Video Game Tuesday: Losers of 2016

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I’m back with a look at the failures from this past year for this week’s Video Game Tuesday. It’s my Losers of 2016!

PC Gaming: Before you PC Elitists get all up in arms, calm down. I’m merely stating the fact that too many games launched with poor PC versions out there. That’s what sucked for you guys.

No Man’s Sky: It had such promise, and failed to deliver on a bunch of features that were mentioned leading up to the launch. Where the hell is multiplayer anyway?

Destiny: We didn’t get Destiny 2, instead we got a piece of crap called Rise of Iron. I played it for less than a week, because I couldn’t be bothered to continue playing the game when reports were saying that Destiny 2 will wipe all our characters and everything. Plus the game was just lackluster in general, it added only a new raid, a few new enemies, strikes and some boring as hell story missions. The only bright side is that they’ve brought back the Gjallarhorn and Icebreaker, but the latter is locked behind a turned in bounty RNG. Not that RNG being horrible in Destiny is anything new. Destiny 2 really needs to fix everything with the game before I’ll continue to bother spending any more time than is needed to knock out a review. Taken King was a step in the right direction, while Rise of Iron was four steps back.

Mighty No. 9: From the creator of Mega Man, this had great promise. It turned out to be a pile of trash instead, and frankly I feel bad for any who gave money to the Kickstarter.

Star Fox Zero: Nintendo hasn’t been doing so hot in the last decade, which is a pity because leading up to the launch of the Wii, Nintendo had some of the best games on consoles. Star Fox Zero is merely another notch on the failure boat that is Nintendo. I want to care about your games, but if you can’t play games without gimmicky controls, or sub-par graphics and hardware I’m not ever going to be interested.

That’s it for this week’s Video Game Tuesday!

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Video Game Tuesday: Open Letter to Hello Games

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This week for Video Game Tuesday I’ve got a message for the makers of No Man’s Sky. It’s an Open Letter to Hello Games

To Sean Murray and Hello Games,

First things first, congratulations on launching No Man’s Sky. I don’t think anyone can say that it’s not an impressive feat to launch such a game with a huge amount of content with such a small team of developers. Now that the niceties are out of the way, let’s get down to business. Mainly the lack of communication that you have had since the game has launched. I understand that the community had a large backlash towards you and that can be a scary thing. Honestly I truly get it, and I understand the desire to hole up and ignore the world, better than 99% of the world’s population understands frankly. But that doesn’t excuse the fact that you didn’t have proper communication leading up to the games launch and essentially none after the launch. You guys tweeted that you were super excited about the amount of people playing that first day, which is great.

But you never explained why things you said would be in the game weren’t in it. Why can’t we see other players? I can understand if the feature was cut, I do, but you have to say why in order for people to understand. You haven’t done so, and in fact you haven’t said why to any of the numerous questions sent to you from the community. The No Man’s Sky subreddit is a wasteland full of angry people who wanted nothing more than to love the game you made, but you didn’t give any explanations why it’s so different from the promotional material we saw leading up to the launch. This makes people angry, and frankly they are completely justified with that reaction. Your lack of communication is unacceptable, even Bungie a developer who has been a laughing stock in the community for the last couple of years has a nearly weekly post saying at least something, even if most of the time it’s nothing of substance.

So if you ever want to earn back the respect, you’ll need to break this silence. It’s been months coming and frankly every minute that goes by without anything said from you is going to cause you to become more and more hated. So my advice is to just speak up. Be honest, be frank, we’ll understand, but we can’t do that if you don’t talk to us, the gamers who wanted to love your game.

Michael Blaker

Video Game Tuesday: What No Man’s Sky Isn’t

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Hey all I’m back with another “controversial” topic for this week’s Video Game Tuesday! It’s all about What No Man’s Sky Isn’t!

What isn’t it?: Multiplayer, An Amazing Space Combat Simulator, or Perfect. These are all things that No Man’s Sky is not.

