Retro Game Friday: RollerCoaster Tycoon

Hey all I’m back with a game that I only remembered due to some stray conversation a while back for this week’s Retro Game Friday. It’s RollerCoaster Tycoon!

Gameplay: The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. The key to any park is building a large amount and diverse range of rides for the visitors. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go-karts, Ferris wheels, and swinging ships, among other rides. The intensity and type of rides must be balanced, as visitors’ preferences vary significantly from person to person. For example, some guests prefer exciting rides and have high nausea tolerance levels, while other guests are just the opposite.

In other terms it’s a basic Sim game. It was pretty interesting and I remember scheming to get ways to keep park goers kept in the park indefinitely. At least I think I remember that correctly it’s been a long time, it might be a different game. If I had been feeling irritated that day I might design my coasters to cause severe nausea.  More sadistic minded players could design rides that caused fatalities though that was more often not a good idea if you wanted to do the scenarios successfully.

Art: The art is pretty simple, and while it’s not aged terribly, it hasn’t aged well either. That being said for being done by one person by themselves that’s pretty damn impressive.

Music: I don’t remember it at all, though it’s probably fairly campy.

Overall: A game that can be fun for a little bit for more mature audiences, but younger ones might find it much more entertaining.

For those who like: Sim Games, Construction and Management Simulation, Roller Coasters.

Not for those who don’t like: Any of the above.

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Retro Game Friday: Kingdoms of Amalur

This week for Retro Game Friday I’m covering the only game made by the infamous 38 Studios. It’s Kingdoms of Amalur!

Plot Synopsis: A mortal known as the “Fateless One”, who, having died before the game’s outset, is revived in the experimental Well of Souls by the gnomish scientist Fomorous Hugues. The first and only success of the experiment, the Fateless One must escape the facility when it comes under attack by the Tuatha Deohn, a subsect of the immortal Winter Fae, who are currently waging a “Crystal War” on all the mortal races in the name of their new god “Tirnoch”.

Plot: The plot is okay, and there are plenty of sidequests, however it’s not completely original enough to be truly noteworthy to me. The fact that there is obvious and blatant nods to actual Earth mythology is a big demerit for the writing. That being said the story was enjoyable enough.

Gameplay: This played a lot like both Skyrim, in the freedom aspect (mostly although not like Breath of the Wild or Metal Gear Solid V), and Fable in the button usage and combat system.  There was enough customization to feel like you your character was unique and special for you, but not so overwhelming that you are required to spend 10 hours to get the perfect look. Although I suppose almost any game with a customization system could count as such if you want to be really picky. The combat was frenetic and fast paced, and it felt like if you put World of Warcraft and made it a single player console game. Sort of. That’s just the feeling I got from playing it.

Art: The art is okay, and while it’s aged somwhat poorly it’s not as bad as games from the 90’s or 00’s in terms of aging.

Music: Pretty standard fantasy fare, not too amazing or too spectacular though.

Overall: This is a fun game, although it has it’s flaws. Worth a shot playing it if you can find a copy.

For those who like: Action-RPGs, Fantasy, Drama, Frenetic Combat, Good Plot, Decent Artwork.

Not for those who don’t like: Any of the above.

Video Game Tuesday: Bungie’s at it Again

This week for Video Game Tuesday I’m back with a warning against holding high expectations for a company that doesn’t deserve your patronage. Bungie’s at it Again, and this crap is getting old.

Again? Really?!?: We’ve been here before, many, many times. I’m almost considering making an entirely separate category on my Blog for Tuesday posts that deal with me bashing Bungie. I’d name it Bungie Bashing Tuesdays, or something like that. The fact that I’m even jokingly considering this is mind blowing. I won’t because I’m much too lazy and unwilling to give Bungie the even minimal respect that such a column would give them, even if it’s disrespectful on the most part. So when they made an announcement this last week with their plans for 2018 I’m not going to give them the time of day anymore. I don’t care that they are trying to make up for their mistakes. The fact is really simple, we’ve done this crap before every freaking year since Vanilla Destiny has launched.

We’ve been locked out of content before, with the Dark Below “expansion”. We’ve had massive changes occur for gear before, with House of Wolves and than the Spring Updates (seriously every freaking year). We’ve had all our gear become essentially useless with The Taken King, and the following Spring Update. They’ve promised to listen to their fans, they’ve promised to be more transparent, they’ve promised to not make really freaking stupid mistakes like Legendary Engrams not dropping Legendary Gear, Pushing Atheon of the edge, or their Public Events being worthwhile #TwoTokensAndABlue. We’ve had this told to us so many times that even Kotaku, whose writers are pretty forgiving compared to me, is getting tired of their bullshit.

So please, don’t spend that Holiday gift money, on Destiny 2. Stop buying or pre-ordering their content. They don’t have a reliable track record anymore when it comes to actually delivering a lasting solution to problems their games have. The fact people have started making shirts clearly ridiculing them is not a good sign for the games they make. But hey, at least I have content to bash every year around this time.

That’s it for this week’s Video Game Tuesday.

