This week for Retro Game Friday I’m back with a really unheard of title. It’s Real Time Conflict: Shogun Empires!
Plot Synopsis: Two brothers are locked in bloody combat in feudal Japan.
Plot: That was the best plot synopsis I could come up with, sorry. The plot is so thin that it’s pretty much not there to begin with. Not that the gameplay is much better…
Gameplay: This is an RTS, which is almost never done right on anything other than the PC. This game shows it, although not because it was difficult to win, but because it was so freaking boring. You could, and should, use only units of archers to absolutely dominate any battle. Everything else was pretty much blown away if you just overwhelmed them with a shit ton of archers. Seriously though it’s such flimsy gameplay that they could as well have thrown in the entire works of Shakespeare and still no one would’ve cared enough about this game to give it more than an hour or two of play. Although that might just be insulting to the Bard.
Art: The art is terrible, and even the cover art is incredibly dated. I mean seriously, those CG models are freaking terrible.
Music: I don’t remember a whit of it, sorry.
Overall: Never play this game unless you have no other choice of any other activities. Which should never happen as even sleeping is a better use of time then playing this piece of garbage. Just stay far, far, away from this.
This week for Retro Game Friday I’m covering a game I frequently forget exists. It’s Star Fox Command!
Plot Synopsis: The planet Venom’s forces were all but destroyed, and there is thought to be peace. This is not to be, however, as a race of beings known as the Anglar rise from the acidic oceans of Venom, thought to be unable to support life. The leader of the Anglar plans on destroying the Lylat system, which Fox McCloud and crew set out to save. The Star Fox team has broken up, but re-assembles to fight the threat…
Plot: The plot was not that great, and even more frustrating is that there is no true ending to the plot despite there being nine different endings. Unfortunately for Command the gameplay wasn’t enough to save it.
Gameplay: The gameplay was okay, but what would have been okay with just standard Star Fox gameplay was mired by the fact that you had to plot your flight path using the touchscreen of the DS. This feature was supposed to add strategy, but to me it was all pointless gimmicks made to a perfectly okay game in order to highlight the DS’s touch screen technology.
Characters: What was unusual for this game was the fact that it allowed the player to play as 14 different characters, ranging from Fox to Panther from Star Wolf.
Overall: A less than spectacular game marred by the unnecessary focus on the touch screen.
For those who like: Star Fox, Gimmicks.
Not for those who don’t like: Either of the above.