Multiplayer?: Like most players I really was looking forward to the multiplayer aspect of the game, and while I don’t really mind not being able to interact with other players all that much now that I’ve gotten to play the game, I do wish we knew why it isn’t part of the game anymore. It was a confirmed feature for years, and suddenly it wasn’t in the game. It’s not been confirmed that it’s been cut permanently, but it’s fairly obvious that Multiplayer isn’t a part of the game any more. You can visit other player’s discovered places, but you can’t see them. In fact you can’t even see yourself, which is a huge point in it not being part of the game. There is no player model, which is kind of a bummer. I’m not too upset, but I do wish Sean Murray would just say “we didn’t have the time or it wasn’t working well enough.” Was it a lie? Not really, it could still be an upcoming feature, but we just don’t know at this point.

Space Combat?: It’s fairly boring, and there are no space battles you can really just jump into, you don’t see huge spaceships fighting against each other, it’s just fighter sized ships versus carrier sized ones. It definitely has a lack of depth, but again I’m not too upset. Could it be improved? Hell yes it could, lots of things can be, but that’s getting ahead of myself…

Perfect?: Almost no game is released in a perfect state, very few don’t launch with at least one game breaking bug or something that could be improved upon later. I can only think of one game that was perfect at time of launch in terms of gameplay and that is Ocarina of Time. There have been improvements in later Zelda games, but at time of launch Ocarina of Time was a perfect game. No Man’s Sky was developed with an incredibly small team, and while there are many things that can be improved, we got a pretty amazing game anyways. I’d love to be able to fly without feeling like I’m flying through pudding around space stations or various things on planets, but we can’t get everything. Maybe some parts of the game will be improved later. I don’t know.

That’s it for this week’s Video Game Tuesday!

Video Game Tuesday: No Man’s Sky is Great

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This week for Video Game Tuesday I’m here to tell you something that other’s have said, vehemently at times, isn’t true. It’s that No Man’s Sky is Great!

Really?: Yes if you weren’t expecting it to be everything you wanted and it to be done perfectly. That’s a fairly large caveat, but given the massive size of the game I wasn’t expecting stuff to be perfect, the programming is exquisite, but even still I knew it would have occasional flaws.

Like what?: Stuff like building’s floating in the air over a cliff’s edge (happened to me on my starter planet on my third visit back to my starter system and when I went exploring on my starter planet again). Despite that I was still able to get into said building just fine, I just had to maneuver to the door a bit more than I normally would.

What about crashes?: Well I’ve crashed about 15 times in the 48 hours I’ve played about. It’s not a great number, but given that I habitually open my options menu and then close it quickly when I mean to check my inventories I’m not too upset. That is a known bug, though I think it was patched last week. I can’t confirm that it’s still an issue or not, we’ve been having a fairly bad heat wave the last two weeks and I haven’t been playing as much as I’d like. I also crashed due to being in the same solar system as someone else, we were both following an Atlas path and no I never got to see him as we were racing to name the systems after stopping to grab the next location’s coordinates. He wasn’t even bothering to name them, and I was trying to be helpful and name my systems with the word Atlas in it, he beat me twice as much as I beat him. So when I reconnected back to the servers, it would disconnect occasionally and I’d think I’d gotten ahead and named my system, I’d crash after submitting the name. Since he had actually named the system before me that is the most likely reason I crashed.

What about supposedly missing “feature”?: Well I can personally confirm that there are butterflies, water areas that are more than lakes (I’ve found at least a few dozen water planets with a few islands here and there), and giant creatures. My very first planet has a giant T-Rex looking like monstrosity with a Lobster head. It scared the living bejeezus out of me as I had just climbed up a very large cliff and it whacked me off as it was an aggressive creature. I fell to my death due to lack of jetpack charge, it was my first time. Needless to say I kill any of those things I see now out of sheer spite whenever I visit my starter planet (which I do frequently). As for Sandworms on Sand Planets I haven’t even tried to get towards the center yet, which supposedly increases the weird creature generation quite a bit, so I’m not sure they exist. They probably do, somewhere out there.

Atlas?: Yes I followed it and yes I went to the end, and I had 10 stones. I didn’t choose the option however, and I left the system after naming every planet. Now I’m trying to find the system again, a fairly annoying venture as I had once again traveled back to my starter system to explore the other planets in the system.

What about destroying space stations?: Well I can confirm that if you continue to shoot the space stations it will send out three fighters to kick your butt, and if you keep firing it will send an additional six out. It’s a very fast way to die, if you wanted to be a cheater and duplicate your items. Hey don’t look at me like that, I was testing that method out for science purposes only, not repeatedly dying to duplicate Atlas Stones to make ridiculous amounts of money. Nope! Not at all.

