Video Game Tuesday: Strategy Games

This week for Video Game Tuesday I’m back with a look at some different types of games and the bigger differences between them and the common features. It’s all about Strategy Games!

Strategy Games?: There are two main types of games that come to mind when you talk strategy games at least to me. There is the RTS, or Real Time Strategy, and TBS, or Turn-Based Strategy. They are very different in how you play them, and while there are some common strategies between the two, how you go about them is completely different.

RTS?: So RTS games are games like Starcraft or Command and Conquer. These take place in real time with you giving orders and building armies and bases to destroy your opponents. Often the biggest skill that professionals in this kind of game look for is APM, or Actions Per Minute. Getting 100+ APM consistently is generally a good thing and means you may be cut out to try becoming a pro if you so desire. If you can’t do that you’re unlikely to be able to ever compete at a professional level. I think I remember getting 100+ apm for brief spurts of time in some games of Starcraft 2, but I never considered myself ever cut out for the pro scene. One because I dislike competing immensely, and two because even getting 100+ for those brief times is already rather incredible with my physical disability.

TBS?: Games like the Civilization series are a good example, these aren’t always as action or war oriented, and sometimes you can even play a game and win without ever getting into conflict once, at least with AI opponents.  I tend to prefer these sorts of games, although I’ve not played too many strategy games in general with more in the RTS category, although those are mainly for the custom game maps and types that you could create in games like Warcraft 3. Angel Arena is still one of my favorite custom game types, beating over any DotA clone easily.

So what are some similarities between the two?: Well in both games the key to success, at least to me, is to always increase your production capabilities. This means increasing the number of your base or cities as the game progresses to constantly produce units that you may need to fight off an opponent quickly. In RTS games this means quickly building your worker units and getting a steady supply of resources as your first steps. Once that happens you can start building up your fighting force while constructing your base. In TBS games this is still the case, but it’s more about buildings and land improvements at least in the Civ series.

In addition always upgrading your units with tech upgrades as much as possible is always a key to winning, if your units can launch more powerful attacks than your opponent, battles will quickly turn your way even if you have the same amount of troops in a battle.

What’s different?: Well in RTS games speed is always going to be a priority, can you attack your enemy before they get a defense going? If so you have a quick victory in sights and can probably clinch a fast win. In TBS games, it’s more about location and choke points. If you can block your enemy from getting resources or funnel them into one area you can easily defend your bases and prevent them from overwhelming you.

That’s it for this week’s Video Game Tuesday. What are some of your favorite strategy games? What type are they? Leave a comment below!

 

Video Game Tuesday: For Chris Metzen

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This week for Video Game Tuesday I’m honoring a legend. It’s For Chris Metzen!

Chris Metzen?: Chris Metzen was Blizzard Entertainment’s Senior Vice President of Story and Franchise Development. In other words he had the final say on what the story of pretty much every Blizzard Game. He worked on pretty much every game they made in at least one form or another starting with Justice League Task Force and the original Warcraft up to the most recent launch of World of Warcraft: Legion. He also was a concept artist and voice actor for many of Blizzard’s video games. He voiced Thrall for example in every Warcraft game that Thrall appears in.

Wow, so what is happening?: He’s retiring, to spend more time with his family. It’s really hard for artists to let go of their pet projects, and Warcraft was definitely Metzen’s baby. So I respect him for having the courage and resolve to retire and spend time with his family instead of staying on to watch over his work.

He’s not staying in Game Development?: Nope, he really just wants to spend time with his family, and won’t be joining any other game studios. Again I really respect him for this choice, but given his success I have no doubt he’s pretty much set for life by now.

So what’s up with the picture above, it looks like a statue?: It is Blizzard’s farewell present to Chris for everything he’s done for the studio, which is a huge amount. It will be erected soon™.

So Chris I hope you have a fun time being a fan instead of a developer in the future! The industry will have lost one of it’s greatest, but your legacy will live on for many, many years.

That’s it for this week’s Video Game Tuesday!

Video Game Tuesday: Game Manuals

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This week for Video Game Tuesday I’m taking a look at one of my favorite things about older games! It’s all about Game Manuals!

Game Manuals?: Well for those who didn’t grow up in the 90’s or earlier, we used to have actual manuals on how to play games ranging from 10-100 pages long. Most weren’t much more than 20 pages, but even those were still filled with useful information. But I really miss the bigger gaming manuals because they didn’t just explain how to start playing and controlling the game, but they included the lore of the game as well.

Really?: Yea really, in fact the entire backstory of Starcraft was all in the game manual, and to a lesser extent Warcraft III had it’s backstory in the game manual as well.

You’re kidding me: Nope, I’m totally serious, in fact of all the game manuals I’ve read, Starcraft’s game manual is probably my favorite, because it explains how the Terran, Zerg and Protoss got to the star systems they were in. It also gave unit information for most of the video game units explaining how they worked and why they existed. If you actually read the manual you’d learn about stuff like Firebats and Marines working in pairs to deal with all sorts of enemies, something not explicitly explained in the game.

That’s it for this week’s Video Game Tuesday! What were some of your favorite gaming manuals? Leave a comment below!

Video Game Tuesday: Player Generated Content

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This week on Video Game Tuesday I’m taking a look at one of my favorite things in video games. It’s Player Generated Content!