Retro Game Friday: Heroes of Might and Magic

Hey all, I’m back with a true PC gamer classic for this week’s Retro Game Friday! It’s Heroes of Might and Magic!

Plot Synopsis: Lord Morglin Ironfist, is forced to flee his homeland through a magical portal, because his cousin, Ragnar, had usurped the throne after his uncle, Ragnar’s father, killed Ironfist’s father, the legitimate owner of the throne. He finds himself along with his few followers in a strange and uncharted land, called Enroth. The land is unruled but contested by Ironfist and three other warlords: the barbarian Lord Slayer, the sorceress Queen Lamanda, and the warlock Lord Alamar.

Plot: The plot isn’t all that special, in fact it’s pretty boring and bland. But this did pave the way for later games in the series.

Gameplay: It played like a Turn Based Strategy Game, a Sim and an Adventure style game at times and did so pretty reasonably well. By today’s standards, it’s a very mediocre game, but was pretty damn good at the time.

Art: It’s seen better days, the Artwork, while 2D, is very, very outdated. Heroes of Might and Magic doesn’t have the usual timeless quality I often praise 2D games for having.

Overall: Give this a whirl if you’re really bored, but later games in this series would probably be more fun to play. Probably.

For those who like: Sims, Adventure, Turn Based Strategy, Fantasy, Strategy, Action

Not for those who don’t like: Any of the above, or really bad artwork.

Retro Game Friday: Battlefield 1942

This week for Retro Game Friday I’m covering the first entry in a series that is incredibly popular now. It’s Battlefield 1942!

Plot Synopsis: Look up World War II.

Gameplay: This was a pretty revolutionary game at the time, as it had a massive amount of players that could play in a single match at one time. 64 players was pretty amazing. As for the rest of the gameplay it follows the now standard Battlefield formula of capturing locations and holding the majority of them to slowly whittle away the enemies spawn tickets which let an enemy respawn upon death. 1942 also allowed players to pilot various vehicles ranging from Jeeps to bombers. This made the matches get really insane when you had all 64 players playing.

Art: The art has aged poorly, but that’s to be expect of a 3D game.

Music: I don’t remember a whit, I was having too much fun gaming with my friend online.

Overall: It’s might be worth a try if you can get a free copy, but I’m pretty sure the servers for online play are down now so it’s not really worth spending any money on this.

For those who like: FPS, Military Games, World War II, Vehicular Mayhem.

Not for those who don’t like: Any of the above.

Retro Game Friday: Black & White 2

This week for Retro Game Friday I’m covering the sequel to one of my favorite games. It’s Black & White 2!

Plot Synopsis: The player is called to the world from a “pure prayer” and thus comes upon a scene of a Greek city being devastated by a huge Aztec army. After the player saves a certain number of people, their people are transported to a new land with a handful of refugee worshipers, the player must re-establish a power base from which to eventually defeat the Aztec empire.

Plot: The plot was okay, but really the meat of the game was always in the gameplay.

Gameplay: Like in the first game you could evil or good, or more neutral. Frankly I enjoyed the more neutral path as I got to make my populace happy, but was an absolute terror to my enemies. One of my favorite tactics was to have my creature toss corpses into enemy areas to cause chaos. Yeah I’m particularly evil in that manner, but frankly it was effective as hell.

Art: The art is much improved from the first, but it still has aged poorly. It’s better, but you can really tell how old the game is (12 years). There are probably mods out there to improve it if you wanted to play the game now.

Music: I honestly don’t remember much of it.

Overall: A great sequel.

Video Game Tuesday: Things I Expect to See in Destiny 2

This week for Video Game Tuesday I’m making a list, and no I’m not checking it twice. It’s Things I Expect to See in Destiny 2!

What do you mean expect to see?: I mean things that would make a huge amount of sense to be added to the game in the very near future in order to make the game feel even more alive and vibrant.

#1 Grimoire: The big problem with Grimoire in Destiny 1 was the fact it wasn’t accessible in game. It shouldn’t be hard to include something like the Mass Effect 1 Codex in the game. It’d really help flesh out the world of Destiny. This should’ve been a feature in the first game, so there is absolutely no reason that it shouldn’t be in Destiny 2 already.

#2 Reworked Matchmaking in Patrol areas: This is also something that shouldn’t be an issue, but it still is. I can zone into a public zone on Titan and be completely alone. This shouldn’t be the case, especially with 1.3 million players. I want to see the max amount of people in a zone often instead of never. I’d rather be complaining about getting my kills stolen by assholes than be completely alone attempting to do a Heroic Public Event by myself and failing miserably. The crowds you see in the social spaces should be what you see in every Patrol.

#3 Sparrow Racing: This was actually one of the better PvP activities in Destiny 1, because it was so different from the rest of the game where you are shooting everything that twitches. The fact that it happened only twice in Destiny 1 is a true shame, and frankly I’d like to see Sparrow Racing become a weekly thing like the Trials of the Nine. Of course the fact that I consistently lapped everyone on the track might make me a bit biased, but frankly I enjoyed being able to relax by racing in Destiny 1.

That’s it for this week’s Video Game Tuesday. Got something you want to see in Destiny 2? Leave it in the comments below!