Video Game Tuesday: Breath of the Wild Final Thoughts

This week for Video Game Tuesday I’m covering what I thought of my time with the latest Zelda game. It’s my Breath of the Wild Final Thoughts.

Puzzles: I’ve already covered how I loved how Nintendo handled puzzles, but I will say one thing in addition. The puzzles weren’t necessarily difficult but there were puzzles all over the world to uncover various Korok seeds, or Shrines. I enjoyed stumbling across them in my exploration of Hyrule and I attempted to solve them on the spot as soon as I found them. For the most part I was able to do so every time with only a few exceptions. Those were ones I had to leave mostly because I had insufficient supplies to continue either exploring the area or complete the puzzles or challenges. The target balloon challenges in particular were my biggest headache, especially in the Death Mountain region because I was unable to retrieve those arrows after firing them. However overall I enjoyed coming across these random and small puzzles and solving them. Sometimes you had to throw a rock into a ring of some sort, or you had to put a metallic block in a specific place on a structure. Sure they might not take much time, but the sheer number of them was highly enjoyable.

Gear System: I also already covered that in a separate post, so check that for specifics. One more thing I will add is that I’d have loved to made my helmets invisible sometimes for certain armor sets, like the Radiant set.

Enemies: The enemies grew as I did, with some of the easier enemies showing up not at all after I had cleared all the Divine Beasts, which was a nice change of pace and kept me on my toes in my travels. Running across any Guardian was at best a headache for a majority of my playthrough, until I had finally accumulated enough materials and Rupees to acquire the Ancient armor set to allow me to not get absolutely destroyed by their laser blasts when I was unable to interrupt them with an arrow to the eye. Even then however I was still cautious around any enemy except the Chuchus.

Bosses: The bosses were for the most part, pretty easy and the world bosses were all incredibly easy as long as I had come prepared for a fight against them. The final boss was also fairly easy, but I hadn’t attempted it before I was well and truly ready to end my time with the game, which meant I had completed most of the Shrines and all the Divine Beasts. That being said if I had not attempted to do them prepared or done a speedrunner-esque playthrough I could easily see how they might be quite difficult.

Story: The story was good, and I’ll admit I had a couple tears in my eyes during my time with the Zora. Seriously though, Link caught the eye of nearly all the high born ladies in Hyrule. That was more than a bit amusing.

Artwork: I played the game exclusively in the portable mode of the Switch, and I was rather impressed with the quality of graphics. I experienced a slowdown only a handful of times and that was only when I purposefully pushing the system by blowing up 8 or more trees at once to see how the physics handled it.

Music: The music was also pretty awesome, and I enjoyed it quite a bit.

Overall: I’m really impressed with the game, and frankly I really hope that Breath of the Wild is the new standard they’ll use for every Zelda game going forward. The freedom allowed was incredibly refreshing and being able to go pretty much anywhere was incredibly fun. If I wanted to rain death from above on any enemies I could go climb that cliff next to their encampment and get the drop on them easily.

Video Game Tuesday: Breath of the Wild’s Durability System

Hey all I’m back with my thoughts on last year’s probably best game’s, that I only just got to play this last weekend, only flaw. It’s all about Breath of the Wild’s Durability System!

Durability System?: For those unaware the weapons in Breath of the Wild all have a set durability that prevents you from keeping any one weapon indefinitely. There is an exception though, but the base game still prevents that exception from being usable 100% of the time. This is highly annoying and causes you to constantly scrounge up weapons. For hoarders like myself we hate having to waste good weapons on trash enemies, but sometimes we are left with no choice but to do so.

What can you do?: Well thankfully there are trees everywhere so if you get really desperate you can always throw a bomb at a tree to knock it down to get a quick weapon i a tree branch. Unfortunately they last as long as you’d expect a stick to last, which is to say not long at all. They also do absolutely crap damage, so you won’t be taking down any real enemy quickly with it, only the easiest of monsters will fall before the branch breaks.

Does it get better?: Like I said there is one weapon that doesn’t break, but with just the base game you won’t ever be able to use it all the time, as it also has a durability and has to wait a few minutes before being usable again.

My hope is that in future Zelda games they never include the durability system in this form again. I’d really like to be able to at least repair some of my weapons for a few Rupees.

That’s it for this week’s Video Game Tuesday, do you enjoy the Durability System in Breath of the Wild? Leave your thoughts below in the comments below.

Retro Game Friday: Prototype

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This week for Retro Game Friday I’m covering another Open-World game. It’s Prototype!

Plot Synopsis: The game follows Alexander J. Mercer who wakes up in a morgue in the basement of Gentek, a genetic engineering company based in Manhattan, sending a pair of scientists that were just about to perform an autopsy running. Alex escapes, and witnesses the scientists being gunned down by military operatives. Alex is discovered and attacked. He survives bullets being fired into his chest, and leaps over a wall to safety. He soon discovers he now possesses powerful shapeshifting abilities, superhuman strength, speed, agility, durability, senses, endurance, weaponry and the ability to “consume” people to gain their memories, skills and appearance. With no memory of his previous life, Alex decides to find and consume those related to the conspiracy in order to uncover the truth.

