Retro Game Friday: The Legend of Dragoon

Hey all I’m back for this week’s Retro Game Friday with a game I played a couple times at a friends house way back when I was a kid. It’s The Legend of Dragoon!

Plot: The plot is okay, but not that amazing either. It’s got a fairly stereotypical plot, and honestly if I hadn’t come across the name dragoon and had a flash of memory about this game I would probably not remember it at all, let alone set myself a reminder to write about this for a Retro Game Friday post.

Gameplay: What little I remember about this game was that it was mostly Turn Based and had what we now call Quick Time Events in it’s combat. Frankly I’ve always hated QTEs, a sentiment shared by many gamers I know, so the precision required for these particular ones stuck out to me as being particularly frustrating. It’s probably why I didn’t bother playing it more than a couple times at that friend’s house. The fact that the dragon transformation was rather pointless was just further incentive to disregard the game.

Characters: Dart is our lead, and honestly is as stereotypical as you can get, destroyed village, kidnapped friend and overall lack of parental figures all make him one of the more bland characters from what very little I can remember. Honestly if I hadn’t read up on the plot while finding the producer and developer information for this post I probably wouldn’t even remember his name. The rest of the cast is little better.

Art: The art is very polygonal, which means it’s aged incredibly poorly since it was released, and the CGI movies are even worse in that regard.

Overall: A very skippable game and definitely not a must play game.

For those who like: JRPGs, Mediocrity, Stereotypical Stories and Cast of Characters.

Not for those who don’t like: Any of the above.

Video Game Tuesday: Quick Time Events

This week for Video Game Tuesday I’m talking about a thing that I’ve seen done way too much in games. It’s all about Quick Time Events!

Quick Time Events?: “A quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game.” That’s the Wikipedia page on QTEs, and while that is generally how things are done that isn’t always the case.

Really?: Yeah some games like an older Spider-man game (Spiderman 2 I think) had them included in boss fights and you’d fail a fight or something equally unforgiving if you didn’t perform the QTE properly. That hasn’t happened in most AAA games for the last couple years, but it used to be so overused that there are still memes about some really dumb QTEs. The Press F (or X) to Pay Respects for example is from Call of Duty: Advanced Warfare. Was it really necessary to have that occur? I’d say no, although it might have seemed like an awesome idea at the time.

What are some good QTEs?: There’s a few, but generally I find QTEs that aren’t anything more than a single button press to be generally decent. I still hate QTEs and having them appear in boss fights in Final Fantasy XIV definitely caused more than a wipe or two, but those were pretty easy to deal with compared to some of the worse examples (like that Spiderman game).

That’s it for this week’s Video Game Tuesday, are there any really bad or good QTEs that you can remember? Post examples in the comments below.