All in all, I’ve loved No Man’s Sky, it’s been fun to name creatures that will stay there for essentially eternity, or as long as the servers are up, whichever comes first. That’s it for this week’s Video Game Tuesday!

 

 

Video Game Tuesday: Hopes for No Man’s Sky

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Hey all I’m just as excited as the rest of you for today’s big release, and I’m going to talk a bit about some things I hope you all can do for me for this week’s Video Game Tuesday! It’s my Hopes for No Man’s Sky!

Camping: Assuming we can engage in combat with other players, let’s not camp each other please! Camping is a nasty habit and while I can understand killing another player if they killed you, let’s not endlessly camp each other’s corpses or ships. I for one am far more interested in naming everything I come across than blasting that jerk who nearly rammed into my ship while I was exiting a planet’s atmosphere. Speaking of names…

Naming: Let’s keep the childish names to a minimum please! Buttmonkey or Monkeybutt is a planet I’m probably going to be subjected to eventually, but for the love of all that is good let’s keep our names mature. Considering how large the games universe is, 18 quintillion planets (that’s 18 “0’s” by the way), we’ll be coming across lots of planets and creatures. So let’s be a bit more mature than naming everything on a planet with the word “butt” in some way.

Slow Down: I’m sure most people won’t listen to this, but try to enjoy the game. I for one am going to go through a rather large list of names before I even consider really making my way towards the center. We’ll probably never name everything in this game but I for one want to take my time with the game.

That’s it for this week’s Video Game Tuesday! Are there any planet or creature names you want to share? Leave them in a comment below!

Video Game Tuesday: Hype

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This week for Video Game Tuesday I’m covering a topic I find people complain a bit too much about. It’s all about Hype!

Hype?: Yes as defined by Urban Dictionary it’s “when someone gets excited about something”, but I’m going to define it a tad bit further as “when someone gets excited about something because they’ve been told only good things about it”. It’s not always a good thing, I’m talking about you Destiny, but sometimes it’s a necessary thing for a game to do well.

Really?: Yes some great games are left relatively unknown from the majority of the gamer population simply because no one has heard about them. Games like Tales of Zestiria, Okami, and many more are destined to sell rather poorly because no one talks about them, or talks about them much. They don’t get talked about in big press conferences or get much marketing in the form of Ads, or have articles written by people like me.

I’m sensing a “but” here: You’re right, sometimes a game can honestly be overhyped, like Destiny a game where the best out of the box form of gameplay was an exploit to shoot into a cave endlessly in order to get rare items because they launched with a really stupid loot design that shouldn’t have gotten past the pre-alpha stage. Call of Duty is another series that is constantly gushed over, even though in reality the games only get a visual make over every year, and a bland story can’t really cover up the fact that you’re playing essentially the same game that was launched the previous year only with minor changes. Or Sports games, a genre of Video Games I still can’t believe people buy constantly despite it having the exact same issues as Call of Duty except they don’t even bother to half-ass a story into it.

So when you’re hearing about those big name games take everything with a grain of salt, and go searching for some games that almost no one talks about, like Tales of Zestiria or Okami.

That’s it for this week’s Video Game Tuesday! Do you have any games you’ve found to be over or under hyped? Leave a comment below.

Video Game Tuesday: Two Anticipated 2016 Games

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This week for Video Game Tuesday I’m taking a look at this year’s games I’m personally looking forward to. It’s my most anticipated 2016 Games!

Tales of Berseria: Long time readers will know that I absolutely love the Tales of Series, and this game is the first game to feature a female protagonist. Yes Milla was a co-lead with Jude, but that doesn’t really count. Velvet looks to be a badass in her own right and I’m seriously looking forward to playing this game on my PS4 this year. Hopefully Bandai Namco doesn’t disappoint and delays the game for western release.

No Man’s Sky: I had hoped to be already playing this game by now this time last year, but I don’t mind it too much. This game looks like it’ll be great fun, if only because it’ll have nearly infinite adventures for me to have. That being said I’m hoping it fills the void left by Rogue Squadron and gives me a great dogfighting game as well.

That’s it for this week’s Video Game Tuesday! What games are you looking forward to releasing this year? Leave a comment below!