Manga Monday: Dr. Stone by Inagaki Riichiro

This week for Manga Monday I’ve got a Quick Review of a fairly new series. It’s Dr. Stone by Inagaki Riichiro!

Plot Synopsis: This science-fiction adventure series follows what happens when suddenly the world’s biggest-ever “crisis” arrives….

Plot: This series starts off pretty well, and while Senkuu is a really odd character, I like him quite a bit. Eccentricity isn’t a bad thing. I was quickly entranced by the series, but given that it was written by the Mangaka of Eyeshield 21 I shouldn’t have been surprised.

Characters: Senkuu and Taiju are our male lead characters along with Yuzuriha as our female lead. They are all really interesting characters and frankly I’m super intrigued by them. Senkuu is a genius, and Taiju seems to be the brawny guy. So I’m really looking forward to reading the rest of the series.

Artwork: The artwork is awesome, as one would expect from a Jump series.

Overall: I won’t say it’s a must read, but it’s pretty darn close to being one.

For those who like: Sci-Fi, Drama, Romance, Action, Adventure, Excellent Plot, Fantastic Cast of Characters, Amazing Artwork.

Not for those who don’t like: Any of the above.

Video Game Tuesday: Open Letter to Hello Games

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This week for Video Game Tuesday I’ve got a message for the makers of No Man’s Sky. It’s an Open Letter to Hello Games

To Sean Murray and Hello Games,

First things first, congratulations on launching No Man’s Sky. I don’t think anyone can say that it’s not an impressive feat to launch such a game with a huge amount of content with such a small team of developers. Now that the niceties are out of the way, let’s get down to business. Mainly the lack of communication that you have had since the game has launched. I understand that the community had a large backlash towards you and that can be a scary thing. Honestly I truly get it, and I understand the desire to hole up and ignore the world, better than 99% of the world’s population understands frankly. But that doesn’t excuse the fact that you didn’t have proper communication leading up to the games launch and essentially none after the launch. You guys tweeted that you were super excited about the amount of people playing that first day, which is great.

But you never explained why things you said would be in the game weren’t in it. Why can’t we see other players? I can understand if the feature was cut, I do, but you have to say why in order for people to understand. You haven’t done so, and in fact you haven’t said why to any of the numerous questions sent to you from the community. The No Man’s Sky subreddit is a wasteland full of angry people who wanted nothing more than to love the game you made, but you didn’t give any explanations why it’s so different from the promotional material we saw leading up to the launch. This makes people angry, and frankly they are completely justified with that reaction. Your lack of communication is unacceptable, even Bungie a developer who has been a laughing stock in the community for the last couple of years has a nearly weekly post saying at least something, even if most of the time it’s nothing of substance.

So if you ever want to earn back the respect, you’ll need to break this silence. It’s been months coming and frankly every minute that goes by without anything said from you is going to cause you to become more and more hated. So my advice is to just speak up. Be honest, be frank, we’ll understand, but we can’t do that if you don’t talk to us, the gamers who wanted to love your game.

Michael Blaker

Sensate Saturday: Area D Inou Ryouiki by Nanatsuki Kyouichi

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This week for Sensate Saturday I’m covering a less well known series. It’s Area D Inou Ryouiki by Nanatsuki Kyouichi!

Plot Synopsis: The “prison survival action” story is set after the sudden emergence of special powers in certain pockets of humanity. To deal with these so-called “Altered,” a mysterious remote island prison named “Area D” was built.

Plot: The plot is pretty freaking serious and pretty gory as well. It definitely fits the Horror genre in my opinion, although more for shock factor than anything else. I won’t spoil it but I’ll just say that in the first chapter I nearly gagged.

Characters: Jin is the main character, and he’s a pretty bad ass guy. The rest of the cast is great, although Ida is my favorite of the bunch.

Art: The art in this series fits it perfectly. It’s definitely not something for kids.

Overall: If you can stand the gore, it’s pretty good.

For those who like: Action, Violence, Gore, Drama, Excellent Plot, Fantastic Cast of Characters, Great Artwork.

Not for those who don’t like: Any of the above.

Sensate Saturday: Cage of Eden by Yoshinobu Yamada

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This week on Sensate Saturday I’m covering a series I enjoyed despite it being a horror series. It’s Cage of Eden by Yoshinobu Yamada!

Plot Synopsis: Middle schooler Akira Sengoku and his class are flying back to Japan from their school trip to Guam, along with other classes from their school and various passengers. But their trip takes an unexpected turn when their plane hits unexpected turbulence and crashes on a Pacific island.

Plot: The plot is pretty engrossing, despite it being a pretty scary and disturbing series. I did enjoy it quite a bit, but this is most certainly not a series for kids.

Characters: Akira is a pretty bad ass lead, while Rion is also amazing as the female lead. There are plenty of characters, and lots of them are badasses. I personally like Yarai the most.

Art: The art style is Shonen, but this could’ve easily gotten away with being a Seinen series if the author wanted it. That being said it is very good.

Overall: This is well worth your time to read, even if it starts off slow.

For those who like: Horror, Romance, Action, Badass Characters, Excellent Plot, Fantastic Artwork.

Not for those who don’t like: Any of the above.

Retro Game Friday: Lost in Blue

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This week for Retro Game Friday I’m covering a game I think was a launch title for the Nintendo DS way back in 2005. It’s Lost in Blue!

Plot Synopsis: The story begins with the protagonists, a pair of teenagers named Keith and Skye, riding on ship when a massive storm causes the vessel to sink. In the commotion, Skye manages to get on a life raft while Keith plunges into the water, at which point he loses consciousness.

Plot: The plot is kind of simple, find beautiful girl who was shipwrecked with you and break her glasses to cause her to rely on you to get off the island hopefully falling in love with your player character. Okay so that really isn’t the whole plot, but this is definitely a game where the girl is rather helpless due to her poor eyesight. Which is a shame because I sucked at this game and I could never get her to open up to me enough so she would help me around the camp. Maybe because I suck at gimmicky games and she’d never date a loser like me.

Gameplay: Being a launch title of the Nintendo DS it relied heavily on all of the gimmicky functions of the system, like blowing on the microphone to start a fire while alternating between hitting the L and R buttons. Or fishing by using the stylus.  If they didn’t rely on the gimmicks for this game, I would’ve enjoyed the hell out of playing this game; and wouldn’t have forgotten about it until I was looking for a shoe to squash a bug and saw the game box lying in a corner of my closet I never look in.

Music: Like the rest of the portable games I review, I never really listened to the music for this game, mainly because I’d play this on a plane, which is already awkward enough.

Art: The great thing about this game is the artwork, later games in the series seemed to drop the anime-style art, but I think that was to the detriment of the game.

Overall: If you enjoy gimmick laden games, and want to play a great dating simulator play this. Wait it was a dating simulator right?

For those who like: Survival Simulator, Gimmicks.

Not for those who don’t like: Either of the above mentioned items.