This week for Video Game Tuesday I’m covering my most disliked quest genre in all of gaming. It’s my Most Hated Mission Type!
What is it?: Escort Missions, or Quests. I freaking hate doing these missions because I almost always feel like I have to babysit the NPC I’m escorting, who will do nothing but get into trouble and cause me grief.
Really?: Yeah, so I guess my hatred of the mission first really appeared with my time playing Vanilla WoW as an Alliance player in the Westfall zone. As anyone who played during that time will probably remember, that is the first zone most Alliance players will be in that allowed PvP on PvP servers. There’s one specific quest chain that was in the zone that dealt with the first dungeon many Alliance players would ever encounter, The Deadmines. The very last quest before the one that led to you being instructed to actually venture into the dungeon required you to escort an NPC to the entrance of the building that led into the dungeon. You were required to defeat many spawned enemies, in an area that was full of annoying rogue and mage type enemies as well.
In addition if you were unlucky enough to do it when a Horde player was skulking around they could easily just kill your NPC causing you to fail the quest instantly. This would mark them for PvP, but as most of these people were Rogues who could use the skill Vanish it was rather pointless trying to deal with them even if you were of the same level, which you often weren’t.
But they can’t all be bad!: Well that’s true, Bioshock Infinite for example actually had a great escort mechanic, in that not only did your companion Elizabeth not constantly draw fire onto her (she couldn’t die thank god) she also used her powers to change the battlefield to your advantage. She also threw you ammo occasionally during a firefight which would instantly refill your currently equipped weapon. But she is one of the few exceptions. Most of the time, Escort Quests are still a pain in the ass.
That’s it for this week’s Video Game Tuesday. What are some of your least favorite mission types? Leave your answers in the comments below!
This week for Video Game Tuesday I’m talking about the success of Final Fantasy XIV’s latest hardcore encounter. It’s Why Ultimate Coil Should Be The Gold Standard!
Ultimate Coil?: The Unending Coil of Bahamut (Ultimate) is the latest hardcore fight in Final Fantasy XIV. To even enter Ultimate Coil it requires the player to clear the Savage version of Omega Deltascape V4 (The Exdeath Fight). Plenty of players have yet to even clear that fight, and as of the time writing this post (9 days after the release of the encounter) there still hasn’t been a clear of Ultimate Coil. That being said there are no new mechanics to the encounter which features Twintania the boss of Turn 5, Nael the boss of Turn 9 and Bahamut the boss of Turn 13. It’s merely just incredibly unforgiving and hard. If you make a single mistake it almost assuredly will lead to a wipe. This is the type of content that should be present in every MMO out there, the type that is so hard to complete it takes people weeks or months to complete.
The actual fight is said to last for about 20 minutes in total, not terribly long compared to past Square Enix bosses like the 18 hour boss fight of XI’s Pandemonium Warden. People have yet to complete this fight and I find that fact incredibly amazing. There are no bullshit glitches (Crota I’m looking at you, you teleporting bastard), no unknown mechanics, just pure difficulty. The first group to clear this encounter will probably go down in gaming history as some of the best gamers in gaming history. They’ll be up there with the likes of Mionee, a World of Warcraft player who has been soloing the hardest encounters in the game by herself for years.
So Gold Standard?: Yea, if other developers can adopt this sort of fight to their own games it would mean a lot for the hardcore players. Imagine doing a boss fight in Destiny where you not only took on Oryx, but had to deal with Atheon and Crota with all their mechanics at the same time. It’d be insane, heartpounding and a ridiculous bragging point if you and your friends could actually complete such an encounter. Ultimate Coil has a gear reward that matches the same you’d get from V4 Savage, with just an extra materia slot, so for the most part it’s only there for bragging rights, but that isn’t a small thing.
That’s it for this week’s Video Game Tuesday! Do you want to have the hardcore boss fights in your games be like Ultimate Coil, where you just have to be nearly perfect in execution to succeed? Leave your answers in the comments below!
Edited on 11/4: The Unending Coil of Bahamut (Ultimate) was beaten 12 days and 2 hours after release on 11/4/2017.
This week for Video Game Tuesday I’m back with a topic many gamers should read a heck of a lot more often. It’s all about Patch Notes!
Patch Notes?: Patch Notes are notes of any and all changes that occur when a game is updated. These are most of the time fairly boring reads, especially in the bug sections, but nevertheless such things are really worth reading. Especially the bug portions, because it might just help you avoid getting a game breaking bug, or getting corrupted save files and losing all your progress in a game.
