Retro Game Friday: Shogun Empires

This week for Retro Game Friday I’m back with a really unheard of title. It’s Real Time Conflict: Shogun Empires!

Plot Synopsis:  Two brothers are locked in bloody combat in feudal Japan.

Plot: That was the best plot synopsis I could come up with, sorry. The plot is so thin that it’s pretty much not there to begin with. Not that the gameplay is much better…

Gameplay: This is an RTS, which is almost never done right on anything other than the PC. This game shows it, although not because it was difficult to win, but because it was so freaking boring. You could, and should, use only units of archers to absolutely dominate any battle. Everything else was pretty much blown away if you just overwhelmed them with a shit ton of archers.  Seriously though it’s such flimsy gameplay that they could as well have thrown in the entire works of Shakespeare and still no one would’ve cared enough about this game to give it more than an hour or two of play. Although that might just be insulting to the Bard.

Art: The art is terrible, and even the cover art is incredibly dated. I mean seriously, those CG models are freaking terrible.

Music: I don’t remember a whit of it, sorry.

Overall: Never play this game unless you have no other choice of any other activities. Which should never happen as even sleeping is a better use of time then playing this piece of garbage. Just stay far, far, away from this.

Retro Game Friday: Infinity Blade

infinity_blade

This week for Retro Game Friday I’m covering one of the first games for the iPhone! It’s Infinity Blade!

Plot Synopsis: The game follows a cyclical narrative structure in which the player-character and his descendants individually explore a castle in a quest to battle the primary antagonist, the immortal God King. In the game’s introduction, the player-character has just finished this quest, but is slain by the God King. The player then assumes the role of the dead character’s descendant as he starts his own journey at the beginning of the castle.

Plot: The plot isn’t amazing, in fact it’s pretty much a gameplay device, but hey at least it has a plot! Sort of.

Gameplay: As a touchscreen game I don’t really enjoy the game all that much, but it was a lot easier to control than most touch screen games. However the difficulty in progressing after failing multiple times was daunting and it definitely wasn’t conducive to new gamers. That being said people who enjoyed Dark Souls like games will enjoy the difficulty scaling. One bad thing however is that this was definitely made during the days of Pay to Win being a business model, and you could spend tons of dollars getting godly equipment to break the game.

Art: The art is okay, but it’s definitely aged.

Music: Don’t remember much, as I played it on the bus on my way home from college so I rarely if ever had the music on.

Overall: If you’ve never played the game, feel free to give it a download if you have an iPhone, but it’s not necessary unless you’re a bit of a masochist.

For those who like: Punishing Difficulty, Pay to Win, Cyclical Plots.

Not for those who don’t like: Any of the above.