Video Game Tuesday: Violent Games Are Not The Problem

I’m back with a topic that is really starting to piss me off for this week’s Video Game Tuesday. Violent Games Are Not The Problem!

What?: So recently our beloved leader of the United States Vladimir Putin Trump, and no I don’t like Trump if you can’t tell from me implying that he’s a puppet of a foreign government, stated that he believes that violent media, namely movies and Video Games are at fault for influencing people to become more violent. I have so many problems with this bullshit that I could rant for ages. I won’t though, and will stick to a few paragraphs at most.

Video Games Do NOT Cause Violent Behavior: The American Psychological Association (APA) has stated in a recent memo that there is no viable link between violent games and movies and violent behavior. These are people who perform hundreds of studies and actually know what the fuck they are talking about. So the next time you turn on the news, and no Fox isn’t actually a news channel it was made for sensationalism not accurate or even coming close to factual reporting; and hear a person saying video games are the problem, ignore them. They have no idea what they are talking about. Besides if that was the case, and it isn’t because even watching an episode of Mr. Roger’s Neighborhood could cause a kid to become violent, there would be so many mass shootings around the world that most of humanity would be dead or hiding in the ruins of civilization.

Here’s the quote from the APA “The less publicized, more scientifically sound view [is] that little evidence exists that playing violent video games produces violent criminal behavior”.

So when Trump announced his meeting with video game industry leaders I was more then a bit pissed off. This isn’t the first time something like this has happened, in 2013 Vice President Biden held a similar meeting with industry leaders and it went nowhere because they aren’t the issue. Easy access to guns and poor mental health care are the things we should be focused on. The fact that so many people with mental health issues are not being helped by the government is a huge problem, and it’s not just an American issue.

We don’t as Humans have enough care for people with issues like severe depression. So many people believe that it’s something you can just get over, and that’s patently not true. I’ve dealt with severe depression for many, many years and it has never once gone away. I’ve had times in the past where I was almost able to forget the negative sides of myself, but it never fully went away. There’s always a part of me telling myself that I’m an utter failure and waste of oxygen. That I should just give up and find some shallow ditch to lay down and die in. But I’ve never once performed a criminal act of violence against another person. And I’ve been playing video games longer than I’ve known and felt my severe depression.

That’s it for this week’s Video Game Tuesday.


Retro Game Friday: MechWarrior

This week for Retro Game Friday I’m covering a real oldie. It’s MechWarrior, the original 1989 game!

Plot Synopsis: The story follows a mechwarrior by the name of Gideon Braver Vandenburg. His family has been murdered and the chalice that proves he is heir to the throne of his planet, Ander’s Moon, has been stolen. Without the chalice he is exiled. Gideon must develop a force of mechwarriors and battlemechs, find those who committed the acts against his family, and take his revenge within five years or all is lost…

Plot: The plot is okay, but not super amazing either. That being said that wasn’t really the point of the game.

Gameplay: Honestly it played a bit like Battlezone, just a bit more complicated with various classes of mechs ranging from quick types to hard hitting types with tons of weaponry . There was also a sim portion to it that revolved around purchasing and repairing your Mechs as well as negotiating contracts with various factions. It was pretty fun, but it was heavily limited by the hardware.

Art: It’s aged really poorly, but that’s to be expected from a game made in 1989.

Music: I don’t remember any of it, if it even had music.

Overall: A fun game, but later entries in the series would probably be more appealing to more modern gamers.

For those who like: Sci-Fi, Military Games, Mecha, Action, Drama.

Not for those who don’t like: Any of the above.

Video Game Tuesday: Next Gen Consoles Already?

This week for Video Game Tuesday I’m discussing a recent rumor that’s cropped up. Is it time for Next Gen Consoles Already?

What?!?: So apparently according to the rumor mill, and while there has been no proof offered yet the person making the claim is purportedly fairly reliable, Sony has sent out PlayStation 5 Dev Kits out to third party publishers.