All of your progress, really?: Yeah, really. In MMOs it’s especially worth reading any and all Known Bug sections of Patch Notes before playing. The ideal time to do so? While your game is updating. In fact it’s also worth having your phone or tablet’s web browser open to any community sites, be that a fan site like Blizzard Watch for Blizzard games or a really active subreddit like the Final Fantasy XIV subreddit. This should be done during any major patch, and especially during Expansion launches. They’ll put up things like PSA’s about what not to do. For instance in FFXIV’s latest expansion Stormblood, there was a particularly nasty bug with the first Primal fight players experience in the expansion at level 63.
If you entered the instance and were sitting or doing any emote at all prior to entering you would be kicked from your character and be unable to log in to that character at all once you finished the instance. This was particularly bad, and was just one of the many issues that were occuring during Stormblood’s launch. There were also congestion issues and server issues that were occurring due to DDoS attacks on the FFXIV servers, and later on to the actual ISPs themselves.
Okay so back to Patch Notes, they are not all boring. Some games actually have a ton of fun with their patch notes, and it’s just a fun thing to be reading when you are bored. Crusader Kings II is one game whose Patch Notes are genuinely hilarious almost all the time. Like this little jewel “-No longer possible for AI to plot to assassinate self (unless they are a lunatic).” Brilliant, and it’s actually relevant!
That’s it for this week’s Video Game Tuesday. Are the any particular Patch Notes that you remember just being absolutely hilarious? Feel free to share them below!
This week for Video Game Tuesday I’m back with a topic that is about how being super serious isn’t always entertaining. It’s about how Playing to Win isn’t Always Fun!
What do you mean “Playing to Win”: Well I mean that pretty literally, sometimes it’s just more fun to just goof off in games, and in fact some games don’t have set objectives and are made purely for goofing off in.
Like what?: Well Minecraft for one is a perfect example of a game that’s made purely to goof off in, you can create amazing things in the game including working calculators, but it’s really mostly used to just goof off and make stuff. There’s a reason why Rooster Teeth has a weekly episode of their Let’s Play crew just playing Minecraft. It’s got pretty much endless potential to just mess around with friends.
What do you like?: I personally keep Grand Theft Auto V always installed on my PS4 just to load up on days where I’m stressed to just goof off online. I go around creating havoc and just having a blast destroying other players. Sure it’s not always a nice thing to do, and I tend to do it to people who aren’t doing special activities like the Motorcycle Club stuff, but just going around and goofing off is pretty fun.
So what about playing to win?: Well I tend to avoid the PvP aspects of games because I personally don’t find them much fun as people take it way too seriously sometimes. League of Legends is a pretty great example of people getting way too invested in pick up games. Now I’d understand if they were playing in ranked mode, but if they are just playing casually I’m not expecting someone to be perfect. PvE activities for me tend to be more fun as it involves either the plot, or just good old team work oriented gameplay with other players.
That’s it for this week’s Video Game Tuesday. What are some of your favorite games to just mess around in? Leave your answers in the comments below!
This week for Video Game Tuesday is I’m covering a topic that sets apart my favorite MMO from all others. It’s all about What other MMOs can learn from FFXIV!
What is the biggest difference?: Well it’s really simple, Final Fantasy XIV (FFXIV) makes you feel like the hero of the story, and not just some passenger to an NPC’s story. No in Final Fantasy almost every NPC knows about you. You’ve killed gods, brought end to wars and taken down dragons. The NPCs you work with always acknowledge that you are the key figure in these fights, that without younone of it could have been possible.
Really?: World of Warcraft has had issues for years where no matter how powerful your character became, you were always not the main participant of the story. You as the player were never the hero in the story. Sure you might have taken down Nefarian, stopped C’Thun in Ahn’Qhiraj, killed Illidan and beaten Kiljaedan through the Sunwell. You might have brought down the Lich King and killed a dragon gone mad with power that tore apart the world, but you never really were the main character.
This problem is highlighted most with the Lich King encounter at the end of Wrath of the Lich King. You bring down Arthas all the way to 10% and boom you and your entire raid die. But Tirion Fordring, breaks from the ice that kept him out of the entire fight, breaks Frostmourne and deals the fatal blow to Arthas. You the player on the other hand are shoved to the side until you get resurrected and hurry him along to death. There’s no thanks other than maybe a statue of the races of your faction in Dalaran if you killed him first on your server and some shiny weapons. That’s it, you get no real recognition. You may get a few NPCs thanking you, but in general you aren’t proclaimed the hero and lauded throughout the world. You were just there, helping Tirion while he slept in a block of ice until he decided to get out of it and finish the fight you were dealing with.