Plot: The plot is really messed up, but given that this was a rated M game I wasn’t too surprised. The plot wasn’t super amazing, but it wasn’t terrible either.

Characters: The characters in this game are also really messed up, but I won’t go into that as it’d be spoilerific. That being said Alex was a decent lead character, but nothing amazing either.

Gameplay: This was a pretty fun game, allowing you to pretty much go around Manhattan as you pleased and do whatever you want, whether that’s going on a murderous rampage taking out any and everyone, or following the story. There was lots of violence, but the gameplay was pretty solid. That being said it was quite a bit like InFamous which came out at a similar time.

Art: The art is okay, but it’s 3D so it’s aged poorly. They did remake it for the latest generation of consoles however, so there is that.

Music: The music was okay, but I don’t much of it.

Overall: A solid game, if a bit repetitive. If you’ve never played it, try out the remastered version that comes with the sequel.

For those who like: Action, Open-World, Violence, Decent Plots, Good Gameplay, Okay Artwork.

Not for those who don’t like: Any of the above.

Retro Game Friday: Assassin’s Creed

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This week for Retro Game Friday I’m covering the first an a series I loved until the latest couple of entries! It’s Assassin’s Creed!

Plot Synopsis: In 2012, bartender Desmond Miles is kidnapped by agents of Abstergo Industries, the world’s largest pharmaceutical conglomerate. Under the guidance of Dr. Warren Vidic and his assistant Lucy Stillman, he is forced to participate in a series of trials revolving around the “Animus”, a machine capable of translating the genetic memories of his ancestors into a simulated reality. Vidic instructs him to relive the early years of Altaïr Ibn-La’Ahad, a senior member of the Assassin Brotherhood during the time of the Third Crusade. A flashback reveals that Altair, blinded by arrogance, botched an attempt by the Assassins to retrieve an artifact (the Ark of the Covenant) from the forces of Robert de Sablé, killing a fellow Assassin and leaving another severely wounded. Though Altair manages to partially redeem himself by fighting off a Crusader attack on the Assassin home base of Masyaf, his mentor and superior, Al Mualim, sentences him to assassinate nine individuals in order to regain his honor:

Plot: The plot is pretty decent, although Altair is less interesting than later protagonists in the series.

Gameplay: The gameplay was alright, but it was very unrefined something that Assassin’s Creed II would later fix. That being said it was pretty groundbreaking at the time as there hadn’t been an open-world stealth game that was quite as successful. That being said it quickly became repetitive, a pitfall most open-world games end up making.

Characters: Altair was probably my least favorite protagonist in series until Unity. That being said Desmond’s parts, while being ridiculously short were pretty interesting for him as a character. The rest of the cast was okay, but again they weren’t as good as later entry’s casts.

Art: It’s become a bit dated, but it’s not too bad by today’s standards.

Music: Good, not amazing mind, but it’s not terrible either.

Overall: If you really want to play this game you’re welcome to do so, but otherwise it’s a pretty skippable entry in the series.

For those who like: Action, Adventure, Stealth, Drama, Good Gameplay, Decent Artwork, Okay Music.

Not for those who don’t like: Any of the above.

Retro Game Friday: Red Faction Guerilla

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This week for Retro Game Friday I’m covering a game I got for free! It’s Red Faction Guerilla!

Plot Synopsis: Alec Mason, a mining engineer, arrives on Mars Tharsis Region to reunite with his brother Dan and begin a new life. While on work detail, Dan testifies about the Earth Defense Force’s (EDF) cruelty to the Martian people and asks Alec to join the Red Faction, of which Dan is a member. Dan is soon after gunned down by air support from an EDF assault team. Alec is rescued by Red Faction guerrillas and reluctantly becomes a freedom fighter.

Plot: The plot isn’t super amazing, but it’s pretty good. That being said the real draw of the game was it’s gameplay.

Characters: They were fairly bland, even Alec isn’t that interesting and that’s always a bad sign for a story.

Gameplay: The gameplay however was quite fun and allowed the player to destroy any building they pleased including bridges or catwalks, which could lead to lots of fun. While the story mode isn’t super interesting it did have an open world that allowed the player to go around destroying any building they wanted. The Nanite Rifle in particular was an amazingly fun gun to use, although ammo was very scarce unless you cheated and enabled infinite ammo.

Art: Not amazing, but not too bad compared to Gamecube or Nintendo 64 era games in terms of aging.

Music: Sorry don’t remember a thing about the music.

Overall: If you can get this game cheap, you definitely ought to try it out for a few laughs.

For those who like: Third Person Shooters, Open Worlds, Destroying Everything.

Not for those who don’t like: Any of the above.