This week for Retro Game Friday I’m back with a classic game that is often not remembered. It’s Klanoa: Door to Phantomile!
The story begins with the legend of the land of Phantomile, a mysterious place that is fueled by the very dreams people have at night. As a result, no one can clearly remember the dreams they have had, even if they occurred recently. However, a young cat-like boy named Klonoa who lives in the town of Breezegale with his grandfather has been having dreams about a mysterious dark airship crashing into a nearby mountain, and can recall every detail of it. One day, a mysterious ship does indeed crash into the mountain, and Klonoa and his friend, a “ring spirit” named Huepow, decide to investigate. After fighting several small, round creatures called Moos, they reach the top of the mountain, only to find two mysterious creatures…
Plot: This doesn’t have a gripping plot, full of intrigue and action. Nope it’s more of a game for younger kids. I won’t say it’s got a terrible story, but it’s definitely not the strongest plot ever.
Gameplay: The gameplay is mostly 2D Platforming. I say mostly because you could interact with your environment which was in 3D. They termed it 2.5D at the time, and I suppose that term works now. Klanoa’s main form of attack is his Wind Bullet ability which lets him toss enemies around or use them to toss himself around. It’s all based off concepts tied to the wind, which was to me at the time pretty interesting. Frankly I’m kind of itching to see if I can find a ROM of it, but I doubt I have the time to indulge in that wish.
Characters: The characters are okay, and while not very deep they aren’t super flat like any character from a Twilight novel.
Art: The art has aged poorly due to the use of 3D. If they had kept it purely 2D it probably would’ve aged much better.
Music: I don’t remember any of it, sorry.
Overall: Give this a spin if you get the chance, it’s pretty good.
For those who like: Platformers, Interesting Gameplay Mechanics, A Main Character That isn’t a Plumber.
Hey all, I’m back with another answer to a question I receive a lot for this week’s Video Game Tuesday! It’s whether To Platinum or Not!
To Platinum?: I mean to complete a game 100% or to unlock all the achievements (Trophies for those PlayStation gamers) in a game. This often involves beating the game on the hardest difficulty and/or doing so in a certain way. Whether that is a time limit or a character level limit, or even just a side quest completion rate it doesn’t really matter. The actual question I get asked however often goes like this, “As a Game Reviewer do you complete a game 100% before writing the review?”.
So do you?: As a general rule of thumb, the answer is a big fat NO. I do not achieve a Platinum Trophy in a game before reviewing it, because for most games that would take way too much time to accomplish. I’ll often do the story and if it’s an RPG any sidequests, before giving a review. There have been exceptions like the one time I reviewed Coffin Dodgers, which is my all time record of lowest score ever for a game I reviewed. Now if a game was to be so short and simple to beat that I was easily able to earn a Platinum trophy in a matter of hours instead of days I might end up going for the Platinum. That is if I find the game worth investing that time into. I have a busy schedule, and while I do what I love which is to review stories in all sorts of various formats, doing that takes up a bunch of time for me. So spending hours upon hours to Platinum a game that I find boring or even just mediocre I won’t bother going for a Platinum.
But have you ever fully completed a game you reviewed?: Yes I have, Final Fantasy XV and InFAMOUS Second Son are both games I’ve completed 100%. Earning the Platinum on Second Son was pretty interesting as you ended up hearing Delsin give you a message upon achieving the final Trophy. That was a fun way to reward the player alongside the Platinum Trophy. I’d love it if more games followed that example.
That’s it for this week’s Video Game Tuesday! Do you go for a 100% completion in games you own? Share your thoughts and stories in the comments below!
Hey all I’m back with my thoughts on this years Electronic Entertainment Expo! It’s my E3 2017 Reactions!
Nintendo: Holy crap they announced a new Metroid Prime and a remake of Metroid II! Not only that, but they announced a couple of DLCs for Zelda: Breath of the Wild and gave us a release date for Super Mario Odyssey. Honestly I’m just happy at the fact that new Metroid games are coming out, but everyone should take this with a grain of salt. The last Metroid game to be released was Other M and we all know how terrible of a game that was.
Sony: Nothing really major, but they are definitely doubling down on the PlayStation VR. They also told us that God of War’s next game is set to release in Early 2018. Not only that, but they showed off what might become the best Spider-Man game ever released. I’m actually excited to play that, and we’ve had official confirmation that we won’t be chasing balloons!
