Retro Game Friday: Nightfire

This week for Retro Game Friday I’m covering one of my favorite Bond games. It’s James Bond 007: Nightfire!

Plot: The plot is okay, it’s a pretty stereotypical Bond plot so it doesn’t have that great a story. Nonetheless that wasn’t the main draw of the game for me at the time.

Gameplay: The gameplay of the single player campaign was okay, but pretty lackluster. The Multiplayer allowed for Bots, which was a rarity in that day and age and allowed me and my best friend to play with each other rather than against one another. I remember playing with him for hours when I was younger, although I do remember thinking that it would be better if the Bots were better programmed.

Art: The art has aged really poorly since then, but back then it was pretty darn good.

Music: Classic Bond music, not much else need be said.

Overall: A fun game, although it was best played with a friend.

For those who like: FPS Games, Bond Games, Multiplayer.

Not for those who don’t like: Any of the above.

Retro Game Friday: Super Mario Strikers

This week for Retro Game Friday I’m taking a look back at another Mario game. It’s Super Mario Strikers!

Gameplay: Let me get this out of the way and state that there is no story to the game. Now as for the actual gameplay it was pretty good, although pretty narrow in terms of modes available. The lack of adherence to most rules was a good point in the favor of the game though, since those rules are less fun when you play a video game. Though please don’t slide tackle in actual soccer games unless you get the approval of your coach kiddies. That being said I am not a huge fan of the quick time events that occurred when you attempted to use a Super Shot with a team captain, but overall the gameplay is solid if lacking in the single player department compared to the multiplayer department.

Art: The art hasn’t completely aged poorly, but it’s nothing amazing either. But that’s the nature of the beast when it comes to 3D games.

Music: Classic Mario themes applied to soccer, that’s all I really need to say here.

Overall: A fun game for the most part, but with little single player offerings it can grow boring for those without a friend to play local co-op.

For those who like: Mario Games, Soccer, Sports Games.

Not for those who don’t like: Any of the above.

Retro Game Friday: Mario Tennis 64

This week for Retro Game Friday I’m back with another Mario game. It’s Mario Tennis 64!

Plot Synopsis: There’s a competition with plenty of familiar faces from various Mario games.

Gameplay: The game was pretty fun, and the physics was actually really well done for it’s time. There were plenty of ways to trick your opponents and it got really hectic when you played with some friends. I remember trying to trick my friends by constantly switching between the different returns and them getting more than a bit pissed off about that.

Art: The art sadly has aged really poorly, but that’s to be expected when it’s an N64 game.

Music: Classic Mario, no more need be said.

Overall: A fun game, but definitely not a must play.

For those who like: Sports, Tennis, Mario, Multiplayer.

Not for those who don’t like: Any of the above.

Video Game Tuesday: Open Letter to Hello Games

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This week for Video Game Tuesday I’ve got a message for the makers of No Man’s Sky. It’s an Open Letter to Hello Games

To Sean Murray and Hello Games,

First things first, congratulations on launching No Man’s Sky. I don’t think anyone can say that it’s not an impressive feat to launch such a game with a huge amount of content with such a small team of developers. Now that the niceties are out of the way, let’s get down to business. Mainly the lack of communication that you have had since the game has launched. I understand that the community had a large backlash towards you and that can be a scary thing. Honestly I truly get it, and I understand the desire to hole up and ignore the world, better than 99% of the world’s population understands frankly. But that doesn’t excuse the fact that you didn’t have proper communication leading up to the games launch and essentially none after the launch. You guys tweeted that you were super excited about the amount of people playing that first day, which is great.

But you never explained why things you said would be in the game weren’t in it. Why can’t we see other players? I can understand if the feature was cut, I do, but you have to say why in order for people to understand. You haven’t done so, and in fact you haven’t said why to any of the numerous questions sent to you from the community. The No Man’s Sky subreddit is a wasteland full of angry people who wanted nothing more than to love the game you made, but you didn’t give any explanations why it’s so different from the promotional material we saw leading up to the launch. This makes people angry, and frankly they are completely justified with that reaction. Your lack of communication is unacceptable, even Bungie a developer who has been a laughing stock in the community for the last couple of years has a nearly weekly post saying at least something, even if most of the time it’s nothing of substance.

So if you ever want to earn back the respect, you’ll need to break this silence. It’s been months coming and frankly every minute that goes by without anything said from you is going to cause you to become more and more hated. So my advice is to just speak up. Be honest, be frank, we’ll understand, but we can’t do that if you don’t talk to us, the gamers who wanted to love your game.

Michael Blaker

Retro Game Friday: Four Swords Adventures

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This week for Retro Game Friday I’m covering a favorite game of mine. It’s The Legend of Zelda: Four Swords Adventures!

Plot Synopsis: The game begins with the land of Hyrule in a state of fear because of strange happenings that have occurred recently. On a stormy night, Princess Zelda and the shrine maidens fear that the reason for these events is that Vaati’s seal is weakening. She summons Link and brings him to the castle so he can protect her and the other maidens while they open the portal to the Four Sword Sanctuary. When they do, however, a shadowy figure appears from the portal. This figure was Shadow Link, who then kidnapped the shrine maidens and sealed them in crystals. Link follows him to the sanctuary where he retrieves the Four Sword to destroy this doppelganger. The Four Sword is a magical sword that splits the wielder into three clones of himself.

Plot: So as this is a Zelda game, the plot isn’t super spectacular, but that’s never been the draw of the games really. It’s the gameplay.

Gameplay: This game was made for multiplayer in mind, with each player required to use a GameBoy Advance in order to play which looking back on is ridiculously expensive. However it’s quite a bit of fun with four players, especially when you’re all mischief makers and love to pull tricks on one another. This includes pushing one player off a ladder into a pit requiring them to climb out again, or striking them with a boomerang into an enemy. However if you get the chance to play the game you should totally try to get a few other friends to do so, as it’s quite a riot to play with four players.

Art: The art is actually pretty decent even today, although it has aged somewhat poorly.

Music: Classic Zelda, with music rearranged from A Link to the Past.

Overall: An excellent game that should definitely be played with a few friends in order to enjoy fully.

For those who like: Mayhem, Pranks, Excellent Games for Parties, Zelda Games, Multiplayer.

Not for those who don’t like: Any of the above, but how can you hate all of that put together?