Retro Game Friday: Rainbow Six

This week I’m back with an oldie for Retro Game Friday. It’s Tom Clancy’s Rainbow Six!

Plot: The plot is okay, but pretty standard Clancy fare. If you’ve read any of his other books you’ll get the basic picture, US government agents and/or spec ops agent(s) go against foreign antagonists to save the day. Pretty cut and dry.

Gameplay: This is a tactical shooter, which means that you are given limited assets and you can’t go in guns blazing to win. You have to use your head in order to make it through each level and plan ahead if you want to win. Most levels are actually really short in terms of actual gameplay, but the planning of each mission takes much more time and if you do it poorly you’ll most likely fail. This did a fairly decent job at pulling off this concept and set the stage for many future games in the Rainbox Six series.

Art: The art is pretty terrible now, but back then it was fairly awesome. Still it’s nothing great looking at it now.

Music: I don’t remember much of the music, but I remember it feeling appropriate it for the game.

Overall: A fairly decent game, but later entries do a better job and look better as well.

For those who like: Tactical Shooters, Planning, Forethought, Tom Clancy.

Not for those who don’t like: Any of the above.

Retro Game Friday: Crazy Taxi

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This week for Retro Game Friday I’m covering a game I swore I had already covered, but apparently I never have. It’s Crazy Taxi!

Gameplay: The gameplay is quite fun with you controlling your taxi through a busy and hilly city as you ferry customers to and from their destinations. It could really get hectic, especially if you played on the lower time limitation settings. The main goal of the game was to be as fast as you could getting to the destination while performing “tricks” like barely missing cars by going on the wrong side of the street to earn you even more points. Honestly if this happened in real life, no one would ever take a cab, which might not be a bad thing? The only problem I had with the game was the time limitations seeming to be too short, but that’s just me.

Art: The art is very dated, but was awesome for the time.

Music: It was just as frenetic as the gameplay, which was kind of the point.

Overall: if you’ve never played or at least watched someone play Crazy Taxi you ought to give a shot.

For those who like: Driving Games, Crazy Drivers, Time Limitations.

Not for those who don’t like: Any of the above.

Retro Game Friday: Sonic Adventure

This week for Retro Game Friday I’m covering one of the Sega Dreamcasts bigger games. It’s Sonic Adventure!

Plot Synopsis:  Knuckles the Echidna is guarding the Master Emerald on the floating Angel Island.  However Doctor Eggman arrives and shatters the Emerald, freeing a being that was trapped inside.  Angel Island falls into the sea, scattering the Master Emerald’s shards…

Plot: The plot isn’t super amazing, I’ll be the first to admit that. It’s pretty standard, but still the gameplay for the most part made up for it.

Gameplay: The gameplay is all in 3D and at the time was pretty damn advanced. Sure it wasn’t quite as fast as the blistering pace previous games had, but there was always going to be a loss with the transition to 3D. The biggest issue with the game was one of the 6 characters that were playable, namely Big the Cat. Big’s parts were all about fishing and were considerably slow compared to the rest of the game. It was also fairly boring to play.

Art: The art was pretty good, and while not as amazing as the sequel it was pretty amazing nonetheless. It has aged poorly, but it and the sequel both received ports to the Xbox 360 and PS3.

Music: The music was pretty different from previous Sonic games, but it was definitely fun for most of the game. That said some of it was less than spectacular like during Big’s levels.

Overall: This isn’t a must play, but it’s one of the few good 3D Sonic games from the 2000’s.

For those who like: Sonic Games, Platformers, Action.

Not for those who don’t like: Any of the above.