What does this mean?: Well honestly, if it’s true that points to a possible release of a new console in the next couple of years. Honestly I don’t know how I feel about it. Frankly I feel like a ton of games aren’t taking full advantage of the processing power of the consoles available, and I’m not just talking about the XBOX or PS4 Pro. The switch is a special case due to it’s dual nature as both a home console and portable unit. However this might just be me being influenced by the last generation of consoles which lasted much longer than prior ones.

What are the specs?: We don’t know them, and honestly it’s way too early to tell anything concrete about such things. But I’d expect at least upgrades to everything the PS4 Pro has.

What else could it be?: Well it could be a PS4 Pro Slim version that has slightly upgraded components in a smaller frame. Honestly I’d not be surprised to see such a thing happen, and I’d personally be pretty stoked about that, as while I love my PS4 having a PS4 Pro would be nice if I could fit it in the same space as my PS4.

That’s it for this week’s Video Game Tuesday, what do you think about a new generation of consoles being released in a year or two? Leave a comment below.

Retro Game Friday: Crysis

This week for Retro Game Friday I’m covering a game that was the benchmark for graphics in gaming for a while. It’s Crysis!

Plot Synopsis: The game begins on August 7, 2020 when North Korean forces led by General Ri-Chan Kyong take control of the Lingshan Islands. A team of American civilian archaeologists, led by Dr. Rosenthal, send out a distress call indicating that they have discovered something that could change the world. A week later, Raptor Team is dispatched to the islands, with the core mission of evacuating them and securing any valuable information that they have. The team consists of Nomad, Psycho, Aztec, Jester and team leader Prophet (all under code names); they are outfitted with Nanosuits, which help protect them from gunfire and explosions, as well as giving them superhuman strength and abilities. As they perform a high-altitude jump onto one of the islands, an unknown flying entity disrupts the jump by smashing into Nomad, and the team is separated.

Plot: The plot is okay, but it’s not super amazing either. That being said it wasn’t terrible either. It just was, and while Mediocre isn’t quite the right word I want to use, it’s the best I can come up with at the moment with a splitting headache.

Gameplay: This plays like a lot like other FPS, the big “gimmick” for Crysis though was the ability to switch between various power armor modes. There was Speed, Armor, Strength and Cloak. Frankly I preferred Speed as I enjoyed getting reloading faster, but that might just be my personal preference for speed archetypes in almost every game.

Graphics: This game’s max settings were incredibly expensive to be usable at the time of release because of how much strain they caused. You might remember hearing the question “Can it run Crysis?” as a way of determining how much of a powerhouse your PC was. So yes, the game looked pretty damn amazing. That being said it still aged not particularly well, but a hell of a lot better than Halo CE did, although that is a game from the previous generation of gaming.

Music: Honestly don’t remember it, and frankly I might not have ever listened to it as I was using a roommates computer to play it during college.

Overall: A good game, but mostly famous for being a graphical nightmare for PCs if you didn’t have a powerful enough computer.

For those who like: FPS Games, Sci-Fi, Military Fiction, Drama, Action, Awesome Artwork (especially in the day).

Not for those who don’t like: Any of the above.

Video Game Tuesday: Musou Games Are Terrible

This week for Video Game Tuesday I’ve got a counter point to last week’s post. It’s all about why Musou Games Are Terrible!

Wait didn’t you write last week they were great?: Yeah, I said they were good for about only one thing. Stress Testing. However most gamers don’t really care about that sort of thing. In fact it’ll never cross their minds.

So what makes them terrible?: Well they are highly repetitive, all the missions pretty much play the exact same way with only minor variations if any between various missions. There are harder difficulties, but those are only artificial time extenders as most of the time people won’t bother to even do anything past easy or normal mode in any game, let alone one as repetitive as a Musou game.

What else?: Well the games have for almost every single one, a terrible story. Sure there are some exceptions, even one that I’ve personally played but those are just that, exceptions. The story of the main Dynasty Warriors game is based off a very classic Chinese story called Romance of the Three Kingdoms, it’s not a terrible story, but you can only play it so many times before you start feeling like throwing up. The various “crossover” Musou games are generally no better with it either following the original material of some series that it’s featuring or having a really bad “original” tale that serves to explain why all the various characters are playable.