Final Fantasy XIV doesn’t have that problem and lots of MMOs, including not MMOs like Destiny, could do with learning from how Final Fantasy treats the player. You are treated as a hero, and even other players aren’t treated like you are by NPCs. It makes you feel special and gives further immersion into the world of Hydaelyn.
That’s it for this week’s Video Game Tuesday. What are your thought son the subject? Do you feel like the main character in MMOs, or just a minor actor compared to some NPC hero. Leave your comments below.
This week for Video Game Tuesday I’m continuing last week’s theme of customization. It’s all about Transmog Systems!
Transmog Systems?: Transmog, or Transmogrification is a term used in World of Warcraft that was introduced in Patch 4.3. It was a system that allowed the player to change the appearance of their armor to match other armor that they owned. It wasn’t the first of it’s kind, but it’s the one that gets pointed at the most in my experience. There might be other names in other games, in Final Fantasy XIV for example it’s called the Glamour System, but it’s pretty much the same thing.
What’s your favorite one?: Personally I’m a fan of Final Fantasy XIV’s system although World of Warcraft has the advantage of a library system to go with Transmog. Final Fantasy XIV’s is much less rigid, and allows you to modify almost any item to look like most others. Many items aren’t restricted by class, but there are some like the Artifact gear. I’d love to see a library system added to Final Fantasy XIV, but I know that doing so takes a lot of time to create and given that Final Fantasy XIV has a dye option as well, it’d be very hard to implement. However in FFXIV unlike WoW, you can wear ridiculous outfits into battle, do you want to be dressed up in a metallic gold pig suit as you run into battle swinging a big axe? Go ahead, that’s completely ok. WoW doesn’t allow for that which is a pity.
What games would you like to see a glamour system in?: Destiny for one would be a great place, but given how small of a pool of options that game has it’s probably not going to happen soon, although who knows with Destiny 2 supposedly coming out this year.
That’s it for this week’s Video Game Tuesday, what is your favorite transmog system? What games do you wish had transmog? Leave your thoughts in the comments below!
This week for Video Game Tuesday I’m covering a subject that I find both frustrating and interesting. It’s all about Console Mods.
Why frustrating?: Because companies like Bethesda have made an effort to bring mods to consoles, but are doing a terrible job of it. They won’t properly curate the mods for games like Skyrim’s Special Edition and Fallout 4, and this causes many mod authors to have their work stolen by thieves without proper acknowledgement. I know if they did acknowledge it that a lot of mod makers wouldn’t be so upset, but the fact is that Bethesda has done a piss poor job with their efforts to bring mods to consoles. I’m not surprised that Sony won’t allow Bethesda to bring mods with unique assets to the PlayStation 4, they just don’t respect the mod authors that breathed so much life into games on the PC. Skyrim has a thriving mod community, but Bethesda has continuously screwed them over, with paying for mods on Steam and the console mod debacle.
There’s other games and companies that won’t allow mods, like Square Enix with Final Fantasy XIV. However Square Enix actually has a valid reason, FFXIV is an MMORPG and as any MMO gamer will tell you, if a portion of the audience can’t download mods the mods are next to useless. Plus theres the toxicity that comes with mods like Damage Meters, something that can quickly devolve into huge flame wars on forums and chat channels. I used mods when I played World of Warcraft, and I required all my raiders/guildmates to install them if they wanted to raid. Some were invaluable, like Deadly Boss Mods, while others were just for fun, like Bejeweled. All of them were useful in one way or another, but I don’t regret not having them in FFXIV. I actually enjoy that I don’t need any mods or VoIP programs to succeed in doing the hardest content. Yes it’s helpful, especially the VoIP programs, but they aren’t necessary at all.
Why interesting?: Because I love mods, some of my favorite game modes in games like Warcraft III were mods like the Angel Arena maps. They had custom models and I had great respect for those who made those models. I hope one day we’ll be able to use mods on consoles properly and add fun things like Thomas the Tank Engine to games like Skyrim in the future. But until such mods are properly curated and monitored we won’t be getting them with any amount of frequency if at all.