Microsoft: They formally announced Project Scorpio’s details, and gave it’s final name, Xbox One X. Frankly they should have just kept Xbox Scorpio, it’s not as ridiculous a name. You’d think they’d have learnt from Nintendo’s mistake with the WiiU. Crackdown 3 is finally getting released though, so there’s that to look forward to.
Ubisoft: Showed off the now officially confirmed Assassin’s Creed: Origins that takes place in Egypt. I got burned badly by Unity so I’ll probably skip Origins unless I get a review copy. They also showed more of Far Cry 5, and announced Skulls and Bones, which takes AC4: Black Flag’s ship combat system and makes it a standalone game. As I actually enjoyed the ship battles in Black Flag, I might be interested in playing, but I also enjoyed going over and taking down the enemy crew after ramming them.
EA: More sports games of course, Star Wars Battlefront II (DICE) and a new IP from the people behind Mass Effect, Anthem that is pretty much Destiny. If you’ve read my past columns on Destiny you might be able to guess at how thrilled I am by the prospect of another “Destiny”. /run EndSarcasm.exe
Bethesda: Skyrim for the Switch, boring. Wolfenstein II is a real game and is releasing on October 27th though, so maybe Bethesda didn’t just go for obvious cash grabs for the year.
I’m back with a look at the failures from this past year for this week’s Video Game Tuesday. It’s my Losers of 2016!
PC Gaming: Before you PC Elitists get all up in arms, calm down. I’m merely stating the fact that too many games launched with poor PC versions out there. That’s what sucked for you guys.
No Man’s Sky: It had such promise, and failed to deliver on a bunch of features that were mentioned leading up to the launch. Where the hell is multiplayer anyway?
Destiny: We didn’t get Destiny 2, instead we got a piece of crap called Rise of Iron. I played it for less than a week, because I couldn’t be bothered to continue playing the game when reports were saying that Destiny 2 will wipe all our characters and everything. Plus the game was just lackluster in general, it added only a new raid, a few new enemies, strikes and some boring as hell story missions. The only bright side is that they’ve brought back the Gjallarhorn and Icebreaker, but the latter is locked behind a turned in bounty RNG. Not that RNG being horrible in Destiny is anything new. Destiny 2 really needs to fix everything with the game before I’ll continue to bother spending any more time than is needed to knock out a review. Taken King was a step in the right direction, while Rise of Iron was four steps back.
Mighty No. 9: From the creator of Mega Man, this had great promise. It turned out to be a pile of trash instead, and frankly I feel bad for any who gave money to the Kickstarter.
Star Fox Zero: Nintendo hasn’t been doing so hot in the last decade, which is a pity because leading up to the launch of the Wii, Nintendo had some of the best games on consoles. Star Fox Zero is merely another notch on the failure boat that is Nintendo. I want to care about your games, but if you can’t play games without gimmicky controls, or sub-par graphics and hardware I’m not ever going to be interested.
This week for Video Game Tuesday I’m looking at the updated PlayStation 4 units! It’s all about that PS4 Pro!
PS4 Pro?: In case you haven’t heard yet, Sony is releasing an upgraded version of the PlayStation 4. It’s called PlayStation 4 Pro, and supports 4K Resolutions and HDR. It’ll be priced at $399 in the US (the same launch price as the original PS4) and will launch on November 10th.
Wow so I wasted $400?: No, Sony has said that all PS4 titles will be playable on the original PS4. Now there may be improved performance in some cases of games like Final Fantasy XIV just because the processor is better, but for the most part if you play in 1080p already and don’t have a 4K resolution TV or Monitor you won’t be missing anything by not getting the PS4 pro. Other than coming with updated output ports and the redesigned DualShock 4 controller the Pro comes with 1TB of storage as a base option.
Really, I won’t be missing anything?: Well I mean if you own a 4K TV or Monitor and want to use that resolution and don’t have a PS4 Pro you won’t be able to of course, but 4K resolution isn’t standard in TVs yet and so there really is no need to freak out.
This is a terrible business decision!!!: Really? I think it’s brilliant, if I have something happen to my PS4 I can replace it with an upgraded console that can support better resolution and I won’t pay any more than I paid originally for the console. That’s a really great business decision in my books. Microsoft on the other hand won’t be releasing their Xbox Scorpio until next year’s holiday season. So Sony has an entire year to capitalize on profits over Microsoft. That seems like a stroke of genius in my books.
Others may disagree with me, but personally I see this as Sony once again proving that when it comes to gamers they understand them much better than Microsoft.