner, Omega-Xis. Set approximately two months after the events occurring in Mega Man Star Force, Geo has adjusted to life with Omega-Xis, and has made many new friends. At the beginning of the game, Geo is eager to receive a new transfer known as a Star Carrier that he has waited two months for.

One day, Geo and his friends decide to travel to the technological hub of Wilshire Hills in IFL City, where they witness a new device known as the Star Carrier at work. The Star Carrier is able to take radio waves and transform them into material objects, known as Matter Waves. While watching a movie, Geo and his friends witness an attack by a mysterious man named Hyde, who partners with an Unidentified Mysterious Animal, or UMA, named Phantom in order to wreak havoc.

Plot: The plot is pretty good, for an E for everyone game. It’s nothing super amazing, but not bad.

Gameplay: The gameplay is a lot like the last Star Force game, but with some improvements. I loved the first game and the second game had just as great gameplay. It’s a pity Capcom killed Mega Man, I’d love to play another Star Force game.

Art: Pretty good, but aged.

Music: It’s standard Mega Man, not much I can say, but that’s all I remember.

Overall: If you loved Battle Network, or the first Star Force game, you’ll love Star Force 2.