You mentioned exceptions?: Yeah, I’ve got one exception that I’ve personally played and it was actually a great story. The gameplay was less than spectacular, but the story was awesome. It’s Fate/Extella and I really liked the story, it even had a reasonable explanation for each of the various story modes that actually makes sense. The fact that it ties into the Fate/Extra storyline is just icing on the cake. Although I will admit that seeing Tamamo overshadowed by Nero, again was frustrating. Hopefully Extella Link will remedy that, as frankly Tamamo really deserves some love and care.

That’s it for this week’s Video Game Tuesday. Do you like these types of posts? Leave a comment below!


Retro Game Friday: The Falsebound Kingdom

This week for Retro Game Friday I’m covering a rather obscure game in a series that was a huge fad back in the 2000’s. It’s Yu-Gi-Oh: The Falsebound Kingdom!

Plot Synopsis: Yugi, Joey, Tristan, and Téa being invited to the testing of the virtual reality game “Kingdom,” created by the company SIC. When they enter the game they soon find themselves trapped within it, and they must summon the help of the game’s characters and monsters in order to defeat the game’s villain, Emperor Heishin, and ultimately stop the plans of the game’s designer, Scott Irvine…

Plot: The plot is pretty freaking terrible, although it serves as a reminder that the “trapped in game” plot device has been around for ages.

Gameplay: This plays mostly like an RPG, although there are some Turn-Based Strategy elements as well. Frankly the game wasn’t that great and the fact you’ve probably never heard of the game is a good indication of how bad it was.

Art: The art is really dated, but given that it’s almost purely 3D on a console that wasn’t known for it’s power compared to it’s competitors is another sign that this game wasn’t all that big.

Music: I don’t remember it at all, sorry.

Overall: Skip this game, it’s definitely not worth your time playing, unless you are incredibly bored. However there are better games out there that are free.

For those who like: Yu-Gi-Oh, RPGs, Turn Based Strategy.

Not for those who don’t like: Any of the above, terrible plots, or Konami in general.


Video Game Tuesday: Musou Games are Great

This week for Video Game Tuesday I’ve got an opinion piece on a very specific game type. It’s all about why I think Musou Games are Great!

Musou Games?: Musou is the Japanese word for the Dynasty Warriors franchise and it’s variou spin-offs. It’s also the type of game the series has come to represent. An endless hack and slash where you take over territories on a map as a “Hero” of some sort against hordes of unending waves of trash mobs that often die in one or two hits. There have been tons of various spin-offs and “crossovers” from the Zelda series to One Piece. They typically are really repetitive games to play as well, and the story you experience isn’t all that great. It’s either told in a terrible way, or it just has a really crappy story over all.

Wait so how are Musou Games Great than?!?: Well they are really good at one thing. Stress testing hardware. If you want to really test your hardware, be it console or PC, a Musou game is a great way to do it. The unending waves of trash mobs are great to really test how your GPU, CPU and RAM handle them. For instance I could pop in the Gundam Musou game I got for my Xbox 360 on a whim for incredibly cheap during a game store’s store closing sale, and let a ton of enemies spawn in a territory. How long would it take my Xbox 360 to start lagging? How long does it take for it to crash? How long, and no I obviously never tested this far I am rather poor and wasting a perfectly good console is just stupid, till it fries my system completely? These are all answers you can get from playing a Musou game. Well I assume that’s the case for the last one, as I remember learning once the hard way about making damn sure how many polygons I’m adding to a 3D model. See if you accidentally add 10,000 instead of 100 or 1,000 polys to a model it could, at the time which was admittedly a decade ago, utterly ruin someone’s graphics card or entire motherboard from overworking it. So I learned really quick, and thankfully didn’t destroy my computer. However it’s the same principal, all those enemies have polygons, even if just a small amount to save on processing power. Musou games are programmed so that you have endlessly spawning enemies until you claim an area. This isn’t even accounting for the same amount spawning in your already claimed areas to attack enemy ones.

That’s what makes Musou games great. That’s it for this week’s Video Game Tuesday.