What is Player Generated Content?: It’s stuff made by players using tools provided to them by the developers of the game. This can range from custom maps in a game like Halo to full blown custom mods with custom models and rules like DotA in Warcraft 3!

Why is it so cool: It can add hours of fun game time to the game, in fact some of my favorite times playing Warcraft 3 and Starcraft were playing custom maps like Angel Arena or Fastest Map Ever respectively. Grifball was another favorite game mode of mine, which was a custom mode in Halo 3, before becoming a full on game mode by developers in later games.

Why it can be bad: Sometimes the tools the developers give us aren’t enough to make decent game modes by ourselves. Other times they think they can pad gameplay hours with the expected player generated content. I don’t mind them giving us the tools to make cool things, but I don’t want them to advertise that as a feature that will add hours of game time.

Player Run Events: This isn’t Player Generated Content as much as it is a communal event planned by a person or group to take place in an online game. I took part in one just the other day on Final Fantasy 14 which was quite fun. It was a hide and seek game in one of the capital cities that offered pretty amazing prizes, from vanity items like swimsuits, to some of the best crafted gear in the game or even a run through some of the hardest content in game by one of the servers best raid teams.

That’s it for this week’s Video Game Tuesday!

For those interested in what Player Run Events are like check out this blog!

Video Game Tuesday: Heroes of the Storm [Technical Alpha Impressions]

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This week I’m going over a game that isn’t even close to being in Beta let alone released yet! It’s Heroes of the Storm, Blizzard’s take on the Multiplayer Online Battle Arena (MOBA) genre.

Plot Synopsis: There is no plot as of right now, and it’s highly unlikely that there will be one, however if were to be one it’d be weird.

Gameplay: This is going to be the main section of this review since it’s in Technical Alpha right now and things are very likely to change gameplay wise for individual heroes, however the core gameplay will stay most likely. If you’ve never played a MOBA before here is quick rundown from the League of Legends wikipedia entry:  Players gain levels from killing the opposing team’s Champions, controlled by other players or bots, and minions that regularly spawn and attack the other team’s turrets, minions, and champions. In the classic game mode, the map is typically divided into “lanes”, which are paths that spawned minions take, the “jungle”, an area between lanes where neutral monsters spawn, and “bases”.

The main differences between HotS and other MOBA games is that you don’t get any currency to spend back at base to buy items to improve your hero, instead you get talents at certain level milestones that let you modify your abilities and at level 10 you unlock a choice between two different ultimate abilities. In addition you gain experience as a team instead of as an individual which removes the need for last-hitting and kill stealing, which is a major skill in other games that can be very aggravating to your teammates and opponents. Everything you do gains experience for your team, be it healing other teammates or lane minions as a support character, laying traps down to ambush the other team as a specalist hero (more on them later) or taking down the opposing team as a warrior or assassin hero. This makes playing as a healer on your team fun instead of something you do cause you drew the short stick, and you can still kick butt even as a healer, just not as much as other heroes can. Specialist heroes, like Gazlowe from the Warcraft universe, are special heroes that focus on laning (progressing your minions and therefore your teams overall progress towards victory) and aren’t very offensive oriented. They are more adept at laying traps although some like Abathur can be very offensively capable with their abilities. As of right now there are only 4 specialist heroes in the game, and I’d love to see more because I hate playing as all the ones that are out at the moment.

I recently played as Malfurion, from the Warcraft universe, and had a blast even though I tend to hate healing in games. I prefer heroes like Nova, a stealthy ranged assassin from the Starcraft universe that specializes in taking down the enemies but has terrible health) in other games like League of Legends. I also don’t tend to like playing against other people in games, but I really enjoy playing against humans in HotS because you can’t really be bad as long as you learn throughout the match.

That said there are things that concern me, it takes way too long to accrue enough in game money to unlock certain heroes, like Nova, whereas other heroes, like Malfurion, are easily bought. I think the upper limit on in game money purchases should be no higher than 5,000 gold, which if you are lucky for 10 days and did every daily those days, you could buy any hero. 10,000 is too large a number even when you are just starting out and getting a lot of money from leveling up your account. Also you should be able to complete a daily with any hero rotation, this last week I got a daily to play as a specialist hero and couldn’t finish it without buying a hero because there were none in the free rotation. Also you should be able to buy vanity items like hero skins for a very high amount of gold, something like 10,000 for a skin would be reasonable, because all things should be unlockable given enough time. If people want to just buy something with real money outright and earn that immediately that’s okay, I’d rather earn it without spending real money but still be able to have fun skins or mounts.

Art: The art is pretty amazing, but I expect it to get better by launch. Certain things bug me, like the little puddles in the Raven Lords map which has the same effect as cloaked units like Nova or Zerateul which is very confusing for some players.

Music: While I enjoy the fact that it’s a mixture of the three main Blizzard universes I really would love for some more variety, like taking really popular songs from each franchise and being able to have that play in the background. Maybe even being able to pick your own favorite BGM from a selection of BGM’s from each franchise in the menu.

Overall: I’m going to enjoy playing HotS much more than I ever enjoyed playing League of Legends or Defense of the Ancients All-Stars back in Warcraft 3.

For those who like: MOBAs, Blizzard Games, Online Multiplayer.

Not for those who don’t like: Any of the above.