This week for Video Game Tuesday I’m looking at who I want to see in the newly announced continuation of Nintendo’s best fighting game. It’s all about Newcomers I Want In The Next Smash Bros!
Isaac (Golden Sun): I’ve been wanting Isaac in the series since before Melee came out, but the fact he’s only appeared as an Assist Trophy is nearly criminal. He has so many different moves with his Psy powers and is perfect for a game like Smash Bros since he can mix it up with some melee abilities. Summoning could easily be his Final Smash if they decide to keep that as a thing in this version of the game.
Son Goku (Dragonball): If even Funimation is asking for Goku to be added to the next Smash Bros, you know it probably ought to happen. I mean with characters like Mega Man, Ryu or even Cloud getting into the game, having everyone’s favorite Saiyan in the next installment would be perfect. I can just imagine him slamming a massive Spirit Bomb into the stage for a Final Smash.
Velvet Crowe (Tales of Berseria): I know that Bandai Namco helped out with the last installments of the game, so letting them pick a character from their RPG series would be awesome as a thank you. Velvet being the first solo Female lead would make an excellent addition to the roster with her various Therion skills and Martial abilities. Any of her Mystic Artes could easily become her Final Smash, or even just making it a powered up version where she uses her Therion abilities for like 20 seconds for increased damage would be cool as well. And let’s be honest, we could use more female characters in the next Smash game.
Banjo and Kazooie (Banjo-Kazooie): I loved the Banjo-Kazooie games and frankly they’d make an awesome addition to the Smash roster. I have no clue what they’d use as a Final Smash, other than some sort of Mumbo transformation.
Real curveballs I never really expect to happen:
Someone from the TYPE-MOON franchises: Any of the multitude of characters of the Nasuverse might be fun to play in a Smash Game. It’d probably end up being Artoria, because of course it would. But I can always hope for Tamamo no Mae, Ryougi Shiki, or Arcueid right? Noble Phantasm’s would be perfect fits for awesome Final Smash abilities.
Nightmare (Soulcalibur): I don’t really want to see Nightmare in a Smash Bros game, but if it was anyone from the Soul series it’d probably be him. Please choose one of the above though Nintendo if you are actually reading this and seriously considering these character suggestions.
Crazy Taxi (Crazy Taxi): I don’t mean the cab drivers, I mean the freaking car itself. Yeah I absolutely expect this to never happen, but if they were to pull it off somehow, it’d be interesting to say the least.
That’s it for this week’s Video Game Tuesday. Are there any characters you’d like to see added to the Smash Series? Leave your answers below in the comments!
This week for Video Game Tuesday I’m covering the first thing I ever learned about Game Design. It’s the fundamental First Rule of Game Design!
What is The First Rule of Game Design: KISS, or Keep It Simple Stupid. Complexity is great, but it prevents some people from playing. A simple to use or play game is always going to appeal to more people than a highly complex game.
Give me an example: Well take Steel Battalion for the Original Xbox. It had a huge ass controller required to play, and it was complex as hell. Then you have something like Halo Combat Evolved, which was stupid easy to play. Which one sold more? Halo obviously.
But that’s a pretty easy thing to do: Sure, it’s fairly simple to decide not to include a huge ass controller that must be used to play the game. But compare a game like Soul Calibur II to Super Smash Bros Melee. Both were of the same generation and Smash Bros was always more popular, despite the fact that Soul Calibur was a lot better looking. Soul Calibur was also stupidly difficult to play. Take the character Ivy for example, she has some of the most complex combos to pull off in any game, ever. She has a combo that will instantly kill the other person, but it requires you to input 32 commands, and some of them are frame inputs. For those unfamiliar with the term it means that you have the space of a single frame of action to input the command correctly. Frames go by quite fast, I don’t remember the exact FPS of the game, but let’s assume the game ran at 30fps, or 30 frames per second. You had a 30th of a second to input a command. That’s freaking insane. Oh and actually getting that move to connect? Nearly impossible unless you could buffer other actions to cover the fact that you are building up that combo input, or else it’s going to be obvious and will miss. So add even more complexity to perfect countless other moves in order to get this single move to work properly. Now look at Smash Bros. It’s incredibly easy to play and while it was difficult to master every tiny nuance of the game, it still wasn’t nearly as hard to do as even getting a single frame input to work in Soul Calibur. Simplicity is key, especially in control methods.
There is a particular reason I hate playing Battlefield games on consoles and that’s because you don’t have the hardware to drive the vehicles with a simple controller. Why the developers decide to make it so difficult is beyond me, but if they made it simpler I bet they’d outsell Call of Duty easily. Star Wars Battlefront II, or any Halo game, have the perfect vehicular control schemes. They are incredibly easy to use, but difficult to master. Driving a Warthog in Halo while giving your gunner the most cover and stability is incredibly difficult, but it’s still a thousand times easier than successfully taking off in a fighter jet in Battlefield.
Are these enough examples for you to get the point? I hope so, so when you complain about how simple a game is and how it could be more complex really think about what that actually means. It’s really hard to make something simple, but if done right it’s worth doing over any complex scheme any day.
This week for Retro Game Friday I’m covering a game I loved back in the day. It’s all about Soul Calibur II!
Plot Synopsis: The game is set in the year 1591, four years after the events of Soulcalibur.
Plot: The plot isn’t amazing, but for a fighting game it’s pretty good.
Gameplay: I love the complexity of the Soul series games, as they are ridiculously hard to play with skill. That being said I never got very good at the game, although I rarely lost if I played with Nightmare, my favorite character in the series. This game released on all three, yea Nintendo wasn’t as much a joke as it is now back then, major consoles with exclusive characters for each system. The Xbox got Spawn, Gamecube got Link, and PlayStation 2 got Hiei. I played both the Gamecube and Xbox versions of the game, and I have to say the better one was the Gamecube game. It’s not that Spawn wasn’t fun to play, he was just imbalanced and that makes for a poorer game.
Art: The art isn’t amazing, but back than it was freaking amazing.
Music: Awesome, the Soul series has some awesome music.
Overall: This is worth a play if you really like fighting games, otherwise skip it as it’s ridiculously complicated.
For those who like: Complex Games, Fighting Games, Decent Plots, Fun Characters.